"use strict"; var MasterAudio = function() { this.master = new MasterChannel(); this.looper = new AudioLooper(512); this.start = function() { this.looper.setChannel(this.master); this.looper.activate(); } this.stop = function() { this.looper.setChannel(null); } } var AY38910_Audio = function(master) { this.psg = new PsgDeviceChannel(); this.psg.setMode(PsgDeviceChannel.MODE_SIGNED); this.psg.setDevice(PsgDeviceChannel.DEVICE_AY_3_8910); master.master.addChannel(this.psg); var curreg = 0; this.reset = function() { for (var i=15; i>=0; i--) { this.selectRegister(i); this.setData(0); } } this.selectRegister = function(val) { curreg = val & 0xf; } this.setData = function(val) { this.psg.writeRegisterAY(curreg, val & 0xff); } } // https://en.wikipedia.org/wiki/POKEY // https://user.xmission.com/~trevin/atari/pokey_regs.html // http://krap.pl/mirrorz/atari/homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/pokey.htm var POKEYDeviceChannel = function() { /* definitions for AUDCx (D201, D203, D205, D207) */ var NOTPOLY5 = 0x80 /* selects POLY5 or direct CLOCK */ var POLY4 = 0x40 /* selects POLY4 or POLY17 */ var PURE = 0x20 /* selects POLY4/17 or PURE tone */ var VOL_ONLY = 0x10 /* selects VOLUME OUTPUT ONLY */ var VOLUME_MASK = 0x0f /* volume mask */ /* definitions for AUDCTL (D208) */ var POLY9 = 0x80 /* selects POLY9 or POLY17 */ var CH1_179 = 0x40 /* selects 1.78979 MHz for Ch 1 */ var CH3_179 = 0x20 /* selects 1.78979 MHz for Ch 3 */ var CH1_CH2 = 0x10 /* clocks channel 1 w/channel 2 */ var CH3_CH4 = 0x08 /* clocks channel 3 w/channel 4 */ var CH1_FILTER = 0x04 /* selects channel 1 high pass filter */ var CH2_FILTER = 0x02 /* selects channel 2 high pass filter */ var CLOCK_15 = 0x01 /* selects 15.6999kHz or 63.9210kHz */ /* for accuracy, the 64kHz and 15kHz clocks are exact divisions of the 1.79MHz clock */ var DIV_64 = 28 /* divisor for 1.79MHz clock to 64 kHz */ var DIV_15 = 114 /* divisor for 1.79MHz clock to 15 kHz */ /* the size (in entries) of the 4 polynomial tables */ var POLY4_SIZE = 0x000f var POLY5_SIZE = 0x001f var POLY9_SIZE = 0x01ff var POLY17_SIZE = 0x0001ffff /* else use the full 17 bits */ /* channel/chip definitions */ var CHAN1 = 0 var CHAN2 = 1 var CHAN3 = 2 var CHAN4 = 3 var CHIP1 = 0 var CHIP2 = 4 var CHIP3 = 8 var CHIP4 = 12 var SAMPLE = 127 var FREQ_17_EXACT = 1789790.0 /* exact 1.79 MHz clock freq */ var FREQ_17_APPROX = 1787520.0 /* approximate 1.79 MHz clock freq */ // LFSR sequences var bit1 = [ 0,1 ]; var bit4 = [ 1,1,0,1,1,1,0,0,0,0,1,0,1,0,0 ]; var bit5 = [ 0,0,1,1,0,0,0,1,1,1,1,0,0,1,0,1,0,1,1,0,1,1,1,0,1,0,0,0,0,0,1 ]; var bit17 = new Uint8Array(1<<17); var bit17_5 = new Uint8Array(1<<17); var bit5_4 = new Uint8Array(1<<17); for (var i=0; i 0.5; bit17_5[i] = bit17[i] & bit5[i % bit5.length]; bit5_4[i] = bit5[i % bit5.length] & bit4[i % bit4.length]; } var wavetones = [ bit17_5, bit5, bit5_4, bit5, bit17, bit1, bit4, bit1 ]; // registers var regs = new Uint8Array(16); var counters = new Float32Array(4); var deltas = new Float32Array(4); var volume = new Float32Array(4); var audc = new Uint8Array(4); var waveforms = [bit1, bit1, bit1, bit1]; var buffer; var sampleRate; var clock, baseDelta; var dirty = true; // this.setBufferLength = function (length) { buffer = new Int32Array(length); }; this.getBuffer = function () { return buffer; }; this.setSampleRate = function (rate) { sampleRate = rate; baseDelta = FREQ_17_EXACT / rate / 1.2; // TODO? }; function updateValues(addr) { var ctrl = regs[8]; var base = (ctrl & CLOCK_15) ? DIV_15 : DIV_64; var div; var i = addr & 4; var j = i>>1; var k = i>>2; if (ctrl & (CH1_CH2>>k)) { if (ctrl & (CH1_179>>k)) div = regs[i+2] * 256 + regs[i+0] + 7; else div = (regs[i+2] * 256 + regs[i+0] + 1) * base; deltas[j+1] = baseDelta / div; deltas[j+0] = 0; } else { if (ctrl & (CH1_179>>k)) { div = regs[i+0] + 4; } else { div = (regs[i+0] + 1) * base; } deltas[j+0] = baseDelta / div; div = (regs[i+2] + 1) * base; deltas[j+1] = baseDelta / div; } //console.log(addr, ctrl.toString(16), div, deltas[j+0], deltas[j+1]); } this.setRegister = function(addr, value) { addr &= 0xf; value &= 0xff; if (regs[addr] != value) { regs[addr] = value; switch (addr) { case 0: case 2: case 4: case 6: // AUDF case 8: // ctrl dirty = true; break; case 1: case 3: case 5: case 7: // AUDC volume[addr>>1] = value & 0xf; waveforms[addr>>1] = wavetones[value>>5]; break; } } } this.generate = function (length) { if (dirty) { updateValues(0); updateValues(4); dirty = false; } for (var s=0; s 0 && d < 1 && v > 0) { var wav = waveforms[i]; var cnt = counters[i] += d; if (cnt > wav.length) { cnt = counters[i] = cnt - Math.floor(cnt / wav.length) * wav.length; } var on = wav[Math.floor(cnt)]; if (on) { sample += v; } } } sample *= 128; buffer[s] = sample; buffer[s+1] = sample; } } } ////// CPU sound (unused) var CPUSoundChannel = function(cpu, clockRate) { var sampleRate; var buffer; var lastbufpos=0; var curSample=0; var clocksPerSample; this.setBufferLength = function (length) { buffer = new Int32Array(length); }; this.getBuffer = function () { return buffer; }; this.setSampleRate = function (rate) { sampleRate = rate; }; this.getSetDACFunction = function() { return function(a,v) { var bufpos = Math.floor(cpu.getTstates() / clocksPerSample); while (lastbufpos < bufpos) buffer[lastbufpos++] = curSample; lastbufpos = bufpos; curSample = v; }; }; this.generate = function (length) { clocksPerSample = clockRate * 1.0 / sampleRate; var clocks = Math.round(length * clocksPerSample); if (cpu.getTstates && cpu.runFrame) { cpu.setTstates(0); lastbufpos = 0; cpu.runFrame(cpu.getTstates() + totalClocks); while (lastbufpos < length) buffer[lastbufpos++] = curSample; } }; } ////// Worker sound var WorkerSoundChannel = function(worker) { var sampleRate; var output; var pending = []; var pendingLength = 0; worker.onmessage = function(e) { if (e && e.data && e.data.samples && output) { pending.push(e.data.samples); pendingLength += e.data.samples.length; } }; this.setBufferLength = function (length) { output = new Int16Array(length); //worker.postMessage({bufferLength:length,numChannels:2}); pendingLength = 0; }; this.getBuffer = function () { return output; }; this.setSampleRate = function (rate) { sampleRate = rate; worker.postMessage({sampleRate:rate}); }; this.generate = function (length) { if (pendingLength < length*3) { //console.log(length, pendingLength); output.fill(0); return; // TODO: send sync msg? } for (var i=0; i 44100) ? 4096 : 2048; // Amiga 500 fixed filter at 6kHz. WebAudio lowpass is 12dB/oct, whereas // older Amigas had a 6dB/oct filter at 4900Hz. self.filterNode=self.context.createBiquadFilter(); if (self.amiga500) { self.filterNode.frequency.value=6000; } else { self.filterNode.frequency.value=28867; } // "LED filter" at 3275kHz - off by default self.lowpassNode=self.context.createBiquadFilter(); self.lowpassNode.frequency.value=28867; self.filter=false; // mixer if ( typeof self.context.createScriptProcessor === 'function') { self.mixerNode=self.context.createScriptProcessor(self.bufferlen, 1, 1); } else { self.mixerNode=self.context.createJavaScriptNode(self.bufferlen, 1, 1); } self.mixerNode.module=self; self.mixerNode.onaudioprocess=mix; // compressor for a bit of volume boost, helps with multich tunes self.compressorNode=self.context.createDynamicsCompressor(); // patch up some cables :) self.mixerNode.connect(self.filterNode); self.filterNode.connect(self.lowpassNode); self.lowpassNode.connect(self.compressorNode); self.compressorNode.connect(self.context.destination); } this.start = function() { if (!this.context) createContext(); sinc = this.sr * 1.0 / clockfreq; sfrac = 0; accum = 0; bufpos = 0; bufferlist = []; for (var i=0; i<2; i++) { var arrbuf = new ArrayBuffer(self.bufferlen*4); bufferlist[i] = new Float32Array(arrbuf); } buffer = bufferlist[0]; } this.stop = function() { if (this.context) { this.context.close(); this.context = null; } } this.feedSample = function(value, count) { while (count-- > 0) { accum += value; sfrac += sinc; if (sfrac >= 1) { buffer[bufpos++] = accum / sfrac; sfrac -= 1; accum = 0; if (bufpos >= buffer.length) { bufpos = 0; bufferlist[0] = bufferlist[1]; bufferlist[1] = buffer; } } } } }