' Define the DLI: set background ' color to $24 = dark red. DLI SET d1 = $24 INTO $D01A ' Setups screen GRAPHICS 0 ' Alter the Display List, adds ' a DLI at line 11 on the screen POKE DPEEK(560) + 16, 130 ' Activate DLI DLI d1 ' Wait for any keyu ? "Press a Key" : GET K ' Disable the DLI DLI ? "Again..." GET K ' An array with color values DATA Colors() BYTE = $24,$46,$68 ' Define the DLI: set background ' color from the Color() array ' and text color with value $80 DLI SET d2 = Colors INTO $D01A, $80 INTO $D018 ' Setups screen GRAPHICS 0 ' Adds DLI at three lines: POKE DPEEK(560) + 13, 130 POKE DPEEK(560) + 16, 130 POKE DPEEK(560) + 19, 130 ' Activate DLI DLI d2 ' Wait for any keyu ? "Press a Key" : GET K ' Disable the DLI DLI ? "Again..." GET K ' Player shapes, positions and colors DATA p1() BYTE = $E7,$81,$81,$E7 DATA p2() BYTE = $18,$3C,$3C,$18 DATA pos() BYTE = $40,$60,$80,$A0 DATA c1() BYTE = $28,$88,$C8,$08 DATA c2() BYTE = $2E,$80,$CE,$06 ' Our DLI writes the position and ' colors to Player 1 and Player 2 DLI SET d3 = pos INTO $D000, pos INTO $D001, DLI = c1 INTO $D012, c2 INTO $D013 GRAPHICS 0 : PMGRAPHICS 2 ' Setup our 4 DLI and Players FOR I = 8 TO 20 STEP 4 POKE DPEEK(560) + I, 130 MOVE ADR(p1), PMADR(0)+I*4+5,4 MOVE ADR(p2), PMADR(1)+I*4+5,4 NEXT ' Activate DLI DLI d3 ? "Press a Key" REPEAT PAUSE 0 pos(0) = pos(0) + 2 pos(1) = pos(1) + 1 pos(2) = pos(2) - 1 pos(3) = pos(3) - 2 UNTIL KEY() DLI ? "Key to end..." GET K