8bitworkshop/presets/nes/transtable.c

138 lines
6.2 KiB
C

//this example code shows how to put some text in nametable
#include "neslib.h"
#include <string.h>
#pragma data-name (push,"CHARS")
#pragma data-name(pop)
const unsigned char TILESET[48*16] = {/*{w:8,h:8,bpp:1,count:48,brev:1,np:2,pofs:8,remap:[0,1,2,4,5,6,7,8,9,10,11,12]}*/
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};
void put_str(unsigned int addr, char* str) {
vram_adr(addr);
vram_write(str, strlen(str));
}
#pragma charmap(0x20, 0x2f);
#pragma charmap('!', 0x25);
#pragma charmap('$', 0x26);
#pragma charmap(':', 0x27);
#pragma charmap('-', 0x28);
#pragma charmap('.', 0x29);
#pragma charmap('\'', 0x2a);
#pragma charmap(',', 0x2b);
#pragma charmap('#', 0x2c);
#pragma charmap('_', 0x2d);
// 0-9
#pragma charmap(0x30, 0x1);
#pragma charmap(0x31, 0x2);
#pragma charmap(0x32, 0x3);
#pragma charmap(0x33, 0x4);
#pragma charmap(0x34, 0x5);
#pragma charmap(0x35, 0x6);
#pragma charmap(0x36, 0x7);
#pragma charmap(0x37, 0x8);
#pragma charmap(0x38, 0x9);
#pragma charmap(0x39, 0xa);
// A-Z
#pragma charmap(0x41, 0xb);
#pragma charmap(0x42, 0xc);
#pragma charmap(0x43, 0xd);
#pragma charmap(0x44, 0xe);
#pragma charmap(0x45, 0xf);
#pragma charmap(0x46, 0x10);
#pragma charmap(0x47, 0x11);
#pragma charmap(0x48, 0x12);
#pragma charmap(0x49, 0x13);
#pragma charmap(0x4a, 0x14);
#pragma charmap(0x4b, 0x15);
#pragma charmap(0x4c, 0x16);
#pragma charmap(0x4d, 0x17);
#pragma charmap(0x4e, 0x18);
#pragma charmap(0x4f, 0x19);
#pragma charmap(0x50, 0x1a);
#pragma charmap(0x51, 0x1b);
#pragma charmap(0x52, 0x1c);
#pragma charmap(0x53, 0x1d);
#pragma charmap(0x54, 0x1e);
#pragma charmap(0x55, 0x1f);
#pragma charmap(0x56, 0x20);
#pragma charmap(0x57, 0x21);
#pragma charmap(0x58, 0x22);
#pragma charmap(0x59, 0x23);
#pragma charmap(0x5a, 0x24);
void main(void)
{
//copy tileset to RAM
vram_adr(0x0);
vram_write((unsigned char*)TILESET, sizeof(TILESET));
// set palette color
pal_col(0,0x0);
pal_col(3,0x30);
put_str(NTADR_A(2,2),"HELLO, WORLD!");
put_str(NTADR_A(2,4),"THIS CODE PRINTS SOME TEXT");
put_str(NTADR_A(2,5),"USING CC65'S TRANSLATION");
put_str(NTADR_A(2,6),"TABLE PRAGMAS, ALLOWING US");
put_str(NTADR_A(2,7),"TO PUT TILES IN ANY ORDER");
put_str(NTADR_A(2,8),"-- EXCEPT CAN'T USE ZERO");
put_str(NTADR_A(2,10),"# $0123456789 A-Z _MAIN #");
ppu_on_all();//enable rendering
while(1);//do nothing, infinite loop
}