8bitworkshop/presets/vector-z80color/threed.c

257 lines
4.9 KiB
C

#include <string.h>
typedef unsigned char byte;
typedef signed char sbyte;
typedef unsigned short word;
word __at(0xa000) dvgram[0x1000];
byte __at(0x8840) _dvgstart;
volatile int __at(0x8100) mathbox_sum;
sbyte __at(0x8102) mathbox_arg1;
sbyte __at(0x8103) mathbox_arg2;
byte __at(0x810f) mathbox_go_mul;
//
void main();
void start() {
__asm
LD SP,#0x0
DI
__endasm;
main();
}
int dvgwrofs; // write offset for DVG buffer
inline word ___swapw(word j) {
return ((j << 8) | (j >> 8));
}
inline void dvgreset() {
dvgwrofs = 0;
}
inline void dvgstart() {
_dvgstart = 0;
}
void dvgwrite(word w) {
dvgram[dvgwrofs++] = w;
}
inline void VCTR(int dx, int dy, byte bright) {
dvgwrite((dy & 0x1fff));
dvgwrite(((bright & 7) << 13) | (dx & 0x1fff));
}
inline void SVEC(sbyte dx, sbyte dy, byte bright) {
dvgwrite(0x4000 | (dx & 0x1f) | ((bright&7)<<5) | ((dy & 0x1f)<<8));
}
inline void JSRL(word offset) {
dvgwrite(0xa000 | offset);
}
inline void JMPL(word offset) {
dvgwrite(0xe000 | offset);
}
inline void RTSL() {
dvgwrite(0xc000);
}
inline void CNTR() {
dvgwrite(0x8000);
}
inline void HALT() {
dvgwrite(0x2000);
}
inline void STAT(byte rgb, byte intens) {
dvgwrite(0x6000 | ((intens & 0xf)<<4) | (rgb & 7));
}
inline void STAT_sparkle(byte intens) {
dvgwrite(0x6800 | ((intens & 0xf)<<4));
}
inline void SCAL(word scale) {
dvgwrite(0x7000 | scale);
}
enum {
BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, YELLOW, WHITE
} Color;
///
typedef struct {
sbyte m[3][3];
} Matrix;
typedef struct {
sbyte x,y,z;
} Vector8;
typedef struct {
int x,y,z;
} Vector16;
typedef struct {
byte numverts;
const Vector8* verts; // array of vertices
const sbyte* edges; // array of vertex indices (edges)
} Wireframe;
const Matrix IDENTITY = {{{127,0,0},{0,127,0},{0,0,127}}};
void mat_identity(Matrix* m) {
memset(m, 0, sizeof(*m));
m->m[0][0] = 127;
m->m[1][1] = 127;
m->m[2][2] = 127;
}
inline void mul16(sbyte a, sbyte b) {
mathbox_arg1 = a;
mathbox_arg2 = b;
mathbox_go_mul=0;
}
void vec_mat_transform(Vector16* dest, const Vector8* v, const Matrix* m) {
byte i;
int* result = &dest->x;
const sbyte* mval = &m->m[0][0];
for (i=0; i<3; i++) {
mathbox_sum = 0;
mul16(*mval++, v->x);
mul16(*mval++, v->y);
mul16(*mval++, v->z);
*result++ = mathbox_sum;
}
}
/*
void vec_mat_transform2(Vector16* dest, const Vector8* v, const Matrix* m) {
dest->x = v->x*m->m[0][0] + v->y*m->m[0][1] + v->z*m->m[0][2];
dest->y = v->x*m->m[1][0] + v->y*m->m[1][1] + v->z*m->m[1][2];
dest->z = v->x*m->m[2][0] + v->y*m->m[2][1] + v->z*m->m[2][2];
}
*/
const sbyte sintbl[64] = {
0, 3, 6, 9, 12, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46,
49, 51, 54, 57, 60, 63, 65, 68, 71, 73, 76, 78, 81, 83, 85, 88,
90, 92, 94, 96, 98, 100, 102, 104, 106, 107, 109, 111, 112, 113, 115, 116,
117, 118, 120, 121, 122, 122, 123, 124, 125, 125, 126, 126, 126, 127, 127, 127,
};
sbyte isin(byte x0) {
byte x = x0;
if (x0 & 0x40) x = 127-x;
if (x0 & 0x80) {
return -sintbl[x-128];
} else {
return sintbl[x];
}
}
sbyte icos(byte x) {
return isin(x+64);
}
void mat_rotate(Matrix* m, byte axis, byte angle) {
sbyte sin = isin(angle);
sbyte cos = icos(angle);
mat_identity(m);
switch (axis) {
case 0:
m->m[1][1] = cos;
m->m[2][1] = sin;
m->m[1][2] = -sin;
m->m[2][2] = cos;
break;
case 1:
m->m[2][2] = cos;
m->m[0][2] = sin;
m->m[2][0] = -sin;
m->m[0][0] = cos;
break;
case 2:
m->m[0][0] = cos;
m->m[1][0] = sin;
m->m[0][1] = -sin;
m->m[1][1] = cos;
break;
}
}
const Vector8 tetra_v[] = { {0,-86,86},{86,86,86},{-86,86,86},{0,0,-86} };
const char tetra_e[] = { 0, 1, 2, 0, 3, 1, -1, 3, 2, -2 };
const Wireframe tetra = { 4, tetra_v, tetra_e };
void xform_vertices(Vector16* dest, const Vector8* src, const Matrix* m, byte nv) {
byte i;
for (i=0; i<nv; i++) {
vec_mat_transform(dest++, src++, m);
}
}
void draw_wireframe(const Wireframe* wf, Vector16* scrnverts) {
const char* e = wf->edges;
byte bright = 0;
int x1 = 0;
int y1 = 0;
do {
sbyte i = *e++;
if (i == -1)
bright = 0;
else if (i == -2)
break;
else {
int x2 = scrnverts[i].x>>8;
int y2 = scrnverts[i].y>>8;
VCTR(x2-x1, y2-y1, bright);
x1 = x2;
y1 = y2;
}
bright = 2;
} while (1);
}
void draw_wireframe_ortho(const Wireframe* wf, const Matrix* m) {
Vector16 scrnverts[16];
xform_vertices(scrnverts, wf->verts, m, wf->numverts);
draw_wireframe(wf, scrnverts);
}
///
word frame;
void main() {
int x,y;
Matrix m;
mat_identity(&m);
while (1) {
dvgreset();
CNTR();
SCAL(0x1f);
STAT(RED, 5);
x = isin(frame/8);
y = icos(frame/8);
VCTR(x, y, 2);
STAT(GREEN, 15);
mat_rotate(&m, (frame>>8)&3, frame);
draw_wireframe_ortho(&tetra, &m);
HALT();
dvgstart();
frame++;
}
}