8bitworkshop/src/platform/vector.ts

718 lines
20 KiB
TypeScript

"use strict";
import { Platform, BaseZ80Platform, Base6502Platform } from "../baseplatform";
import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, VectorVideo, Keys, makeKeycodeMap } from "../emu";
import { hex } from "../util";
import { MasterAudio, POKEYDeviceChannel } from "../audio";
// http://www.computerarcheology.com/Arcade/Asteroids/DVG.html
// http://arcarc.xmission.com/Tech/neilw_xy.txt
var VECTOR_PRESETS = [
{id:'font.c', name:'Vector Fonts'},
{id:'threed.c', name:'3D Transformations'},
{id:'game.c', name:'Space Game'},
{id:'music.c', name:'POKEY Music'},
]
var ASTEROIDS_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_SHIFT, 3, 0xff],
[Keys.VK_SPACE, 4, 0xff],
[Keys.VK_5, 8, 0xff],
[Keys.VK_6, 9, 0xff],
[Keys.VK_7, 10, 0xff],
[Keys.VK_1, 11, 0xff],
[Keys.VK_2, 12, 0xff],
[Keys.VK_UP, 13, 0xff],
[Keys.VK_RIGHT, 14, 0xff],
[Keys.VK_LEFT, 15, 0xff],
]);
var GRAVITAR_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_SHIFT, 1, -0x1],
[Keys.VK_SPACE, 1, -0x2],
[Keys.VK_5, 0, 0x2],
[Keys.VK_6, 0, 0x1],
[Keys.VK_1, 2, 0x20],
[Keys.VK_2, 2, 0x40],
[Keys.VK_UP, 1, -0x10],
[Keys.VK_DOWN, 1, -0x20],
[Keys.VK_RIGHT, 1, -0x4],
[Keys.VK_LEFT, 1, -0x8],
]);
function newPOKEYAudio() {
var pokey1 = new POKEYDeviceChannel();
var pokey2 = new POKEYDeviceChannel();
var audio = new MasterAudio();
audio['pokey1'] = pokey1; // TODO: cheezy
audio['pokey2'] = pokey2;
audio.master.addChannel(pokey1);
audio.master.addChannel(pokey2);
return audio;
}
var AtariVectorPlatform = function(mainElement) {
var XTAL = 12096000;
var cpuFrequency = XTAL/8;
var cpuCyclesPer3khz = Math.round(cpuFrequency/(XTAL/4096)); // ~3 Khz
var cpuCyclesPerNMI = Math.round(cpuFrequency*12/(XTAL/4096)); // ~250 Hz
var cpuCyclesPerFrame = Math.round(cpuFrequency/60);
var cpu, cpuram, dvgram, rom, vecrom, bus, dvg;
var video, audio, timer;
var clock;
var watchdog = 0;
var switches = new RAM(16).mem;
var nmicount = cpuCyclesPerNMI;
this.__proto__ = new (Base6502Platform as any)();
this.getPresets = function() {
return VECTOR_PRESETS;
}
this.start = function() {
cpuram = new RAM(0x400);
dvgram = new RAM(0x2000);
//switches[5] = 0xff;
//switches[7] = 0xff;
// bus
bus = {
read: newAddressDecoder([
[0x0, 0x3ff, 0x3ff, function(a) { return cpuram.mem[a]; }],
[0x2001, 0x2001, 0, function(a) { return ((clock / cpuCyclesPer3khz) & 1) ? 0xff : 0x00; }],
[0x2000, 0x2007, 0x7, function(a) { return switches[a]; }],
[0x2400, 0x2407, 0x7, function(a) { return switches[a+8]; }],
[0x4000, 0x4fff, 0xfff, function(a) { return dvgram.mem[a]; }],
[0x5000, 0x5fff, 0xfff, function(a) { return vecrom[a]; }],
[0x6800, 0x7fff, 0, function(a) { return rom[a - 0x6800]; }],
], {gmask:0x7fff}),
write: newAddressDecoder([
[0x0, 0x3ff, 0x3ff, function(a,v) { cpuram.mem[a] = v; }],
[0x3000, 0x3000, 0, function(a,v) { dvg.runUntilHalt(0); }],
[0x3400, 0x3400, 0, function(a,v) { watchdog = 0; }],
// TODO: draw asynchronous or allow poll of HALT ($2002)
[0x4000, 0x5fff, 0x1fff, function(a,v) { dvgram.mem[a] = v; }],
], {gmask:0x7fff})
};
this.readAddress = bus.read;
cpu = this.newCPU(bus);
// create video/audio
video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGBWStateMachine(bus, video, 0x4000);
audio = newPOKEYAudio();
video.create();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
setKeyboardFromMap(video, switches, ASTEROIDS_KEYCODE_MAP);
}
this.advance = (novideo) => {
if (!novideo) video.clear();
var debugCond = this.getDebugCallback();
clock = 0;
for (var i=0; i<cpuCyclesPerFrame; i++) {
if (debugCond && debugCond()) {
debugCond = null;
break;
}
clock++;
if (--nmicount == 0) {
//console.log("NMI", cpu.saveState());
var n = cpu.setNMIAndWait();
clock += n;
nmicount = cpuCyclesPerNMI - n;
}
cpu.clockPulse();
//cpu.executeInstruction();
}
//if (++watchdog == 256) { watchdog = 0; cpu.reset(); }
}
this.loadROM = function(title, data) {
if(data.length != 0x2000) {
throw "ROM length must be == 0x2000";
}
rom = data.slice(0,0x1800);
vecrom = data.slice(0x1800,0x2000);
this.reset();
}
this.isRunning = function() {
return timer && timer.isRunning();
}
this.pause = function() {
timer.stop();
audio.stop();
}
this.resume = function() {
timer.start();
audio.start();
}
this.reset = function() {
this.clearDebug();
cpu.reset();
}
this.loadState = function(state) {
cpu.loadState(state.c);
cpuram.mem.set(state.b);
dvgram.mem.set(state.db);
switches.set(state.sw);
nmicount = state.nmic;
}
this.saveState = function() {
return {
c:cpu.saveState(),
b:cpuram.mem.slice(0),
db:dvgram.mem.slice(0),
sw:switches.slice(0),
nmic:nmicount
}
}
this.loadControlsState = function(state) {
switches.set(state.sw);
}
this.saveControlsState = function() {
return {
sw:switches.slice(0),
}
}
this.getCPUState = function() {
return cpu.saveState();
}
}
var AtariColorVectorPlatform = function(mainElement) {
var masterFrequency = 12096000.0;
var cpuFrequency = masterFrequency / 8;
var nmiFrequency = masterFrequency / 4096 / 12;
var cpuCyclesPerNMI = Math.round(cpuFrequency / nmiFrequency);
var cpuCyclesPerFrame = Math.round(cpuFrequency / 60);
var cpu, cpuram, dvgram, rom, vecrom, bus, dvg, earom;
var video, audio, timer;
var clock;
var switches = new RAM(16).mem;
var nmicount = cpuCyclesPerNMI;
var earom_offset, earom_data;
this.__proto__ = new (Base6502Platform as any)();
//this.debugPCDelta = 0;
this.getPresets = function() {
return VECTOR_PRESETS;
}
this.start = function() {
cpuram = new RAM(0x800);
dvgram = new RAM(0x2000);
earom = new RAM(0x40);
//rom = padBytes(new lzgmini().decode(GRAVITAR_ROM).slice(0), 0x7000+1);
//vecrom = padBytes(new lzgmini().decode(GRAVITAR_VECROM).slice(0), 0x6000-0x2800+1);
switches[0] = 0x0;
switches[1] = 0xff;
switches[2] = 0x0;
// bus
bus = {
read: newAddressDecoder([
[0x0, 0x7ff, 0x7ff, function(a) { return cpuram.mem[a]; }],
[0x2000, 0x27ff, 0x7ff, function(a) { return dvgram.mem[a]; }],
[0x2800, 0x5fff, 0x7fff, function(a) { return vecrom[a - 0x2800]; }],
//[0x2001, 0x2001, 0, function(a) { return ((clock/500) & 1) ? 0xff : 0x00; }],
//[0x6000, 0x67ff, 0x7ff, function(a) { /* pokey1 */ return 0; }],
//[0x6800, 0x6fff, 0x7ff, function(a) { /* pokey2 */ return 0; }],
[0x7800, 0x7800, 0, function(a) { return switches[0]; }],
[0x8000, 0x8000, 0, function(a) { return switches[1]; }],
[0x8800, 0x8800, 0, function(a) { return switches[2]; }],
//[0x7000, 0x7000, 0, function(a) { /* EAROM read */ return 0; }],
//[0x8940, 0x897f, 0x3f, function(a) { /* EAROM data */ return 0; }],
[0x8900, 0x8900, 0, function(a) { /* EAROM read */ return earom_data; }],
[0x9000, 0xffff, 0xffff, function(a) { return rom[a - 0x9000]; }],
]),
write: newAddressDecoder([
[0x0, 0x7ff, 0x7ff, function(a,v) { cpuram.mem[a] = v; }],
[0x2000, 0x27ff, 0x7ff, function(a,v) { dvgram.mem[a] = v; }],
[0x2800, 0x5fff, 0x7fff, function(a,v) { vecrom[a - 0x2800] = v; }], // TODO: remove (it's ROM!)
[0x6000, 0x67ff, 0xf, function(a,v) { audio.pokey1.setRegister(a, v); }],
[0x6800, 0x6fff, 0xf, function(a,v) { audio.pokey2.setRegister(a, v); }],
[0x8800, 0x8800, 0, function(a,v) { /* LEDs, etc */ }],
[0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }],
[0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }],
[0x88c0, 0x88c0, 0, function(a,v) { /* IRQ ACK */ }],
[0x8900, 0x8900, 0, function(a,v) { /* EAROM ctrl */
if (v == 9) earom_data=earom.mem[earom_offset];
if (v == 12) earom.mem[earom_offset]=earom_data;
}],
[0x8940, 0x897f, 0x3f, function(a,v) { /* EAROM data */ earom_offset = a; earom_data = v; }],
[0x8980, 0x8980, 0, function(a,v) { /* TODO: watchdog */ }],
// TODO: draw asynchronous or allow poll of HALT ($2002)
//[0, 0xffff, 0, function(a,v) { console.log(hex(a,4),hex(v,2)); }],
])
};
this.readAddress = bus.read;
cpu = this.newCPU(bus);
// create video/audio
video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGColorStateMachine(bus, video, 0x2000);
audio = newPOKEYAudio();
video.create();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
setKeyboardFromMap(video, switches, GRAVITAR_KEYCODE_MAP);
}
this.advance = (novideo) => {
if (!novideo) video.clear();
var debugCond = this.getDebugCallback();
clock = 0;
for (var i=0; i<cpuCyclesPerFrame; i++) {
if (debugCond && debugCond()) {
debugCond = null;
break;
}
clock++;
if (--nmicount == 0) {
//console.log("NMI", cpu.saveState());
var n = cpu.setIRQAndWait(); // TODO: only if I flag set
clock += n;
nmicount = cpuCyclesPerNMI - n;
//console.log(n, clock, nmicount);
}
cpu.clockPulse();
//cpu.executeInstruction();
}
}
this.loadROM = function(title, data) {
rom = data.slice(0, 0x7000);
vecrom = padBytes(data.slice(0x7000), 0x3800);
this.reset();
}
this.isRunning = function() {
return timer && timer.isRunning();
}
this.pause = function() {
timer.stop();
audio.stop();
}
this.resume = function() {
timer.start();
audio.start();
}
this.reset = function() {
this.clearDebug();
cpu.reset();
}
this.loadState = function(state) {
this.unfixPC(state.c);
cpu.loadState(state.c);
this.fixPC(state.c);
cpuram.mem.set(state.b);
dvgram.mem.set(state.db);
switches.set(state.sw);
nmicount = state.nmic;
}
this.saveState = function() {
return {
c:this.getCPUState(),
b:cpuram.mem.slice(0),
db:dvgram.mem.slice(0),
sw:switches.slice(0),
nmic:nmicount
}
}
this.loadControlsState = function(state) {
switches.set(state.sw);
}
this.saveControlsState = function() {
return {
sw:switches.slice(0),
}
}
this.getCPUState = function() {
return this.fixPC(cpu.saveState());
}
}
//
var Z80ColorVectorPlatform = function(mainElement, proto) {
var cpuFrequency = 4000000.0;
var cpuCyclesPerFrame = Math.round(cpuFrequency/60);
var cpu, cpuram, dvgram, rom, bus, dvg;
var video, audio, timer;
var clock;
var switches = new RAM(16).mem;
var mathram = new RAM(16).mem;
this.__proto__ = new (BaseZ80Platform as any)();
this.getPresets = function() {
return VECTOR_PRESETS;
}
function do_math() {
var sum = (((mathram[0] + (mathram[1]<<8)) << 16) >> 16);
var a = (mathram[2] << 24) >> 24;
var b = (mathram[3] << 24) >> 24;
var d = a!=0 ? (sum/a) : 0;
sum += (a*b) & 0xffff;
mathram[0] = sum & 0xff;
mathram[1] = (sum >> 8) & 0xff;
mathram[4] = d & 0xff;
mathram[5] = (d >> 8) & 0xff;
}
this.start = function() {
cpuram = new RAM(0x2000);
dvgram = new RAM(0x4000);
switches[0] = 0x0;
switches[1] = 0xff;
switches[2] = 0x0;
// bus
bus = {
read: newAddressDecoder([
[0x0, 0x7fff, 0, function(a) { return rom[a]; }],
[0x8000, 0x800f, 0xf, function(a) { return switches[a]; }],
[0x8100, 0x810f, 0xf, function(a) { return mathram[a]; } ],
[0xa000, 0xdfff, 0x3fff, function(a) { return dvgram.mem[a]; }],
[0xe000, 0xffff, 0x1fff, function(a) { return cpuram.mem[a]; }],
]),
write: newAddressDecoder([
[0x8000, 0x800f, 0xf, function(a,v) { audio.pokey1.setRegister(a, v); }],
[0x8010, 0x801f, 0xf, function(a,v) { audio.pokey2.setRegister(a, v); }],
[0x8100, 0x810e, 0xf, function(a,v) { mathram[a] = v; } ],
[0x810f, 0x810f, 0, function(a,v) { do_math(); } ],
[0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }],
[0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }],
[0x8980, 0x8980, 0, function(a,v) { switches[0xe] = 16; }],
[0xa000, 0xdfff, 0x3fff, function(a,v) { dvgram.mem[a] = v; }],
[0xe000, 0xffff, 0x1fff, function(a,v) { cpuram.mem[a] = v; }],
])
};
this.readAddress = bus.read;
cpu = this.newCPU(bus);
// create video/audio
video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGColorStateMachine(bus, video, 0xa000);
audio = newPOKEYAudio();
video.create();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
setKeyboardFromMap(video, switches, GRAVITAR_KEYCODE_MAP);
}
this.advance = (novideo) => {
if (!novideo) video.clear();
this.runCPU(cpu, cpuCyclesPerFrame);
cpu.requestInterrupt();
switches[0xf] = (switches[0xf] + 1) & 0x3;
if (--switches[0xe] <= 0) {
console.log("WATCHDOG FIRED"); // TODO: alert on video
this.reset(); // watchdog reset
}
}
this.loadROM = function(title, data) {
rom = padBytes(data, 0x8000);
this.reset();
}
this.isRunning = function() {
return timer && timer.isRunning();
}
this.pause = function() {
timer.stop();
audio.stop();
}
this.resume = function() {
timer.start();
audio.start();
}
this.reset = function() {
switches[0xe] = 16;
cpu.reset();
}
this.loadState = function(state) {
cpu.loadState(state.c);
cpuram.mem.set(state.b);
dvgram.mem.set(state.db);
switches.set(state.sw);
mathram.set(state.mr);
}
this.saveState = function() {
return {
c:cpu.saveState(),
b:cpuram.mem.slice(0),
db:dvgram.mem.slice(0),
sw:switches.slice(0),
mr:mathram.slice(0),
}
}
this.loadControlsState = function(state) {
switches.set(state.sw);
}
this.saveControlsState = function() {
return {
sw:switches.slice(0),
}
}
this.getCPUState = function() {
return cpu.saveState();
}
}
// DIGITAL VIDEO GENERATOR
var DVGBWStateMachine = function(bus, video, bofs) {
var pc = 0;
var x = 0;
var y = 0;
var gsc = 0;
var pcstack = [];
var running = false;
bofs &= 0xffff;
function readWord(a) {
a &= 0xfff;
var v = bus.read(a*2+bofs) + (bus.read(a*2+bofs+1) << 8);
//console.log(hex(a*2+bofs,4), hex(v,4), hex(x>>2), hex(y>>2));
return v;
}
function decodeSigned(w, o2) {
var s = w & (1<<o2);
w = w & ((1<<o2)-1);
if (s)
return -w;
else
return w;
}
this.reset = function() {
pc = 0;
gsc = 7;
running = false;
}
this.go = function() {
this.reset();
running = true;
}
this.runUntilHalt = function(startpc) {
this.go();
pc = startpc;
for (var i=0; i<10000; i++) { // TODO: limit execution
if (!running) break;
this.nextInstruction();
}
//console.log('DVG',i);
}
var GSCALES = [7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8];
this.nextInstruction = function() {
if (!running) return;
var w = readWord(pc);
var op = w >> 12;
//console.log(hex(pc*2+bofs), hex(w), hex(x>>2), hex(y>>2), hex(32-pcstack.length*2));
pc++;
switch (op) {
// VEC
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9: { // VCTR
var sc = gsc + 9 - op;
var w2 = readWord(pc++);
var z = w2 >> 12;
var x2 = x + ((decodeSigned(w2, 10) << 7) >> sc);
var y2 = y + ((decodeSigned(w, 10) << 7) >> sc);
video.drawLine(x, y, x2, y2, z*32, 7);
//console.log(pc.toString(16), w.toString(16), w2.toString(16), gsc, sc, x, y, x2, y2);
x = x2;
y = y2;
break;
}
case 10: { // LABS
var w2 = readWord(pc++);
gsc = GSCALES[w2 >> 12];
x = w2 & 0x3ff;
y = w & 0x3ff;
break;
}
case 11: // HALT
running = false;
break;
case 13: // RTSL
pc = pcstack.pop();
break;
case 12: // JSRL
pcstack.push(pc);
case 14: // JMPL
pc = w & 0xfff;
break;
case 15: { // SVEC
var sc = ((w>>11)&1) + ((w>>2)&2);
sc = gsc - sc - 1;
var x2 = x + ((decodeSigned(w, 2) << 7) >> sc);
var y2 = y + ((decodeSigned(w>>8, 2) << 7) >> sc);
var z = (w >> 4) & 0xf;
video.drawLine(x, y, x2, y2, z*32, 7);
x = x2;
y = y2;
break;
}
}
}
}
var DVGColorStateMachine = function(bus, video, bofs) {
var pc = 0;
var x = 0;
var y = 0;
var scale = 1.0;
var color;
var statz;
var sparkle;
var pcstack = [];
var running = false;
bofs &= 0xffff;
function readWord(a) {
a &= 0x1fff;
return bus.read(a*2+bofs) + (bus.read(a*2+bofs+1) << 8);
}
// twos complement
function decodeSigned(w, o2) {
var s = w & (1<<o2);
w = w & ((1<<o2)-1);
if (s)
return w-(1<<o2);
else
return w;
}
function sparkle_color() {
return (Math.random() * 256) & 0x7;
}
this.reset = function() {
pc = 0;
scale = 1.0;
color = 7;
statz = 15;
x = 512;
y = 512;
sparkle = false;
running = false;
}
this.go = function() {
this.reset();
running = true;
}
this.runUntilHalt = function(startpc) {
this.go();
pc = startpc;
for (var i=0; i<10000; i++) { // TODO: limit execution
if (!running) break;
this.nextInstruction();
}
//console.log('DVG',i);
}
this.nextInstruction = function() {
if (!running) return;
var w = readWord(pc);
var op = w >> 13;
//video.drawLine(pc, 1023, pc+1, 1023-op, 7);
//console.log(hex(pc), hex(w), op);
pc++;
switch (op) {
case 0: { // VCTR
var w2 = readWord(pc++);
var z = w2 >> 13;
if (z == 2) z = statz;
var x2 = x + Math.round(decodeSigned(w2, 12) * scale);
var y2 = y + Math.round(decodeSigned(w, 12) * scale);
if (sparkle) color = sparkle_color();
video.drawLine(x, y, x2, y2, z<<4, color);
x = x2;
y = y2;
break;
}
case 1: // HALT
running = false;
break;
case 2: { // SVEC
var x2 = x + Math.round(decodeSigned(w, 4) * scale * 2);
var y2 = y + Math.round(decodeSigned(w>>8, 4) * scale * 2);
var z = (w >> 5) & 0x7;
if (z == 2) z = statz;
if (sparkle) color = sparkle_color();
video.drawLine(x, y, x2, y2, z<<4, color);
x = x2;
y = y2;
break;
}
case 3: { // STAT/SCAL
if (w & 0x1000) { // SCAL
var b = ((w >> 8) & 0x07)+8;
var l = (~w) & 0xff;
scale = ((l << 16) >> b) / 32768.0;
} else { // STAT
color = w & 7;
statz = (w >> 4) & 0xf;
sparkle = (w & 0x800) != 0;
}
break;
}
case 4: // CNTR
x = 512;
y = 512;
break;
case 6: // RTSL
if (pcstack.length == 0) {
//console.log("stack underflow"); // TODO: error?
} else {
pc = pcstack.pop();
}
break;
case 5: // JSRL
pcstack.push(pc);
case 7: // JMPL
if (pc == 0)
running = false;
else
pc = w & 0x1fff;
break;
}
}
}
//
PLATFORMS['vector-ataribw'] = AtariVectorPlatform;
PLATFORMS['vector-ataricolor'] = AtariColorVectorPlatform;
PLATFORMS['vector-z80color'] = Z80ColorVectorPlatform;