import { newPOKEYAudio, TssChannelAdapter } from "../common/audio"; import { EmuState, Machine } from "../common/baseplatform"; import { MOS6502 } from "../common/cpu/MOS6502"; import { AcceptsKeyInput, AcceptsPaddleInput, AcceptsROM, BasicScanlineMachine, FrameBased, Probeable, RasterFrameBased, TrapCondition, VideoSource } from "../common/devices"; import { dumpRAM, KeyFlags, Keys, makeKeycodeMap, newAddressDecoder, newKeyboardHandler } from "../common/emu"; import { hex, lpad, lzgmini, rgb2bgr, stringToByteArray } from "../common/util"; import { BaseWASIMachine } from "../common/wasmplatform"; const ATARI8_KEYMATRIX_INTL_NOSHIFT = [ Keys.VK_L, Keys.VK_J, Keys.VK_SEMICOLON, Keys.VK_F1, Keys.VK_F2, Keys.VK_K, Keys.VK_SLASH, Keys.VK_TILDE, Keys.VK_O, null, Keys.VK_P, Keys.VK_U, Keys.VK_ENTER, Keys.VK_I, Keys.VK_MINUS, Keys.VK_EQUALS, Keys.VK_V, Keys.VK_F8, Keys.VK_C, Keys.VK_F3, Keys.VK_F4, Keys.VK_B, Keys.VK_X, Keys.VK_Z, Keys.VK_4, null, Keys.VK_3, Keys.VK_6, Keys.VK_ESCAPE, Keys.VK_5, Keys.VK_2, Keys.VK_1, Keys.VK_COMMA, Keys.VK_SPACE, Keys.VK_PERIOD, Keys.VK_N, null, Keys.VK_M, Keys.VK_SLASH, null/*invert*/, Keys.VK_R, null, Keys.VK_E, Keys.VK_Y, Keys.VK_TAB, Keys.VK_T, Keys.VK_W, Keys.VK_Q, Keys.VK_9, null, Keys.VK_0, Keys.VK_7, Keys.VK_BACK_SPACE, Keys.VK_8, Keys.VK_LEFT, Keys.VK_RIGHT, Keys.VK_F, Keys.VK_H, Keys.VK_D, null, Keys.VK_CAPS_LOCK, Keys.VK_G, Keys.VK_S, Keys.VK_A, ]; //TODO var ATARI8_KEYCODE_MAP = makeKeycodeMap([ [Keys.UP, 0, 0x1], [Keys.DOWN, 0, 0x2], [Keys.LEFT, 0, 0x4], [Keys.RIGHT, 0, 0x8], [Keys.VK_SPACE, 2, 0x1], /* [Keys.P2_UP, 0, 0x10], [Keys.P2_DOWN, 0, 0x20], [Keys.P2_LEFT, 0, 0x40], [Keys.P2_RIGHT, 0, 0x80], [Keys.P2_A, 3, 0x1], */ [Keys.START, 3, 0x1], [Keys.SELECT, 3, 0x2], [Keys.VK_OPEN_BRACKET, 3, 0x4], ]); // ANTIC // https://www.atarimax.com/jindroush.atari.org/atanttim.html // http://www.virtualdub.org/blog/pivot/entry.php?id=243 // http://www.beipmu.com/Antic_Timings.txt // https://user.xmission.com/~trevin/atari/antic_regs.html // https://user.xmission.com/~trevin/atari/antic_insns.html // http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html // https://www.virtualdub.org/downloads/Altirra%20Hardware%20Reference%20Manual.pdf const PF_LEFT = [999, 26, 18, 10]; const PF_RIGHT = [999, 26 + 64, 18 + 80, 10 + 96]; const DMACTL = 0; const CHACTL = 1; const DLISTL = 2; const DLISTH = 3; const HSCROL = 4; const VSCROL = 5; const PMBASE = 7; const CHBASE = 9; const WSYNC = 10; const VCOUNT = 11; const PENH = 12; const PENV = 13; const NMIEN = 14; const NMIRES = 15; const NMIST = 15; const PFNONE = 0; const PFNARROW = 1; const PFNORMAL = 2; const PFWIDE = 3; const NMIST_CYCLE = 12; const NMI_CYCLE = 24; const WSYNC_CYCLE = 212; const MODE_LINES = [0, 0, 8, 10, 8, 16, 8, 16, 8, 4, 4, 2, 1, 2, 1, 1]; // how many bits before DMA clock repeats? const MODE_PERIOD = [0, 0, 2, 2, 2, 2, 4, 4, 8, 4, 4, 4, 4, 2, 2, 2]; const MODE_YPERIOD = [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0]; //const MODE_BPP = [0, 0, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 1]; // how many color clocks / pixel * 2 const MODE_SHIFT = [0, 0, 1, 1, 2, 2, 2, 2, 8, 4, 4, 2, 2, 2, 2, 1]; class ANTIC { regs = new Uint8Array(0x10); // registers read: (address: number) => number; // bus read function nmiPending: boolean = false; // derived by registers pfwidth: number; // playfield width left: number; right: number; // left/right clocks for mode // a la minute dliop: number = 0; // dli operation mode: number = 0; // current mode jmp = false; // TODO lms = false; // TODO dlarg_lo: number = 0; dlarg_hi: number = 0; period: number = 0; // current mode period bitmask scanaddr: number = 0; // Scan Address (via LMS) startaddr: number = 0; // Start of line Address pfbyte: number = 0; // playfield byte fetched ch: number = 0; // char read linesleft: number = 0; // # of lines left in mode yofs: number = 0; // yofs fine v: number = 0; // vertical scanline # h: number = 0; // horizontal color clock linebuf = new Uint8Array(48); dmaclock: number = 0; dmaidx: number = 0; output: number = 0; dramrefresh = false; constructor(readfn) { this.read = readfn; // bus read function } reset() { this.regs.fill(0); this.regs[NMIEN] = 0x00; this.regs[NMIST] = 0x7f; this.regs[PENH] = 0x00; this.regs[PENV] = 0xff; this.setReg(DMACTL, 0x0); this.h = this.v = 0; this.startaddr = this.scanaddr = 0; this.dmaclock = 0; } saveState() { return { regs: this.regs.slice(0), mode: this.mode, period: this.period, scanaddr: this.scanaddr, startaddr: this.startaddr, pfbyte: this.pfbyte, ch: this.ch, linesleft: this.linesleft, yofs: this.yofs, v: this.v, h: this.h, linebuf: this.linebuf.slice(0), dmaidx: this.dmaidx, dmaclock: this.dmaclock, output: this.output, dramrefresh: this.dramrefresh, }; } loadState(s) { this.regs.set(s.regs); this.setReg(DMACTL, s.regs[DMACTL]); this.mode = s.mode; this.period = s.period; this.scanaddr = s.scanaddr; this.startaddr = s.startaddr; this.pfbyte = s.pfbyte; this.ch = s.ch; this.linesleft = s.linesleft; this.yofs = s.yofs; this.v = s.v; this.h = s.h; this.linebuf.set(s.linebuf); this.dmaidx = s.dmaidx; this.dmaclock = s.dmaclock; this.output = s.output; this.dramrefresh = s.dramrefresh; } static stateToLongString(state): string { let s = ""; s += "H: " + lpad(state.h, 3) + " V: " + lpad(state.v, 3) + " Linesleft: " + state.linesleft + "\n"; s += "Mode: " + hex(state.mode, 2) + " Period: " + (state.period + 1) + "\n"; s += "Addr: " + hex(state.scanaddr, 4) + "\n"; s += dumpRAM(state.regs, 0, 16).replace('$00', 'Regs'); return s; } setReg(a: number, v: number) { this.regs[a] = v; switch (a) { case WSYNC: this.regs[WSYNC] = 0xff; break; case DMACTL: this.pfwidth = this.regs[DMACTL] & 3; this.setLeftRight(); break; case NMIRES: this.regs[NMIST] = 0x1f; break; } } setLeftRight() { //let offset = 4 << MODE_PERIOD[this.mode & 0xf]; this.left = PF_LEFT[this.pfwidth]; this.right = PF_RIGHT[this.pfwidth]; } readReg(a: number) { switch (a) { case NMIST: return this.regs[a]; case VCOUNT: return this.v >> 1; default: return 0xff; } } processDLIEntry() { if (this.mode == 0) { // N Blank Lines this.linesleft = (this.dliop >> 4) + 1; } else { this.linesleft = MODE_LINES[this.mode]; this.period = MODE_PERIOD[this.mode]; if (this.jmp) { this.regs[DLISTL] = this.dlarg_lo; this.regs[DLISTH] = this.dlarg_hi; this.mode = 0; // JVB (Jump and wait for Vertical Blank) if (this.dliop & 0x40) { this.linesleft = (248 - this.v) & 0xff; // TODO? } } else if (this.lms) { this.scanaddr = this.dlarg_lo + (this.dlarg_hi << 8); //console.log('scanaddr', hex(this.scanaddr)); } this.startaddr = this.scanaddr; } } processLine() { if (this.linesleft > 0) { this.linesleft--; this.yofs++; if (this.mode >= 8 && this.linesleft) { this.scanaddr = this.startaddr; // reset line addr } } } triggerNMI(mask: number) { if (this.regs[NMIEN] & mask) { this.nmiPending = true; } this.regs[NMIST] = mask | 0x1f; } nextInsn(): number { let pc = this.regs[DLISTL] + (this.regs[DLISTH] << 8); let b = this.read(pc); //console.log('nextInsn', hex(pc), hex(b), this.v); pc = ((pc + 1) & 0x3ff) | (pc & ~0x3ff); this.regs[DLISTL] = pc & 0xff; this.regs[DLISTH] = pc >> 8; return b; } nextScreen(): number { let b = this.read(this.scanaddr); this.scanaddr = ((this.scanaddr + 1) & 0xfff) | (this.scanaddr & ~0xfff); return b; } dlDMAEnabled() { return this.regs[DMACTL] & 0b100000; } pmDMAEnabled() { return this.regs[DMACTL] & 0b001100; } isVisibleScanline() { return this.v >= 8 && this.v < 248; } isPlayfieldDMAEnabled() { return this.dlDMAEnabled() && !this.linesleft; } isPlayerDMAEnabled() { return this.regs[DMACTL] & 0b1000; } isMissileDMAEnabled() { return this.regs[DMACTL] & 0x1100; } clockPulse(): boolean { let dma = this.regs[WSYNC] != 0; if (!this.isVisibleScanline()) { this.doVBlank(); } else { switch (this.h) { case 0: if (this.isMissileDMAEnabled()) { this.doPlayerMissileDMA(3); dma = true; } break; case 1: if (this.isPlayfieldDMAEnabled()) { let op = this.nextInsn(); // get mode // TODO: too many booleans this.jmp = (op & ~0x40) == 0x01; // JMP insn? this.lms = (op & 0x40) != 0 && (op & 0xf) != 0; // LMS insn? this.mode = op & 0xf; this.dliop = op; this.yofs = 0; dma = true; } break; case 2: case 3: case 4: case 5: if (this.isPlayerDMAEnabled()) { this.doPlayerMissileDMA(6 - this.h); dma = true; } break; case 6: case 7: if (this.yofs == 0 && this.isPlayfieldDMAEnabled() && (this.jmp || this.lms)) { // read extra bytes? if (this.h == 6) this.dlarg_lo = this.nextInsn(); if (this.h == 7) this.dlarg_hi = this.nextInsn(); dma = true; } break; case 9: if (this.yofs == 0) { this.processDLIEntry(); } break; case 8: if (this.dliop & 0x80) { // TODO: what if DLI disabled? if (this.linesleft == 1) { this.triggerNMI(0x80); // DLI interrupt } } break; case 111: this.processLine(); ++this.v; break; } this.output = 0; // background color (TODO: only for blank lines) if (this.mode >= 2) { let candma = this.h < 106; this.dmaclock <<= 1; if (this.dmaclock & (1 << this.period)) { this.dmaclock |= 1; } if (this.h == this.left) { this.dmaclock |= 1; this.dmaidx = 0; } if (this.h == this.right) { this.dmaclock &= ~1; this.dmaidx++; } if (this.dmaclock & 1) { if (this.mode < 8 && this.yofs == 0) { // only read chars on 1st line this.linebuf[this.dmaidx] = this.nextScreen(); // read char name dma = candma; } this.dmaidx++; } else if (this.dmaclock & 8) { this.ch = this.linebuf[this.dmaidx - 4 / this.period]; // latch char this.readBitmapData(); // read bitmap dma = candma; } this.output = this.h >= this.left + 3 && this.h <= this.right + 2 ? 4 : 0; } } if (this.h < 19 || this.h > 102) this.output = 2; this.incHorizCounter(); if (!dma && this.dramrefresh) { this.dramrefresh = false; dma = true; } return dma; } incHorizCounter() { ++this.h; switch (this.h) { case 25: case 25 + 4 * 1: case 25 + 4 * 2: case 25 + 4 * 3: case 25 + 4 * 4: case 25 + 4 * 5: case 25 + 4 * 6: case 25 + 4 * 7: case 25 + 4 * 8: this.dramrefresh = true; break; case 105: this.regs[WSYNC] = 0; // TODO: dram refresh delay to 106? break; case 114: this.h = 0; break; } } doVBlank() { this.linesleft = this.mode = 0; if (this.h == 111) { this.v++; } if (this.v == 248 && this.h == 0) { this.triggerNMI(0x40); } // VBI if (this.v == 262 && this.h == 112) { this.v = 0; } this.output = 2; // blank } doPlayerMissileDMA(section: number) { let oneline = this.regs[DMACTL] & 0x10; let pmaddr = this.regs[PMBASE] << 8; if (oneline) { pmaddr &= 0b1111100000000000; pmaddr |= section << 8; pmaddr += this.v & 0xff; } else { pmaddr &= 0b111111000000000; pmaddr |= section << 7; pmaddr += this.v >> 1; } this.read(pmaddr); } readBitmapData() { const mode = this.mode; if (mode < 8) { // character mode let ch = this.ch; let y = this.yofs >> MODE_YPERIOD[this.mode]; let addrofs = y & 7; let chbase = this.regs[CHBASE]; // modes 6 & 7 if ((mode & 0xe) == 6) { // or 7 ch &= 0x3f; chbase &= 0xfe; } else { ch &= 0x7f; chbase &= 0xfc; } let addr = (ch << 3) + (chbase << 8); // modes 2 & 3 if ((mode & 0xe) == 2) { // or 3 let chactl = this.regs[CHACTL]; let mode3lc = mode == 3 && (ch & 0x60) == 0x60; if (chactl & 4) this.pfbyte = this.read(addr + (addrofs ^ 7)); // mirror else this.pfbyte = this.read(addr + addrofs); if (mode3lc && y < 2) { this.pfbyte = 0; } if (!mode3lc && y > 7) { this.pfbyte = 0; } if (this.ch & 0x80) { if (chactl & 1) this.pfbyte = 0x0; // blank if (chactl & 2) this.pfbyte ^= 0xff; // invert } } else { this.pfbyte = this.read(addr + addrofs); } } else { // map mode this.pfbyte = this.nextScreen(); } } shiftout() { if (this.output == 4) { // visible pixel? switch (this.mode) { case 2: case 3: case 15: { let v = (this.pfbyte >> 7) & 1; this.pfbyte <<= 1; return v ? 8 : 6; } case 6: case 7: { let v = (this.pfbyte >> 7) & 1; this.pfbyte <<= 1; return v ? (this.ch >> 6) + 4 : 0; } case 9: case 11: case 12: { let v = (this.pfbyte >> 7) & 1; this.pfbyte <<= 1; return v ? 4 : 0; } case 4: case 5: case 8: case 10: case 13: case 14: { let v = (this.pfbyte >> 6) & 3; this.pfbyte <<= 2; return [0, 4, 5, 6][v]; // TODO: 5th color } } } return this.output; } } // GTIA // https://user.xmission.com/~trevin/atari/gtia_regs.html // https://user.xmission.com/~trevin/atari/gtia_pinout.html // write regs const HPOSP0 = 0x0; const HPOSM0 = 0x4; const SIZEP0 = 0x8; const SIZEM = 0x0c; const GRAFP0 = 0x0d; const GRAFM = 0x11; const COLPM0 = 0x12; const COLPF0 = 0x16; const COLPF1 = 0x17; const COLPF2 = 0x18; const COLPF3 = 0x19; const COLBK = 0x1a; const PRIOR = 0x1b; const VDELAY = 0x1c; const GRACTL = 0x1d; const HITCLR = 0x1e; const CONSPK = 0x1f; // read regs const M0PF = 0x0; const P0PF = 0x4; const M0PL = 0x8; const P0PL = 0xc; const TRIG0 = 0x10; const CONSOL = 0x1f; class GTIA { regs = new Uint8Array(0x20); shiftregs = new Uint32Array(8); count = 0; an = 0; rgb = 0; pmcol = 0; console_inputs = 0; reset() { this.regs.fill(0); this.count = 0; } saveState() { return { regs: this.regs.slice(0), shiftregs: this.shiftregs.slice(0), count: this.count, console_inputs: this.console_inputs, }; } loadState(s) { this.regs.set(s.regs); this.shiftregs.set(s.shiftregs); this.count = s.count; this.console_inputs = s.console_inputs; } setReg(a: number, v: number) { switch (a) { case CONSOL: v = (v & 15) ^ 15; // 0 = input, 1 = pull down break; case HITCLR: this.regs[P0PF] = this.regs[P0PL] = this.regs[M0PF] = this.regs[M0PL] = 0; break; } this.regs[a] = v; } readReg(a: number) { if (a == CONSOL) { return this.console_inputs & this.regs[CONSOL]; } return this.regs[a]; } updateGfx(h: number, data: number) { switch (h) { case 0: this.count = 0; if (this.regs[GRACTL] & 1) { this.regs[GRAFM] = data; } break; case 2: case 3: case 4: case 5: if (this.regs[GRACTL] & 2) { this.regs[GRAFP0 - 2 + h] = data; } break; } } getPlayfieldColor(): number { let pfcol = 0; switch (this.an) { case 0: pfcol = this.regs[COLBK]; // 0 = background break; case 2: case 3: pfcol = 0; // 2/3 = blank break; case 4: case 5: case 6: case 7: pfcol = this.regs[COLPF0 + this.an - 4]; break; case 8: pfcol = (this.regs[COLPF2] & 0xf0) | (this.regs[COLPF1] & 0x0f); break; } return pfcol; } clockPulse1(): void { let topcol = -1; let lasti = -1; let pfset = this.an > 4; // TODO? let p0pf = this.regs[P0PF]; let p0pl = this.regs[P0PL]; for (let i = 0; i < 8; i++) { let pmcol = this.getPlayerMissileColor(i); if (pmcol >= 0) { if (pfset) { p0pl |= 1 << i; } if (lasti > 0) { p0pl |= 1 << i; p0pl |= 1 << lasti; } topcol = pmcol; lasti = i; } } this.regs[P0PF] = p0pf; this.regs[P0PL] = p0pl; this.pmcol = topcol; // TODO: priority this.count++; this.clockPulse2(); } clockPulse2(): void { let col = this.getPlayfieldColor(); if (this.pmcol >= 0) col = this.pmcol; this.rgb = COLORS_RGBA[col]; } getPlayerMissileColor(i: number) { let bit = this.shiftregs[i] & 0x80000000; this.shiftregs[i] <<= 1; if (this.regs[HPOSP0 + i] - 7 == this.count) { this.triggerObject(i); } return bit ? this.regs[COLPM0 + (i & 3)] : -1; } triggerObject(i: number) { let size, data; if (i < 4) { size = this.regs[SIZEP0 + i] & 3; data = this.regs[GRAFP0 + i]; } else { size = (this.regs[SIZEM] >> (i - 4) * 2) & 3; data = this.regs[GRAFM] & (1 << i); // TODO } if (size & 1) data = expandBits(data); else data <<= 8; if (size == 3) data = expandBits(data); else data <<= 16; this.shiftregs[i] = data; } static stateToLongString(state): string { let s = ""; s += dumpRAM(state.regs, 0, 32); return s; } } function expandBits(x: number): number { x = (x | (x << 8)) & 0x00FF00FF; x = (x | (x << 4)) & 0x0F0F0F0F; x = (x | (x << 2)) & 0x33333333; x = (x | (x << 1)) & 0x55555555; return x | (x << 1); } export class Atari800 extends BasicScanlineMachine { // http://www.ataripreservation.org/websites/freddy.offenga/megazine/ISSUE5-PALNTSC.html cpuFrequency = 1789773; numTotalScanlines = 262; cpuCyclesPerLine = 114; canvasWidth = 352; // TODO? aspectRatio = 240 / 172; firstVisibleClock = 34 * 2; // TODO? numVisibleScanlines = 250; // TODO: for 400/800/5200 defaultROMSize = 0x8000; overscan = true; audioOversample = 4; sampleRate = this.numTotalScanlines * 60 * this.audioOversample; cpu: MOS6502; ram: Uint8Array; rom: Uint8Array; bios: Uint8Array; bus; pokey; audioadapter; antic: ANTIC; gtia: GTIA; inputs = new Uint8Array(4); linergb = new Uint32Array(this.canvasWidth); lastdmabyte = 0; keycode = 0; irqstatus = 0; // TODO: save/load vars constructor() { super(); this.cpu = new MOS6502(); this.ram = new Uint8Array(0x10000); this.bios = new Uint8Array(0x2800); this.bus = this.newBus(); this.connectCPUMemoryBus(this.bus); // create support chips this.antic = new ANTIC(this.readDMA.bind(this)); this.gtia = new GTIA(); this.pokey = newPOKEYAudio(1); this.audioadapter = new TssChannelAdapter(this.pokey.pokey1, this.audioOversample, this.sampleRate); this.handler = newKeyboardHandler( this.inputs, ATARI8_KEYCODE_MAP, this.getKeyboardFunction(), true); } newBus() { return { // TODO: https://github.com/dmlloyd/atari800/blob/master/DOC/cart.txt read: newAddressDecoder([ [0x0000, 0x9fff, 0xffff, (a) => { return this.ram[a]; }], [0xa000, 0xbfff, 0xffff, (a) => { return this.rom ? this.rom[a - 0xa000] : this.ram[a]; }], [0xd000, 0xd0ff, 0x1f, (a) => { return this.gtia.readReg(a); }], [0xd200, 0xd2ff, 0xf, (a) => { return this.readPokey(a); }], [0xd300, 0xd3ff, 0xf, (a) => { return this.readPIA(a); }], [0xd400, 0xd4ff, 0xf, (a) => { return this.antic.readReg(a); }], [0xd800, 0xffff, 0xffff, (a) => { return this.bios[a - 0xd800]; }], ]), write: newAddressDecoder([ [0x0000, 0xbfff, 0xffff, (a, v) => { this.ram[a] = v; }], [0xd000, 0xd0ff, 0x1f, (a, v) => { this.gtia.setReg(a, v); }], [0xd200, 0xd2ff, 0xf, (a, v) => { this.writePokey(a, v); }], [0xd400, 0xd4ff, 0xf, (a, v) => { this.antic.setReg(a, v); }], ]), }; } loadBIOS(bios: Uint8Array) { this.bios.set(bios); } reset() { super.reset(); this.antic.reset(); this.gtia.reset(); this.keycode = 0; this.irqstatus = 0; } read(a) { // TODO: lastdmabyte? return this.bus.read(a); } // used by ANTIC readDMA(a) { let v = this.bus.read(a); this.probe.logVRAMRead(a, v); this.lastdmabyte = v; return v; } readConst(a) { return a < 0xd000 || a >= 0xe000 ? this.bus.read(a) : 0xff; } write(a, v) { this.bus.write(a, v); } readPokey(a: number) { //console.log(hex(a), hex(this.saveState().c.PC)); switch (a) { case 9: // KBCODE return this.keycode & 0xff; case 14: // IRQST return this.irqstatus ^ 0xff; case 15: // SKSTAT return ((~this.keycode >> 6) & 0x4) | ((~this.keycode >> 3) & 0x8) | 0x12; default: return 0xff; } } readPIA(a: number) { if (a == 0 || a == 1) { return ~this.inputs[a]; } } writePokey(a, v) { switch (a) { case 13: this.sendIRQ(0x18); break; // serial output ready IRQ (TODO) case 14: this.irqstatus = 0; break; } this.pokey.pokey1.setRegister(a, v); } startScanline() { this.gtia.regs[TRIG0] = ~this.inputs[2]; this.gtia.console_inputs = this.inputs[3] ^ 7; this.audio && this.audioadapter.generate(this.audio); } drawScanline() { // TODO if (this.antic.v < this.numVisibleScanlines) { this.pixels.set(this.linergb, this.antic.v * this.canvasWidth); } } advanceCPU(): number { // update ANTIC if (this.antic.clockPulse()) { this.probe.logClocks(1); // DMA cycle } else { // update CPU, NMI? if (this.antic.nmiPending) { this.cpu.NMI(); this.probe.logInterrupt(1); this.antic.nmiPending = false; } super.advanceCPU(); } // update GTIA let gtiatick1 = () => { this.gtia.clockPulse1(); this.linergb[xofs++] = this.gtia.rgb; } let gtiatick2 = () => { this.gtia.clockPulse2(); this.linergb[xofs++] = this.gtia.rgb; } this.gtia.updateGfx(this.antic.h - 1, this.lastdmabyte); let xofs = this.antic.h * 4 - this.firstVisibleClock; let bp = MODE_SHIFT[this.antic.mode]; if (bp < 8 || (xofs & 4) == 0) { this.gtia.an = this.antic.shiftout(); } gtiatick1(); if (bp == 1) { this.gtia.an = this.antic.shiftout(); } gtiatick2(); if (bp <= 2) { this.gtia.an = this.antic.shiftout(); } gtiatick1(); if (bp == 1) { this.gtia.an = this.antic.shiftout(); } gtiatick2(); return 1; } loadState(state: any) { this.cpu.loadState(state.c); this.ram.set(state.ram); this.antic.loadState(state.antic); this.gtia.loadState(state.gtia); this.loadControlsState(state); this.lastdmabyte = state.lastdmabyte; this.keycode = state.keycode; this.irqstatus = state.irqstatus; } saveState() { return { c: this.cpu.saveState(), ram: this.ram.slice(0), antic: this.antic.saveState(), gtia: this.gtia.saveState(), inputs: this.inputs.slice(0), lastdmabyte: this.lastdmabyte, keycode: this.keycode, // TODO: inputs? irqstatus: this.irqstatus, }; } loadControlsState(state) { this.inputs.set(state.inputs); } saveControlsState() { return { inputs: this.inputs.slice(0) }; } getRasterScanline() { return this.antic.v; } getDebugCategories() { return ['CPU', 'Stack', 'ANTIC', 'GTIA', 'POKEY']; } getDebugInfo(category, state) { switch (category) { case 'ANTIC': return ANTIC.stateToLongString(state.antic); case 'GTIA': return GTIA.stateToLongString(state.gtia); case 'POKEY': { let s = ''; for (let i = 0; i < 16; i++) { s += hex(this.readPokey(i)) + ' '; } s += "\nIRQ Status: " + hex(this.irqstatus) + "\n"; return s; } } } getKeyboardFunction() { return (o, key, code, flags) => { if (flags & (KeyFlags.KeyDown | KeyFlags.KeyUp)) { var keymap = ATARI8_KEYMATRIX_INTL_NOSHIFT; if (key == Keys.VK_F9.c) { this.sendIRQ(0x80); // break IRQ return true; } for (var i = 0; i < keymap.length; i++) { if (keymap[i] && keymap[i].c == key) { this.keycode = i; if (flags & KeyFlags.Shift) { this.keycode |= 0x40; } if (flags & KeyFlags.Ctrl) { this.keycode |= 0x80; } if (flags & KeyFlags.KeyDown) { this.keycode |= 0x100; this.sendIRQ(0x40); // key pressed IRQ console.log(o, key, code, flags, hex(this.keycode)); return true; } } } }; } } sendIRQ(mask: number) { // irq enabled? if (this.pokey.pokey1.getRegister(0xe) & mask) { this.irqstatus = mask; this.cpu.IRQ(); this.probe.logInterrupt(2); // TODO? if (this.antic.h == 4) { console.log("NMI blocked!"); } } } loadROM(rom: Uint8Array) { // TODO: support other than 8 KB carts super.loadROM(rom); } } export class Atari5200 extends Atari800 { newBus() { return { read: newAddressDecoder([ [0x0000, 0x3fff, 0xffff, (a) => { return this.ram[a]; }], [0x4000, 0xbfff, 0xffff, (a) => { return this.rom ? this.rom[a - 0x4000] : 0; }], [0xc000, 0xcfff, 0x1f, (a) => { return this.gtia.readReg(a); }], [0xd400, 0xd4ff, 0xf, (a) => { return this.antic.readReg(a); }], [0xe800, 0xefff, 0xf, (a) => { return this.readPokey(a); }], [0xf800, 0xffff, 0x7ff, (a) => { return this.bios[a]; }], ]), write: newAddressDecoder([ [0x0000, 0x3fff, 0xffff, (a, v) => { this.ram[a] = v; }], [0xc000, 0xcfff, 0x1f, (a, v) => { this.gtia.setReg(a, v); }], [0xd400, 0xd4ff, 0xf, (a, v) => { this.antic.setReg(a, v); }], [0xe800, 0xefff, 0xf, (a, v) => { this.writePokey(a, v); }], ]), }; } loadROM(rom: Uint8Array) { // support 4/8/16/32 KB carts let rom2 = new Uint8Array(0x8000); for (let i = 0; i < rom2.length; i += rom.length) { rom2.set(rom, i); } super.loadROM(rom2); } } /// export class Atari8_WASMMachine extends BaseWASIMachine implements Machine, Probeable, VideoSource, AcceptsROM, FrameBased, AcceptsKeyInput, AcceptsPaddleInput { numTotalScanlines = 312; cpuCyclesPerLine = 63; prgstart: number; joymask0 = 0; joymask1 = 0; loadROM(rom: Uint8Array) { super.loadROM(rom); this.reloadROM(); } reloadROM() { if (this.sys) { var result = this.exports.machine_load_rom(this.sys, this.romptr, this.romlen); console.log('machine_load_rom', result); //console.log(this.wasmFs.fs.existsSync('atari8.img'), result); } } loadBIOS(srcArray: Uint8Array) { super.loadBIOS(srcArray); } reset() { super.reset(); this.reloadROM(); } advanceFrame(trap: TrapCondition): number { // TODO this.exports.machine_start_frame(this.sys); if (trap) { this.advanceFrameClock(trap, 999999); // TODO? } else { this.exports.machine_advance_frame(this.sys); } this.syncVideo(); this.syncAudio(); return 1; } getCPUState() { this.exports.machine_save_cpu_state(this.sys, this.stateptr); var s = this.statearr; var pc = s[6] + (s[7] << 8); return { PC: pc, SP: s[2], A: s[0], X: s[3], Y: s[4], C: s[1] & 1, Z: s[1] & 2, I: s[1] & 4, D: s[1] & 8, V: s[1] & 64, N: s[1] & 128, o: this.readConst(pc), } } saveState() { var cpu = this.getCPUState(); this.exports.machine_save_state(this.sys, this.stateptr); return { c: cpu, state: this.statearr.slice(0), //ram:this.statearr.slice(18640, 18640+0x200), // ZP and stack }; } loadState(state): void { this.statearr.set(state.state); this.exports.machine_load_state(this.sys, this.stateptr); } getVideoParams() { return { width: 384, height: 240, overscan: true, videoFrequency: 60 }; } pollControls() { } setKeyInput(key: number, code: number, flags: number): void { // modifier flags if (flags & KeyFlags.Shift) key |= 0x100; if (flags & KeyFlags.Ctrl) key |= 0x200; // keyboard -> joystick var mask = 0; if (key == 37) { key = 0x8; mask = 0x4; } // LEFT if (key == 38) { key = 0xb; mask = 0x1; } // UP if (key == 39) { key = 0x9; mask = 0x8; } // RIGHT if (key == 40) { key = 0xa; mask = 0x2; } // DOWN if (key == 32) { mask = 0x100; } // FIRE // set machine inputs if (flags & KeyFlags.KeyDown) { this.exports.machine_key_down(this.sys, key); this.joymask0 |= mask; } else if (flags & KeyFlags.KeyUp) { this.exports.machine_key_up(this.sys, key); this.joymask0 &= ~mask; } this.setJoyInput(0, this.joymask0); this.setJoyInput(1, this.joymask1); } setJoyInput(joy: number, mask: number) { this.exports.machine_joy_set(this.sys, joy, mask); } setPaddleInput(controller: number, value: number): void { this.exports.machine_paddle_set(this.sys, controller, value); } } const ATARI_NTSC_RGB = [ 0x000000, // 00 0x404040, // 02 0x6c6c6c, // 04 0x909090, // 06 0xb0b0b0, // 08 0xc8c8c8, // 0A 0xdcdcdc, // 0C 0xf4f4f4, // 0E 0x004444, // 10 0x106464, // 12 0x248484, // 14 0x34a0a0, // 16 0x40b8b8, // 18 0x50d0d0, // 1A 0x5ce8e8, // 1C 0x68fcfc, // 1E 0x002870, // 20 0x144484, // 22 0x285c98, // 24 0x3c78ac, // 26 0x4c8cbc, // 28 0x5ca0cc, // 2A 0x68b4dc, // 2C 0x78c8ec, // 2E 0x001884, // 30 0x183498, // 32 0x3050ac, // 34 0x4868c0, // 36 0x5c80d0, // 38 0x7094e0, // 3A 0x80a8ec, // 3C 0x94bcfc, // 3E 0x000088, // 40 0x20209c, // 42 0x3c3cb0, // 44 0x5858c0, // 46 0x7070d0, // 48 0x8888e0, // 4A 0xa0a0ec, // 4C 0xb4b4fc, // 4E 0x5c0078, // 50 0x74208c, // 52 0x883ca0, // 54 0x9c58b0, // 56 0xb070c0, // 58 0xc084d0, // 5A 0xd09cdc, // 5C 0xe0b0ec, // 5E 0x780048, // 60 0x902060, // 62 0xa43c78, // 64 0xb8588c, // 66 0xcc70a0, // 68 0xdc84b4, // 6A 0xec9cc4, // 6C 0xfcb0d4, // 6E 0x840014, // 70 0x982030, // 72 0xac3c4c, // 74 0xc05868, // 76 0xd0707c, // 78 0xe08894, // 7A 0xeca0a8, // 7C 0xfcb4bc, // 7E 0x880000, // 80 0x9c201c, // 82 0xb04038, // 84 0xc05c50, // 86 0xd07468, // 88 0xe08c7c, // 8A 0xeca490, // 8C 0xfcb8a4, // 8E 0x7c1800, // 90 0x90381c, // 92 0xa85438, // 94 0xbc7050, // 96 0xcc8868, // 98 0xdc9c7c, // 9A 0xecb490, // 9C 0xfcc8a4, // 9E 0x5c2c00, // A0 0x784c1c, // A2 0x906838, // A4 0xac8450, // A6 0xc09c68, // A8 0xd4b47c, // AA 0xe8cc90, // AC 0xfce0a4, // AE 0x2c3c00, // B0 0x485c1c, // B2 0x647c38, // B4 0x809c50, // B6 0x94b468, // B8 0xacd07c, // BA 0xc0e490, // BC 0xd4fca4, // BE 0x003c00, // C0 0x205c20, // C2 0x407c40, // C4 0x5c9c5c, // C6 0x74b474, // C8 0x8cd08c, // CA 0xa4e4a4, // CC 0xb8fcb8, // CE 0x003814, // D0 0x1c5c34, // D2 0x387c50, // D4 0x50986c, // D6 0x68b484, // D8 0x7ccc9c, // DA 0x90e4b4, // DC 0xa4fcc8, // DE 0x00302c, // E0 0x1c504c, // E2 0x347068, // E4 0x4c8c84, // E6 0x64a89c, // E8 0x78c0b4, // EA 0x88d4cc, // EC 0x9cece0, // EE 0x002844, // F0 0x184864, // F2 0x306884, // F4 0x4484a0, // F6 0x589cb8, // F8 0x6cb4d0, // FA 0x7ccce8, // FC 0x8ce0fc // FE ]; var COLORS_RGBA = new Uint32Array(256); var COLORS_WEB = []; for (var i = 0; i < 256; i++) { COLORS_RGBA[i] = ATARI_NTSC_RGB[i >> 1] | 0xff000000; COLORS_WEB[i] = "#" + hex(rgb2bgr(ATARI_NTSC_RGB[i >> 1]), 6); }