{ "version": 3, "sources": ["../src/common/recorder.ts"], "sourcesContent": ["\nimport { Platform, EmuState, EmuControlsState, EmuRecorder } from \"./baseplatform\";\nimport { getNoiseSeed, setNoiseSeed } from \"./emu\";\n\n// RECORDER\n\ntype FrameRec = {controls:EmuControlsState, seed:number};\n\nexport class StateRecorderImpl implements EmuRecorder {\n \n checkpointInterval : number = 10;\n callbackStateChanged : () => void;\n callbackNewCheckpoint : (state:EmuState) => void;\n maxCheckpoints : number = 300;\n \n platform : Platform;\n checkpoints : EmuState[];\n framerecs : FrameRec[];\n frameCount : number;\n lastSeekFrame : number;\n lastSeekStep : number;\n lastStepCount : number;\n \n constructor(platform : Platform) {\n this.reset();\n this.platform = platform;\n }\n\n reset() {\n this.checkpoints = [];\n this.framerecs = [];\n this.frameCount = 0;\n this.lastSeekFrame = 0;\n this.lastSeekStep = 0;\n this.lastStepCount = 0;\n if (this.callbackStateChanged) this.callbackStateChanged();\n }\n\n frameRequested() : boolean {\n var controls = {\n controls:this.platform.saveControlsState(),\n seed:getNoiseSeed()\n };\n var requested = false;\n // are we replaying? then we don't need to save a frame, just replace controls\n if (this.lastSeekFrame < this.frameCount) {\n this.loadControls(this.lastSeekFrame);\n } else {\n // record the control state, if available\n if (this.platform.saveControlsState) {\n this.framerecs.push(controls);\n }\n // time to save next frame?\n requested = (this.frameCount++ % this.checkpointInterval) == 0;\n }\n this.lastSeekFrame++;\n this.lastSeekStep = 0;\n if (this.callbackStateChanged) this.callbackStateChanged();\n return requested;\n }\n \n numFrames() : number {\n return this.frameCount;\n }\n \n currentFrame() : number {\n return this.lastSeekFrame;\n }\n\n currentStep() : number {\n return this.lastSeekStep;\n }\n\n recordFrame(state : EmuState) {\n this.checkpoints.push(state);\n if (this.callbackNewCheckpoint) this.callbackNewCheckpoint(state);\n // checkpoints full?\n if (this.checkpoints.length > this.maxCheckpoints) {\n this.checkpoints.shift(); // remove 1st checkpoint\n this.framerecs = this.framerecs.slice(this.checkpointInterval);\n this.lastSeekFrame -= this.checkpointInterval;\n this.frameCount -= this.checkpointInterval;\n if (this.callbackStateChanged) this.callbackStateChanged();\n }\n }\n\n getStateAtOrBefore(frame : number) : {frame : number, state : EmuState} {\n // initial frame?\n if (frame <= 0 && this.checkpoints.length > 0)\n return {frame:0, state:this.checkpoints[0]};\n\n var bufidx = Math.floor(frame / this.checkpointInterval);\n var foundidx = bufidx < this.checkpoints.length ? bufidx : this.checkpoints.length-1;\n var foundframe = foundidx * this.checkpointInterval;\n return {frame:foundframe, state:this.checkpoints[foundidx]};\n }\n\n loadFrame(seekframe : number, seekstep? : number) : number {\n seekframe |= 0;\n seekstep |= 0;\n if (seekframe == this.lastSeekFrame && seekstep == this.lastSeekStep) {\n return seekframe; // already set to this frame\n }\n // TODO: what if < 1?\n let {frame,state} = this.getStateAtOrBefore(seekframe-1);\n if (state) {\n var numSteps = 0;\n this.platform.pause();\n this.platform.loadState(state);\n // seek to frame index\n while (frame < seekframe) {\n if (frame < this.framerecs.length) {\n this.loadControls(frame);\n }\n frame++;\n numSteps = this.platform.advance(frame < seekframe); // TODO: infinite loop?\n }\n // TODO: if first frame, we must figure out # of steps\n if (frame == 0) {\n numSteps = this.platform.advance(true);\n this.platform.loadState(state);\n }\n // seek to step index\n // TODO: what if advance() returns clocks, but steps use insns?\n if (seekstep > 0 && this.platform.advanceFrameClock) { \n seekstep = this.platform.advanceFrameClock(null, seekstep);\n }\n // record new values\n this.lastSeekFrame = seekframe;\n this.lastSeekStep = seekstep;\n this.lastStepCount = numSteps;\n return seekframe;\n } else {\n return -1;\n }\n }\n \n loadControls(frame : number) {\n if (this.platform.loadControlsState)\n this.platform.loadControlsState(this.framerecs[frame].controls);\n setNoiseSeed(this.framerecs[frame].seed);\n }\n \n getLastCheckpoint() : EmuState {\n return this.checkpoints.length && this.checkpoints[this.checkpoints.length-1];\n }\n}\n\n/////\n\nimport { Probeable, ProbeAll } from \"./devices\";\n\nexport enum ProbeFlags {\n CLOCKS\t = 0x00000000,\n EXECUTE\t = 0x01000000,\n HAS_VALUE = 0x10000000,\n MEM_READ\t= 0x12000000,\n MEM_WRITE\t= 0x13000000,\n IO_READ\t = 0x14000000,\n IO_WRITE\t= 0x15000000,\n VRAM_READ\t= 0x16000000,\n VRAM_WRITE= 0x17000000,\n INTERRUPT\t= 0x08000000,\n ILLEGAL\t = 0x09000000,\n SP_PUSH\t = 0x0a000000,\n SP_POP\t = 0x0b000000,\n SCANLINE\t= 0x7e000000,\n FRAME\t\t = 0x7f000000,\n}\n\nclass ProbeFrame {\n data : Uint32Array;\n len : number;\n}\n\nexport class ProbeRecorder implements ProbeAll {\n\n m : Probeable; // machine to probe\n buf : Uint32Array; // buffer\n idx : number = 0; // index into buffer\n sl : number = 0; // scanline\n cur_sp = -1; // last stack pointer\n singleFrame : boolean = true; // clear between frames\n\n constructor(m:Probeable, buflen?:number) {\n this.m = m;\n this.reset(buflen || 0x100000);\n }\n start() {\n this.m.connectProbe(this);\n }\n stop() {\n this.m.connectProbe(null);\n }\n reset(newbuflen? : number) {\n if (newbuflen) this.buf = new Uint32Array(newbuflen);\n this.sl = 0;\n this.cur_sp = -1;\n this.clear();\n }\n clear() {\n this.idx = 0;\n }\n logData(a:number) {\n this.log(a);\n }\n log(a:number) {\n // TODO: coalesce READ and EXECUTE and PUSH/POP\n if (this.idx >= this.buf.length) return;\n this.buf[this.idx++] = a;\n }\n relog(a:number) {\n this.buf[this.idx-1] = a;\n }\n lastOp() {\n if (this.idx > 0)\n return this.buf[this.idx-1] & 0xff000000;\n else\n return -1;\n }\n lastAddr() {\n if (this.idx > 0)\n return this.buf[this.idx-1] & 0xffffff;\n else\n return -1;\n }\n addLogBuffer(src: Uint32Array) {\n if (this.idx + src.length > this.buf.length) {\n src = src.slice(0, this.buf.length - this.idx);\n }\n this.buf.set(src, this.idx);\n this.idx += src.length;\n}\n logClocks(clocks:number) {\n clocks |= 0;\n if (clocks > 0) {\n if (this.lastOp() == ProbeFlags.CLOCKS)\n this.relog((this.lastAddr() + clocks) | ProbeFlags.CLOCKS); // coalesce clocks\n else\n this.log(clocks | ProbeFlags.CLOCKS);\n }\n }\n logNewScanline() {\n this.log(ProbeFlags.SCANLINE);\n this.sl++;\n }\n logNewFrame() {\n this.log(ProbeFlags.FRAME);\n this.sl = 0;\n if (this.singleFrame) this.clear();\n }\n logExecute(address:number, SP:number) {\n // record stack pushes/pops (from last instruction)\n if (this.cur_sp !== SP) {\n if (SP < this.cur_sp) {\n this.log(ProbeFlags.SP_PUSH | SP);\n }\n if (SP > this.cur_sp) {\n this.log(ProbeFlags.SP_POP | SP);\n }\n this.cur_sp = SP;\n }\n this.log(address | ProbeFlags.EXECUTE);\n }\n logInterrupt(type:number) {\n this.log(type | ProbeFlags.INTERRUPT);\n }\n logValue(address:number, value:number, op:number) {\n this.log((address & 0xffff) | ((value & 0xff)<<16) | op);\n }\n logRead(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.MEM_READ);\n }\n logWrite(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.MEM_WRITE);\n }\n logIORead(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.IO_READ);\n }\n logIOWrite(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.IO_WRITE);\n }\n logVRAMRead(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.VRAM_READ);\n }\n logVRAMWrite(address:number, value:number) {\n this.logValue(address, value, ProbeFlags.VRAM_WRITE);\n }\n logIllegal(address:number) {\n this.log(address | ProbeFlags.ILLEGAL);\n }\n countEvents(op : number) : number {\n var count = 0;\n for (var i=0; i