8bitworkshop/test/ecs/titles.txt

1530 lines
25 KiB
Plaintext

EVENT__start = 1
EVENT__postframe = 1
EVENT__wsync = 1
EVENT__preframe = 1
EVENT__kernel = 1
EVENT__kerneldraw = 1
EVENT__kernelsetup = 1
EVENT__joybutton = 1
.scope TitleDemo
.zeropage
.code
__Start:
;;; start action Init__main_init__1
.include "vcs-ca65.h"
.macpack longbranch
.define PAL 0
.segment "STARTUP"
__NMI:
__Reset:
__BRK:
CLEAN_START
;;; start action Demo__start__3
jmp Title__Start
;;; end action Demo__start__3
; start main routine
.segment "VECTORS"
ZeroByte: .byte $00
Return: .byte $60
VecNMI:
VecReset: .word __Reset
VecBRK: .word __BRK
.code
;;; end action Init__main_init__1
.scope Title
.zeropage
TEMP:
Kernel48Pixel__3__tmp:
.res 1
.res 1
Kernel48Pixel__4__tmp:
.res 1
.res 1
.code
KernelSection_lines_b0:
.byte 30
.byte 10
.byte 2
.byte 2
.byte 10
.byte 10
BGColor_bgcolor_b0:
.byte 160
.byte 162
.byte 164
.byte 164
.byte 162
.byte 160
PFColor_pfcolor_b0:
.byte 252
.byte 140
Bitmap48_bitmap0_b0:
.byte <Bitmap48_bitmap0_e3_b0
.byte <Bitmap48_bitmap0_e4_b0
Bitmap48_bitmap0_b8:
.byte >Bitmap48_bitmap0_e3_b0
.byte >Bitmap48_bitmap0_e4_b0
Bitmap48_bitmap0_e3_b0:
.byte 0
.byte 0
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 3
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 3
.byte 15
.byte 12
.byte 24
.byte 24
.byte 24
.byte 24
.byte 28
.byte 31
.byte 27
.byte 24
.byte 24
.byte 12
.byte 15
.byte 3
Bitmap48_bitmap1_b0:
.byte <Bitmap48_bitmap1_e3_b0
.byte <Bitmap48_bitmap1_e4_b0
Bitmap48_bitmap1_b8:
.byte >Bitmap48_bitmap1_e3_b0
.byte >Bitmap48_bitmap1_e4_b0
Bitmap48_bitmap1_e3_b0:
.byte 0
.byte 0
.byte 255
.byte 255
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 254
.byte 254
.byte 0
.byte 0
.byte 0
.byte 0
.byte 255
.byte 255
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 192
.byte 225
.byte 51
.byte 51
.byte 48
.byte 48
.byte 48
.byte 112
.byte 225
.byte 193
.byte 1
.byte 49
.byte 49
.byte 225
.byte 193
Bitmap48_bitmap2_b0:
.byte <Bitmap48_bitmap2_e3_b0
.byte <Bitmap48_bitmap2_e4_b0
Bitmap48_bitmap2_b8:
.byte >Bitmap48_bitmap2_e3_b0
.byte >Bitmap48_bitmap2_e4_b0
Bitmap48_bitmap2_e3_b0:
.byte 0
.byte 0
.byte 3
.byte 15
.byte 28
.byte 24
.byte 56
.byte 48
.byte 48
.byte 48
.byte 48
.byte 48
.byte 56
.byte 24
.byte 28
.byte 15
.byte 3
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 248
.byte 252
.byte 14
.byte 6
.byte 6
.byte 6
.byte 6
.byte 14
.byte 252
.byte 248
.byte 128
.byte 128
.byte 128
.byte 254
.byte 254
Bitmap48_bitmap3_b0:
.byte <Bitmap48_bitmap3_e3_b0
.byte <Bitmap48_bitmap3_e4_b0
Bitmap48_bitmap3_b8:
.byte >Bitmap48_bitmap3_e3_b0
.byte >Bitmap48_bitmap3_e4_b0
Bitmap48_bitmap3_e3_b0:
.byte 0
.byte 0
.byte 224
.byte 248
.byte 28
.byte 12
.byte 14
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 4
.byte 12
.byte 28
.byte 248
.byte 224
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 31
.byte 63
.byte 49
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 49
.byte 63
.byte 15
Bitmap48_bitmap4_b0:
.byte <Bitmap48_bitmap4_e3_b0
.byte <Bitmap48_bitmap4_e4_b0
Bitmap48_bitmap4_b8:
.byte >Bitmap48_bitmap4_e3_b0
.byte >Bitmap48_bitmap4_e4_b0
Bitmap48_bitmap4_e3_b0:
.byte 0
.byte 0
.byte 31
.byte 127
.byte 96
.byte 192
.byte 192
.byte 0
.byte 1
.byte 31
.byte 62
.byte 112
.byte 192
.byte 192
.byte 96
.byte 127
.byte 31
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 15
.byte 143
.byte 142
.byte 199
.byte 195
.byte 193
.byte 192
.byte 192
.byte 192
.byte 192
.byte 192
.byte 204
.byte 142
.byte 135
.byte 3
Bitmap48_bitmap5_b0:
.byte <Bitmap48_bitmap5_e3_b0
.byte <Bitmap48_bitmap5_e4_b0
Bitmap48_bitmap5_b8:
.byte >Bitmap48_bitmap5_e3_b0
.byte >Bitmap48_bitmap5_e4_b0
Bitmap48_bitmap5_e3_b0:
.byte 0
.byte 0
.byte 128
.byte 192
.byte 224
.byte 96
.byte 96
.byte 96
.byte 224
.byte 192
.byte 0
.byte 0
.byte 0
.byte 96
.byte 224
.byte 192
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 248
.byte 248
.byte 0
.byte 0
.byte 128
.byte 192
.byte 224
.byte 112
.byte 48
.byte 24
.byte 24
.byte 24
.byte 24
.byte 240
.byte 224
Bitmap48_height_b0:
.byte 36
.byte 24
Bitmap48_bitmap0_e4_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 24
.byte 36
.byte 100
.byte 97
.byte 97
.byte 36
.byte 36
.byte 28
.byte 0
.byte 0
Bitmap48_bitmap1_e4_b0:
.byte 0
.byte 15
.byte 4
.byte 4
.byte 3
.byte 1
.byte 0
.byte 0
.byte 4
.byte 4
.byte 3
.byte 0
.byte 2
.byte 2
.byte 2
.byte 115
.byte 146
.byte 138
.byte 138
.byte 138
.byte 138
.byte 147
.byte 115
.byte 0
.byte 0
Bitmap48_bitmap2_e4_b0:
.byte 0
.byte 206
.byte 18
.byte 17
.byte 49
.byte 177
.byte 241
.byte 113
.byte 83
.byte 218
.byte 142
.byte 0
.byte 8
.byte 4
.byte 4
.byte 198
.byte 70
.byte 38
.byte 42
.byte 41
.byte 41
.byte 121
.byte 209
.byte 0
.byte 0
Bitmap48_bitmap3_e4_b0:
.byte 0
.byte 255
.byte 65
.byte 65
.byte 48
.byte 24
.byte 12
.byte 4
.byte 77
.byte 77
.byte 56
.byte 0
.byte 0
.byte 0
.byte 0
.byte 34
.byte 34
.byte 34
.byte 34
.byte 34
.byte 34
.byte 50
.byte 186
.byte 0
.byte 2
Bitmap48_bitmap4_e4_b0:
.byte 0
.byte 240
.byte 0
.byte 0
.byte 128
.byte 96
.byte 48
.byte 16
.byte 16
.byte 48
.byte 224
.byte 0
.byte 120
.byte 72
.byte 4
.byte 61
.byte 77
.byte 77
.byte 197
.byte 197
.byte 77
.byte 77
.byte 53
.byte 1
.byte 1
Bitmap48_bitmap5_e4_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 16
.byte 22
.byte 20
.byte 20
.byte 20
.byte 20
.byte 164
.byte 238
.byte 4
.byte 4
__Start:
;;; start action FrameLoop__start__5
FrameLoop__start__6__NextFrame:
FRAME_END
FRAME_START
;;; start action StandardKernel__preframe__7
;;; start action StandardKernel__wsync__10
sta WSYNC
;;; end action StandardKernel__wsync__10
;;; start action StandardKernel__kernelsetup__12
lda #160
sta COLUBK
;;; end action StandardKernel__kernelsetup__12
;;; start action StandardKernel__kernelsetup__15
;;; end action StandardKernel__kernelsetup__15
;;; start action StandardKernel__kernelsetup__16
;;; end action StandardKernel__kernelsetup__16
;;; start action Kernel48Pixel__kernelsetup__17
;;; end action Kernel48Pixel__kernelsetup__17
;;; start action Kernel48Pixel__kernelsetup__18
;;; end action Kernel48Pixel__kernelsetup__18
;;; start action Kernel48Pixel__kernelsetup__19
;;; end action Kernel48Pixel__kernelsetup__19
;;; start action Kernel48Pixel__kernelsetup__20
;;; end action Kernel48Pixel__kernelsetup__20
;;; start action Kernel48Pixel__kernelsetup__21
;;; end action Kernel48Pixel__kernelsetup__21
;;; start action Kernel48Pixel__kernelsetup__22
;;; end action Kernel48Pixel__kernelsetup__22
;;; end action StandardKernel__preframe__7
KERNEL_START
;;; start action StandardKernel__kernel__23
ldx #0
StandardKernel__kernel__24____each:
;;; start action StandardKernel__wsync__26
sta WSYNC
;;; end action StandardKernel__wsync__26
;;; start action StandardKernel__kernelsetup__28
lda BGColor_bgcolor_b0,x
sta COLUBK
;;; end action StandardKernel__kernelsetup__28
;;; start action StandardKernel__kernelsetup__31
cpx #2+2
jcs StandardKernel__kernelsetup__32____skipxhi
cpx #2
jcc StandardKernel__kernelsetup__32____skipxlo
lda PFColor_pfcolor_b0-2,x
sta COLUPF
StandardKernel__kernelsetup__32____skipxlo:
StandardKernel__kernelsetup__32____skipxhi:
;;; end action StandardKernel__kernelsetup__31
;;; start action StandardKernel__kernelsetup__34
;;; end action StandardKernel__kernelsetup__34
;;; start action Kernel48Pixel__kernelsetup__35
cpx #2+1
jcs Kernel48Pixel__kernelsetup__36____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__36____skipxlo
lda #36
sta Kernel48Pixel__3__tmp+0 ; scanline counter
Kernel48Pixel__kernelsetup__36____skipxlo:
Kernel48Pixel__kernelsetup__36____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__35
;;; start action Kernel48Pixel__kernelsetup__38
cpx #2+1
jcs Kernel48Pixel__kernelsetup__39____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__39____skipxlo
lda #$22
sta COLUP0 ; show how players alternate
lda #$12
sta COLUP1 ; by having different colors
lda #3
sta NUSIZ0
sta NUSIZ1 ; both players have 3 copies
sta WSYNC
SLEEPH 35
sta RESP0 ; position 1st player
sta RESP1 ; ...and 2nd player
lda #$10
sta HMP1 ; 1 pixel to the left
sta WSYNC
sta HMOVE ; apply HMOVE
lda #1
sta VDELP0 ; we need the VDEL registers
sta VDELP1 ; so we can do our 4-store trick
SLEEPH 24-8 ; sleep 24 cycles
sta HMCLR ; clear HMOVE registers
Kernel48Pixel__kernelsetup__39____skipxlo:
Kernel48Pixel__kernelsetup__39____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__38
;;; start action Kernel48Pixel__kernelsetup__41
cpx #2+1
jcs Kernel48Pixel__kernelsetup__42____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__42____skipxlo
lda #252
sta COLUP0
sta COLUP1
Kernel48Pixel__kernelsetup__42____skipxlo:
Kernel48Pixel__kernelsetup__42____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__41
;;; start action Kernel48Pixel__kernelsetup__44
cpx #3+1
jcs Kernel48Pixel__kernelsetup__45____skipxhi
cpx #3
jcc Kernel48Pixel__kernelsetup__45____skipxlo
lda #24
sta Kernel48Pixel__4__tmp+0 ; scanline counter
Kernel48Pixel__kernelsetup__45____skipxlo:
Kernel48Pixel__kernelsetup__45____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__44
;;; start action Kernel48Pixel__kernelsetup__47
cpx #3+1
jcs Kernel48Pixel__kernelsetup__48____skipxhi
cpx #3
jcc Kernel48Pixel__kernelsetup__48____skipxlo
lda #$22
sta COLUP0 ; show how players alternate
lda #$12
sta COLUP1 ; by having different colors
lda #3
sta NUSIZ0
sta NUSIZ1 ; both players have 3 copies
sta WSYNC
SLEEPH 35
sta RESP0 ; position 1st player
sta RESP1 ; ...and 2nd player
lda #$10
sta HMP1 ; 1 pixel to the left
sta WSYNC
sta HMOVE ; apply HMOVE
lda #1
sta VDELP0 ; we need the VDEL registers
sta VDELP1 ; so we can do our 4-store trick
SLEEPH 24-8 ; sleep 24 cycles
sta HMCLR ; clear HMOVE registers
Kernel48Pixel__kernelsetup__48____skipxlo:
Kernel48Pixel__kernelsetup__48____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__47
;;; start action Kernel48Pixel__kernelsetup__50
cpx #3+1
jcs Kernel48Pixel__kernelsetup__51____skipxhi
cpx #3
jcc Kernel48Pixel__kernelsetup__51____skipxlo
lda #140
sta COLUP0
sta COLUP1
Kernel48Pixel__kernelsetup__51____skipxlo:
Kernel48Pixel__kernelsetup__51____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__50
;;; start action StandardKernel__kerneldraw__53
ldy KernelSection_lines_b0,x
StandardKernel__kerneldraw__55__loop:
;;; start action StandardKernel__wsync__56
sta WSYNC
;;; end action StandardKernel__wsync__56
dey
bne StandardKernel__kerneldraw__55__loop
;;; end action StandardKernel__kerneldraw__53
jsr Kernel48Pixel__kerneldraw__58
jsr Kernel48Pixel__kerneldraw__63
inx
cpx #6
jne StandardKernel__kernel__24____each
StandardKernel__kernel__24____exit:
;;; end action StandardKernel__kernel__23
KERNEL_END
;;; start action FrameLoop__postframe__68
lsr SWCHB ; test Game Reset switch
bcs FrameLoop__postframe__69__NoStart
FrameLoop__postframe__69__NoStart:
;;; end action FrameLoop__postframe__68
;;; start action JoyButton__postframe__70
lda INPT4 ;read button input
bmi JoyButton__postframe__72__NotPressed
;;; start action Advance__joybutton__73
jmp Title2__Start
;;; end action Advance__joybutton__73
JoyButton__postframe__72__NotPressed:
;;; end action JoyButton__postframe__70
jmp FrameLoop__start__6__NextFrame ; loop to next frame
;;; end action FrameLoop__start__5
.rodata
__ALIGNORIGIN:
.rodata
Kernel48Pixel__kerneldraw__58:
cpx #2+1
jcs Kernel48Pixel__kerneldraw__59____skipxhi
cpx #2
jcc Kernel48Pixel__kerneldraw__59____skipxlo
txa
pha
:
ldy Kernel48Pixel__3__tmp+0 ; counts backwards
;;; start action StandardKernel__wsync__61
sta WSYNC
;;; end action StandardKernel__wsync__61
; sync to next scanline
lda Bitmap48_bitmap0_e3_b0,y ; load B0 (1st sprite byte)
sta GRP0 ; B0 -> [GRP0]
lda Bitmap48_bitmap1_e3_b0,y ; load B1 -> A
sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
lda Bitmap48_bitmap2_e3_b0,y ; load B2 -> A
sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
lda Bitmap48_bitmap5_e3_b0,y ; load B5 -> A
sta Kernel48Pixel__3__tmp+1 ; B5 -> temp
ldx Bitmap48_bitmap4_e3_b0,y ; load B4 -> X
lda Bitmap48_bitmap3_e3_b0,y ; load B3 -> A
ldy Kernel48Pixel__3__tmp+1 ; load B5 -> Y
sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
dec Kernel48Pixel__3__tmp+0 ; go to next line
bpl :- ; repeat until < 0
pla
tax
Kernel48Pixel__kerneldraw__59____skipxlo:
Kernel48Pixel__kerneldraw__59____skipxhi:
rts
.assert >(Kernel48Pixel__kerneldraw__58) = >(*), error, "Kernel48Pixel__kerneldraw__58 crosses a page boundary!"
.assert (* - Kernel48Pixel__kerneldraw__58) <= 63, error, .sprintf("Kernel48Pixel__kerneldraw__58 does not fit in 63 bytes, it took %d!", (* - Kernel48Pixel__kerneldraw__58))
.if <(* - __ALIGNORIGIN) > 256-63
.align $100
.endif
.rodata
Kernel48Pixel__kerneldraw__63:
cpx #3+1
jcs Kernel48Pixel__kerneldraw__64____skipxhi
cpx #3
jcc Kernel48Pixel__kerneldraw__64____skipxlo
txa
pha
:
ldy Kernel48Pixel__4__tmp+0 ; counts backwards
;;; start action StandardKernel__wsync__66
sta WSYNC
;;; end action StandardKernel__wsync__66
; sync to next scanline
lda Bitmap48_bitmap0_e4_b0,y ; load B0 (1st sprite byte)
sta GRP0 ; B0 -> [GRP0]
lda Bitmap48_bitmap1_e4_b0,y ; load B1 -> A
sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
lda Bitmap48_bitmap2_e4_b0,y ; load B2 -> A
sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
lda Bitmap48_bitmap5_e4_b0,y ; load B5 -> A
sta Kernel48Pixel__4__tmp+1 ; B5 -> temp
ldx Bitmap48_bitmap4_e4_b0,y ; load B4 -> X
lda Bitmap48_bitmap3_e4_b0,y ; load B3 -> A
ldy Kernel48Pixel__4__tmp+1 ; load B5 -> Y
sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
dec Kernel48Pixel__4__tmp+0 ; go to next line
bpl :- ; repeat until < 0
pla
tax
Kernel48Pixel__kerneldraw__64____skipxlo:
Kernel48Pixel__kerneldraw__64____skipxhi:
rts
.assert >(Kernel48Pixel__kerneldraw__63) = >(*), error, "Kernel48Pixel__kerneldraw__63 crosses a page boundary!"
.assert (* - Kernel48Pixel__kerneldraw__63) <= 63, error, .sprintf("Kernel48Pixel__kerneldraw__63 does not fit in 63 bytes, it took %d!", (* - Kernel48Pixel__kerneldraw__63))
.endscope
Title__Start = Title::__Start
.scope Title2
.zeropage
KernelSection_lines_b0:
.res 1
.res 1
.res 1
.res 1
.res 1
BGColor_bgcolor_b0:
.res 1
.res 1
.res 1
.res 1
.res 1
PFColor_pfcolor_b0:
.res 1
TEMP:
Kernel48Pixel__2__tmp:
.res 1
.res 1
.code
Bitmap48_bitmap0_b0:
.byte <Bitmap48_bitmap0_e2_b0
Bitmap48_bitmap0_b8:
.byte >Bitmap48_bitmap0_e2_b0
Bitmap48_bitmap0_e2_b0:
.byte 0
.byte 1
.byte 1
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 7
.byte 31
.byte 24
.byte 0
.byte 7
.byte 15
.byte 24
.byte 24
.byte 24
.byte 24
.byte 24
.byte 24
.byte 24
.byte 15
.byte 7
.byte 0
.byte 0
.byte 0
.byte 0
Bitmap48_bitmap1_b0:
.byte <Bitmap48_bitmap1_e2_b0
Bitmap48_bitmap1_b8:
.byte >Bitmap48_bitmap1_e2_b0
Bitmap48_bitmap1_e2_b0:
.byte 0
.byte 192
.byte 224
.byte 96
.byte 96
.byte 97
.byte 99
.byte 102
.byte 102
.byte 102
.byte 102
.byte 102
.byte 102
.byte 103
.byte 99
.byte 97
.byte 0
.byte 0
.byte 96
.byte 96
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 192
.byte 224
.byte 96
.byte 48
.byte 176
.byte 241
.byte 115
.byte 51
.byte 51
.byte 51
.byte 51
.byte 51
.byte 115
.byte 241
.byte 176
.byte 0
.byte 0
.byte 0
.byte 0
Bitmap48_bitmap2_b0:
.byte <Bitmap48_bitmap2_e2_b0
Bitmap48_bitmap2_b8:
.byte >Bitmap48_bitmap2_e2_b0
Bitmap48_bitmap2_e2_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 240
.byte 248
.byte 12
.byte 12
.byte 12
.byte 12
.byte 12
.byte 12
.byte 12
.byte 248
.byte 240
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 248
.byte 252
.byte 6
.byte 6
.byte 6
.byte 6
.byte 6
.byte 6
.byte 14
.byte 252
.byte 248
.byte 0
.byte 0
.byte 0
.byte 0
Bitmap48_bitmap3_b0:
.byte <Bitmap48_bitmap3_e2_b0
Bitmap48_bitmap3_b8:
.byte >Bitmap48_bitmap3_e2_b0
Bitmap48_bitmap3_e2_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 222
.byte 243
.byte 225
.byte 193
.byte 193
.byte 193
.byte 193
.byte 193
.byte 225
.byte 255
.byte 222
.byte 192
.byte 192
.byte 192
.byte 192
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 31
.byte 63
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 96
.byte 63
.byte 31
.byte 0
.byte 0
.byte 0
.byte 0
Bitmap48_bitmap4_b0:
.byte <Bitmap48_bitmap4_e2_b0
Bitmap48_bitmap4_b8:
.byte >Bitmap48_bitmap4_e2_b0
Bitmap48_bitmap4_e2_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 12
.byte 12
.byte 128
.byte 128
.byte 140
.byte 140
.byte 140
.byte 140
.byte 140
.byte 12
.byte 12
.byte 12
.byte 12
.byte 12
.byte 12
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 3
.byte 135
.byte 204
.byte 204
.byte 204
.byte 204
.byte 204
.byte 204
.byte 204
.byte 135
.byte 3
.byte 0
.byte 0
.byte 0
.byte 0
Bitmap48_bitmap5_b0:
.byte <Bitmap48_bitmap5_e2_b0
Bitmap48_bitmap5_b8:
.byte >Bitmap48_bitmap5_e2_b0
Bitmap48_bitmap5_e2_b0:
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 216
.byte 248
.byte 56
.byte 24
.byte 24
.byte 24
.byte 24
.byte 24
.byte 56
.byte 248
.byte 216
.byte 24
.byte 24
.byte 24
.byte 24
Bitmap48_height_b0:
.byte 43
Title2__INITDATA:
.byte 60
.byte 30
.byte 2
.byte 20
.byte 20
.byte 16
.byte 48
.byte 48
.byte 48
.byte 80
.byte 236
__Start:
ldy #11
: lda Title2__INITDATA-1,y
sta KernelSection_lines_b0-1,y
dey
bne :-
;;; start action FrameLoop__start__75
FrameLoop__start__76__NextFrame:
FRAME_END
FRAME_START
;;; start action StandardKernel__preframe__77
;;; start action StandardKernel__wsync__80
sta WSYNC
;;; end action StandardKernel__wsync__80
;;; start action Kernel48Pixel__kernelsetup__82
;;; end action Kernel48Pixel__kernelsetup__82
;;; start action Kernel48Pixel__kernelsetup__83
;;; end action Kernel48Pixel__kernelsetup__83
;;; start action Kernel48Pixel__kernelsetup__84
;;; end action Kernel48Pixel__kernelsetup__84
;;; start action StandardKernel__kernelsetup__85
lda BGColor_bgcolor_b0
sta COLUBK
;;; end action StandardKernel__kernelsetup__85
;;; start action StandardKernel__kernelsetup__88
;;; end action StandardKernel__kernelsetup__88
;;; start action StandardKernel__kernelsetup__89
;;; end action StandardKernel__kernelsetup__89
;;; end action StandardKernel__preframe__77
KERNEL_START
;;; start action StandardKernel__kernel__90
ldx #0
StandardKernel__kernel__91____each:
;;; start action StandardKernel__wsync__93
sta WSYNC
;;; end action StandardKernel__wsync__93
;;; start action Kernel48Pixel__kernelsetup__95
cpx #2+1
jcs Kernel48Pixel__kernelsetup__96____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__96____skipxlo
lda #43
sta Kernel48Pixel__2__tmp+0 ; scanline counter
Kernel48Pixel__kernelsetup__96____skipxlo:
Kernel48Pixel__kernelsetup__96____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__95
;;; start action Kernel48Pixel__kernelsetup__98
cpx #2+1
jcs Kernel48Pixel__kernelsetup__99____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__99____skipxlo
lda #$22
sta COLUP0 ; show how players alternate
lda #$12
sta COLUP1 ; by having different colors
lda #3
sta NUSIZ0
sta NUSIZ1 ; both players have 3 copies
sta WSYNC
SLEEPH 35
sta RESP0 ; position 1st player
sta RESP1 ; ...and 2nd player
lda #$10
sta HMP1 ; 1 pixel to the left
sta WSYNC
sta HMOVE ; apply HMOVE
lda #1
sta VDELP0 ; we need the VDEL registers
sta VDELP1 ; so we can do our 4-store trick
SLEEPH 24-8 ; sleep 24 cycles
sta HMCLR ; clear HMOVE registers
Kernel48Pixel__kernelsetup__99____skipxlo:
Kernel48Pixel__kernelsetup__99____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__98
;;; start action Kernel48Pixel__kernelsetup__101
cpx #2+1
jcs Kernel48Pixel__kernelsetup__102____skipxhi
cpx #2
jcc Kernel48Pixel__kernelsetup__102____skipxlo
lda PFColor_pfcolor_b0
sta COLUP0
sta COLUP1
Kernel48Pixel__kernelsetup__102____skipxlo:
Kernel48Pixel__kernelsetup__102____skipxhi:
;;; end action Kernel48Pixel__kernelsetup__101
;;; start action StandardKernel__kernelsetup__104
lda BGColor_bgcolor_b0,x
sta COLUBK
;;; end action StandardKernel__kernelsetup__104
;;; start action StandardKernel__kernelsetup__107
cpx #2+1
jcs StandardKernel__kernelsetup__108____skipxhi
cpx #2
jcc StandardKernel__kernelsetup__108____skipxlo
lda PFColor_pfcolor_b0
sta COLUPF
StandardKernel__kernelsetup__108____skipxlo:
StandardKernel__kernelsetup__108____skipxhi:
;;; end action StandardKernel__kernelsetup__107
;;; start action StandardKernel__kernelsetup__110
;;; end action StandardKernel__kernelsetup__110
jsr Kernel48Pixel__kerneldraw__111
;;; start action StandardKernel__kerneldraw__116
ldy KernelSection_lines_b0,x
StandardKernel__kerneldraw__118__loop:
;;; start action StandardKernel__wsync__119
sta WSYNC
;;; end action StandardKernel__wsync__119
dey
bne StandardKernel__kerneldraw__118__loop
;;; end action StandardKernel__kerneldraw__116
inx
cpx #5
jne StandardKernel__kernel__91____each
StandardKernel__kernel__91____exit:
;;; end action StandardKernel__kernel__90
KERNEL_END
;;; start action FrameLoop__postframe__121
lsr SWCHB ; test Game Reset switch
bcs FrameLoop__postframe__122__NoStart
FrameLoop__postframe__122__NoStart:
;;; end action FrameLoop__postframe__121
;;; start action Colors__postframe__123
inc PFColor_pfcolor_b0
bne :+
inc BGColor_bgcolor_b0+2
:
;;; end action Colors__postframe__123
;;; start action Colors__postframe__126
ldx #0
Colors__postframe__127____each:
dec KernelSection_lines_b0,x
bne :+
lda #1
sta KernelSection_lines_b0,x
:
inx
cpx #5
jne Colors__postframe__127____each
Colors__postframe__127____exit:
;;; end action Colors__postframe__126
jmp FrameLoop__start__76__NextFrame ; loop to next frame
;;; end action FrameLoop__start__75
.rodata
__ALIGNORIGIN:
.rodata
Kernel48Pixel__kerneldraw__111:
cpx #2+1
jcs Kernel48Pixel__kerneldraw__112____skipxhi
cpx #2
jcc Kernel48Pixel__kerneldraw__112____skipxlo
txa
pha
:
ldy Kernel48Pixel__2__tmp+0 ; counts backwards
;;; start action StandardKernel__wsync__114
sta WSYNC
;;; end action StandardKernel__wsync__114
; sync to next scanline
lda Bitmap48_bitmap0_e2_b0,y ; load B0 (1st sprite byte)
sta GRP0 ; B0 -> [GRP0]
lda Bitmap48_bitmap1_e2_b0,y ; load B1 -> A
sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
lda Bitmap48_bitmap2_e2_b0,y ; load B2 -> A
sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
lda Bitmap48_bitmap5_e2_b0,y ; load B5 -> A
sta Kernel48Pixel__2__tmp+1 ; B5 -> temp
ldx Bitmap48_bitmap4_e2_b0,y ; load B4 -> X
lda Bitmap48_bitmap3_e2_b0,y ; load B3 -> A
ldy Kernel48Pixel__2__tmp+1 ; load B5 -> Y
sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
dec Kernel48Pixel__2__tmp+0 ; go to next line
bpl :- ; repeat until < 0
pla
tax
Kernel48Pixel__kerneldraw__112____skipxlo:
Kernel48Pixel__kerneldraw__112____skipxhi:
rts
.assert >(Kernel48Pixel__kerneldraw__111) = >(*), error, "Kernel48Pixel__kerneldraw__111 crosses a page boundary!"
.assert (* - Kernel48Pixel__kerneldraw__111) <= 63, error, .sprintf("Kernel48Pixel__kerneldraw__111 does not fit in 63 bytes, it took %d!", (* - Kernel48Pixel__kerneldraw__111))
.endscope
Title2__Start = Title2::__Start
.endscope
TitleDemo__Start = TitleDemo::__Start