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8bitworkshop/presets/verilog/test2.asm
2018-04-16 20:16:58 -07:00

152 lines
3.4 KiB
NASM

.include "hvsync_generator.v"
.include "font_cp437_8x8.v"
.include "ram.v"
.include "tile_renderer.v"
.include "sprite_scanline_renderer.v"
.include "lfsr.v"
.include "sound_generator.v"
.include "cpu16.v"
.include "cpu_platform.v"
.module cpu_platform
.arch femto16
.org 0x8000
.len 1024
jmp Start
Start:
mov sp,@$6fff
mov fx,@InitPageTable
jsr fx
mov ax,@$1ffe
mov fx,@ClearTiles
; jsr ex
mov fx,@DrawMaze
jsr fx
mov bx,@HelloWorld
mov cx,@$1f00
mov dx,@$6001
mov fx,@WriteString
jsr fx
mov fx,@ClearSprites
jsr fx
reset
WriteString:
mov ax,[bx]
bz StringDone
xor ax,cx
mov [dx],ax
inc bx
inc dx
jmp WriteString
StringDone:
rts
DrawMaze:
mov dx,@$6040
mov bx,@MazeData
DrawMazeLoop:
mov ax,[bx]
inc bx
mov fx,#4
ShiftMazeChar:
; rotate high 4 bits to low 4 bits
asl ax
rol ax
rol ax
rol ax
mov ex,ax
and ax,#7
adc ax,ex
; lookup character in table
mov ex,ax
and ex,#$f
add ex,@MazeChars
mov ex,[ex]
or ex,@$1e00
; store to video buffer
mov [dx],ex
inc dx
dec fx
bnz ShiftMazeChar
mov ax,dx
sub ax,@$6340
bnz DrawMazeLoop
rts
InitPageTable:
mov ax,@$6000 ; screen buffer
mov bx,@$7e00 ; page table start
mov cx,#32 ; 32 rows
InitPTLoop:
mov [bx],ax
add ax,#32
inc bx
dec cx
bnz InitPTLoop
rts
ClearTiles:
mov bx,@$6000
mov cx,@$3c0
ClearLoop:
mov [bx],ax
inc bx
dec cx
bnz ClearLoop
rts
ClearSprites:
mov bx,@$7f00
mov ax,#0
mov cx,#$40
ClearSLoop:
mov ax,[bx]
add ax,@$101
mov [bx],ax
inc bx
dec cx
bnz ClearSLoop
HelloWorld:
.string HELLO WORLD
.data 0
MazeData:
.data $3111 $1111 $1111 $1114 $3111 $1111 $1111 $1114
.data $2000 $0000 $0000 $0002 $2000 $0000 $0000 $0002
.data $2031 $1114 $0311 $1402 $2031 $1140 $0311 $1402
.data $2051 $1116 $0511 $1605 $6051 $1160 $0511 $1602
.data $2000 $0000 $0000 $0000 $0000 $0000 $0000 $0002
.data $2031 $1114 $0340 $3111 $1114 $0340 $0311 $1402
.data $2051 $1116 $0220 $5114 $3116 $0220 $0511 $1602
.data $2000 $0000 $0220 $0002 $2000 $0220 $0000 $0002
.data $5111 $1114 $0251 $1402 $2031 $1620 $3111 $1116
.data $3111 $1116 $0231 $1605 $6051 $1420 $5111 $1114
.data $2000 $0000 $0220 $0000 $0000 $0220 $0000 $0002
.data $2031 $1114 $0220 $3111 $1114 $0220 $0311 $1402
.data $2051 $1116 $0560 $2ccc $ccc2 $0560 $0511 $1602
.data $2000 $0000 $0000 $2ccc $ccc2 $0000 $0000 $0002
.data $5111 $1114 $0340 $2ccc $ccc2 $0340 $0311 $1116
.data $3111 $1116 $0220 $5111 $1116 $0220 $0511 $1114
.data $2000 $0000 $0220 $0000 $0000 $0220 $0000 $0002
.data $2031 $1114 $0251 $1403 $4031 $1620 $0311 $1402
.data $2051 $1116 $0511 $1605 $6051 $1160 $0511 $1602
.data $2000 $0000 $0000 $0000 $0000 $0000 $0000 $0002
.data $2031 $1114 $0311 $1403 $4031 $1140 $0311 $1402
.data $2051 $1116 $0511 $1602 $2051 $1160 $0511 $1602
.data $2000 $0000 $0000 $0002 $2000 $0000 $0000 $0002
.data $5111 $1111 $1111 $1116 $5111 $1111 $1111 $1116
MazeChars:
.data $f9 ; empty
.data $c4 $b3 ; horizvert
.data $da $bf $c0 $d9 ; corners
.data $c3 $c1 $c2 $b4 ; 3-way
.data $c5 ; 4-way
.data $20 ; empty (no dot)
.data 123 $123
.align $10