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8bitworkshop/gen/platform/sound_konami.js

135 lines
4.7 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const baseplatform_1 = require("../common/baseplatform");
const emu_1 = require("../common/emu");
var KONAMISOUND_PRESETS = [];
var KonamiSoundPlatform = function (mainElement) {
this.__proto__ = new baseplatform_1.BaseZ80Platform();
var cpu, ram, rom, membus, iobus;
var audio, master;
var video, timer;
var interruptPending = 0;
var psgRegister = 0;
var psg;
var cpuFrequency = 14318000 / 8;
var ioTimerFrequency = 1789750 / 1280;
var cpuCyclesPerFrame = cpuFrequency / 60;
var cpuCyclesPerTimer = cpuFrequency / ioTimerFrequency;
this.getPresets = function () {
return KONAMISOUND_PRESETS;
};
this.start = function () {
ram = new emu_1.RAM(0x400);
membus = {
read: (0, emu_1.newAddressDecoder)([
[0x0000, 0x3fff, 0x3fff, function (a) { return rom ? rom[a] : null; }],
[0x4000, 0x5fff, 0x3ff, function (a) { return ram.mem[a]; }]
]),
write: (0, emu_1.newAddressDecoder)([
[0x4000, 0x5fff, 0x3ff, function (a, v) { ram.mem[a] = v; }],
]),
isContended: function () { return false; },
};
iobus = {
read: function (addr) {
if (addr & 0x40) {
if (psgRegister == 0xf) { // timer
var bit = (cpu.getTstates() / cpuCyclesPerTimer) & 1;
return bit ? 0xff : 0x00; // 0x00, 0x10, 0x20, 0x30, 0x40, 0x90, 0xa0, 0xb0, 0xa0, 0xd0
}
return psg.readRegister(psgRegister) & 0xff;
}
return 0;
},
write: function (addr, val) {
if (addr & 0x80) {
psgRegister = val & 0xf;
//console.log('PSG reg', psgRegister);
}
if (addr & 0x40) {
psg.writeRegisterAY(psgRegister, val & 0xff);
//console.log('PSG write', psgRegister, val);
}
}
};
this.readAddress = membus.read;
cpu = this.newCPU(membus, iobus);
psg = new PsgDeviceChannel();
master = new MasterChannel();
psg.setMode(PsgDeviceChannel.MODE_SIGNED);
psg.setDevice(PsgDeviceChannel.DEVICE_AY_3_8910);
master.addChannel(psg);
audio = new AudioLooper(512);
audio.setChannel(master);
//audio = new SampleAudio(psg.sampleRate);
video = new emu_1.RasterVideo(mainElement, 256, 256);
video.create();
video.setKeyboardEvents(function (key, code, flags) {
var intr = (key - 49);
if (intr >= 0 && (flags & 1)) {
psg.writeRegister(14, intr);
psg.writeRegister(15, 0x80);
cpu.setIFF1(1);
cpu.requestInterrupt(0x38);
/*
console.log(cpu.saveState());
console.log(hex(intr * 8), cpu.getIFF1(), cpu.getIM());
cpu.runFrame(cpu.getTstates() + 1);
console.log(cpu.saveState());
*/
}
});
timer = new emu_1.AnimationTimer(60, () => {
if (!this.isRunning())
return;
var debugCond = this.getDebugCallback();
var targetTstates = cpu.getTstates() + cpuCyclesPerFrame;
if (debugCond) {
while (cpu.getTstates() < targetTstates) {
if (debugCond && debugCond()) {
debugCond = null;
}
cpu.runFrame(cpu.getTstates() + 1);
}
}
else {
cpu.runFrame(targetTstates);
}
});
};
this.loadROM = function (title, data) {
rom = (0, emu_1.padBytes)(data, 0x4000);
cpu.reset();
};
this.loadState = function (state) {
cpu.loadState(state.c);
ram.mem.set(state.b);
};
this.saveState = function () {
return {
c: this.getCPUState(),
b: ram.mem.slice(0),
};
};
this.getCPUState = function () {
return cpu.saveState();
};
this.isRunning = function () {
return timer && timer.isRunning();
};
this.pause = function () {
timer.stop();
//audio.stop();
};
this.resume = function () {
timer.start();
audio.activate();
};
this.reset = function () {
cpu.reset();
if (!this.getDebugCallback())
cpu.setTstates(0); // TODO?
};
};
emu_1.PLATFORMS['sound_konami'] = KonamiSoundPlatform;
//# sourceMappingURL=sound_konami.js.map