8bitworkshop/src/worker/lib/msx-libcv/cv.h

63 lines
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C
Executable File

// (c) 2013 Philipp Klaus Krause
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CV_H
#define CV_H 1
#include <stdint.h>
#define CV_LIBVERSION_MAJOR 0
#define CV_LIBVERSION_MINOR 24
#define CV_LIBVERSION_STRING "0.24"
#include "cv_input.h"
#include "cv_graphics.h"
#include "cv_sound.h"
// Set the handler for the vertical retrace interrupt.
extern void cv_set_vint_handler(void (* handler)(void));
// Get the handler for the vertical retrace interrupt.
extern void *cv_get_vint_handler(void);
// Get the vertical retrace frequency in Hz. 50 for PAL, 60 for NTSC.
unsigned char cv_get_vint_frequency(void);
#ifdef CV_CV
enum cv_machine {
CV_COLECOVISION = 0, // Coleco ColecoVision
//CV_ADAM = 1, // Coleco Adam - TODO
//CV_SUPERGAME = 2, // Coleco ColecoVision with super game module
};
#endif
#ifdef CV_SMS
enum cv_machine {
CV_SG1000 = 0, // Sega SG-1000
CV_SC3000 = 1, // Sega SC-3000
CV_MARKIII = 2, // Sega Mark III or Master System
//CV_GAMEGEAR = 3, // Sega Game Gear - TODO
};
#endif
// Find out on which machine we are running
enum cv_machine cv_get_machine(void);
// Get the contents of the refresh register R. Can be useful for seeding PRNGs.
uint8_t cv_get_r(void) __preserves_regs(b, c, d, e, h, iyl, iyh);
#endif