8bitworkshop/presets/astrocade/02-telephone.asm

52 lines
3.0 KiB
NASM

; Telephone
; Inspired by Adam Trionfo's Happy Birthday Music
; http://ballyalley.com/ml/ml_homebrew/birthday.asm
; Assemble with Zmac 1.3
; From: https://github.com/hxlnt/astrocade
INCLUDE "hvglib.h" ; Include HVGLIB library
MUSICSP = $4FD2 ; Music stack pointer
ORG FIRSTC ; Initialize at beginning of cartridge ROM area
DB $55 ; ... with the code for a normal menued cartridge
DW MENUST ; Initialize menu
DW PrgName ; ... with string at PrgName
DW PrgStart ; ... such that selecting the program enters PrgStart
PrgName: DB "TELEPHONE" ; String to be displayed on menu
DB 0 ; ... which must be followed by 0
PrgStart: DI ; Disable interrupts
SYSTEM INTPC ; Begin interpreter mode
DO SETOUT ; Set output ports
DB 80*2 ; ... with VBLANK line set to line 80
DB 44/4 ; ... with color boundary 44 pixels from the left of the screen
DB 00001000b ; ... with screen interrupts reenabled
DO COLSET ; Set color palettes
DW Palettes ; ... with the values at Palettes
DO FILL ; Fill screen
DW NORMEM ; ... starting at the beginning of screen RAM
DW 81*BYTEPL ; ... and going for 81 lines
DB 00000000b ; ... with a solid black (color 0) fill pattern
DO MOVE ; Display graphic
DW NORMEM+(38*BYTEPL)
DW 20*BYTEPL ; ... copy 20 lines
DW Telephone ; ... from data at location Telephone
DO ACTINT ; Activate subtimer interrupts
DO BMUSIC ; Play music
DW MUSICSP ; ... using predefined music stack address
DB 00110011B ; ... setting tone B, vibrato, noise bits
DW Ringing ; ... with music score defined at Ringing
EXIT ; Exit interpreter mode
Loop: JP Loop ; Play infinite loop
Palettes: DB $07,$FE,$FB,$00 ; Left color palette (11b, 10b, 01b, 00b)
DB $07,$4F,$CB,$00 ; Right color palette (11b, 10b, 01b, 00b)
Telephone: ; Telephone graphic
INCLUDE "02-telephone.gfx"
Ringing: ; Music score
MASTER OA3 ;
VOLUME $80, $00 ;
NOTE1 60, C4 ; ... in which notes oscillate between C4
NOTE1 60, F4 ; ... and F4
REST 80 ; ... followed by a short rest
NOTE1 60, C4 ; ... then another ring
NOTE1 60, F4 ;
REST 160 ; ... and a long rest
JP Ringing ; ... ending in replay