mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-12 10:07:00 +00:00
179 lines
3.9 KiB
C
179 lines
3.9 KiB
C
|
|
/*
|
|
Creates a monochrome frame buffer in video RAM.
|
|
We map the pattern tables to CHR RAM, using the UxROM (2) mapper.
|
|
By cleverly setting up palettes, and using a split-screen
|
|
CHR bank switch, we split the screen into four different regions
|
|
that display their own pixels.
|
|
*/
|
|
|
|
#include "neslib.h"
|
|
#include "nes.h"
|
|
#include <stdlib.h>
|
|
|
|
#define NES_MAPPER 2 // UxROM mapper
|
|
#define NES_CHR_BANKS 0 // CHR RAM
|
|
|
|
bool ppu_is_on = false;
|
|
|
|
// simple 6502 delay loop (5 cycles per loop)
|
|
#define DELAYLOOP(n) \
|
|
__asm__("ldy #%b", n); \
|
|
__asm__("@1: dey"); \
|
|
__asm__("bne @1");
|
|
|
|
// call every frame to split screen
|
|
void monobitmap_split() {
|
|
// split screen at line 128
|
|
split(0,0);
|
|
DELAYLOOP(15); // delay until end of line
|
|
PPU.control = PPU.control ^ 0x10; // bg bank 1
|
|
}
|
|
|
|
// set a pixel at (x,y) color 1=set, 0=clear
|
|
void monobitmap_set_pixel(byte x, byte y, byte color) {
|
|
byte b;
|
|
// compute pattern table address
|
|
word a = (x/8)*16 | ((y&63)/8)*(16*32) | (y&7);
|
|
if (y & 64) a |= 8;
|
|
if (y & 128) a |= 0x1000;
|
|
// if PPU is active, wait for next frame
|
|
if (ppu_is_on) {
|
|
ppu_wait_nmi();
|
|
}
|
|
// read old byte
|
|
vram_adr(a);
|
|
vram_read(&b, 1);
|
|
if (color) {
|
|
b |= 128 >> (x&7); // set pixel
|
|
} else {
|
|
b &= ~(128 >> (x&7)); // clear pixel
|
|
}
|
|
// write new byte
|
|
vram_adr(a);
|
|
vram_put(b);
|
|
// if PPU is active, reset PPU addr and split screen
|
|
if (ppu_is_on) {
|
|
vram_adr(0);
|
|
monobitmap_split();
|
|
}
|
|
}
|
|
|
|
// draw a line from (x0,y0) to (x1,y1)
|
|
void monobitmap_draw_line(int x0, int y0, int x1, int y1, byte color) {
|
|
int dx = abs(x1-x0);
|
|
int sx = x0<x1 ? 1 : -1;
|
|
int dy = abs(y1-y0);
|
|
int sy = y0<y1 ? 1 : -1;
|
|
int err = (dx>dy ? dx : -dy)>>1;
|
|
int e2;
|
|
for(;;) {
|
|
monobitmap_set_pixel(x0, y0, color);
|
|
if (x0==x1 && y0==y1) break;
|
|
e2 = err;
|
|
if (e2 > -dx) { err -= dy; x0 += sx; }
|
|
if (e2 < dy) { err += dx; y0 += sy; }
|
|
}
|
|
}
|
|
|
|
// write values 0..255 to nametable
|
|
void monobitmap_put_256inc() {
|
|
word i;
|
|
for (i=0; i<256; i++)
|
|
vram_put(i);
|
|
}
|
|
|
|
// sets up attribute table
|
|
void monobitmap_put_attrib() {
|
|
vram_fill(0x00, 0x10); // first palette
|
|
vram_fill(0x55, 0x10); // second palette
|
|
}
|
|
|
|
// clears pattern table
|
|
void monobitmap_clear() {
|
|
vram_adr(0x0);
|
|
vram_fill(0x0, 0x2000);
|
|
}
|
|
|
|
// sets up PPU for monochrome bitmap
|
|
void monobitmap_setup() {
|
|
monobitmap_clear();
|
|
// setup nametable A and B
|
|
vram_adr(NAMETABLE_A);
|
|
monobitmap_put_256inc();
|
|
monobitmap_put_256inc();
|
|
monobitmap_put_256inc();
|
|
monobitmap_put_256inc();
|
|
vram_adr(NAMETABLE_A + 0x3c0);
|
|
monobitmap_put_attrib();
|
|
monobitmap_put_attrib();
|
|
bank_bg(0);
|
|
// setup sprite 0
|
|
bank_spr(1);
|
|
oam_clear();
|
|
oam_size(0);
|
|
oam_spr(247, 125, 255, 0, 0);
|
|
// draw a pixel for it to collide with
|
|
monobitmap_set_pixel(247, 126, 1);
|
|
// make sprite 255 = white line
|
|
vram_adr(0x1ff0);
|
|
vram_fill(0xff, 0x1);
|
|
}
|
|
|
|
/*{pal:"nes",layout:"nes"}*/
|
|
const byte MONOBMP_PALETTE[16] = {
|
|
0x03,
|
|
0x30, 0x03, 0x30, 0x00,
|
|
0x03, 0x30, 0x30, 0x00,
|
|
0x30, 0x03, 0x30, 0x00,
|
|
0x03, 0x30, 0x30
|
|
};
|
|
|
|
// demo function, draws a bunch of lines
|
|
void monobitmap_demo() {
|
|
byte i;
|
|
static const byte x1 = 16;
|
|
static const byte y1 = 16;
|
|
static const byte x2 = 240;
|
|
static const byte y2 = 208;
|
|
for (i=x1; i<=x2; i++) {
|
|
monobitmap_set_pixel(i,y1,1);
|
|
monobitmap_set_pixel(i,y2,1);
|
|
}
|
|
for (i=y1; i<=y2; i++) {
|
|
monobitmap_set_pixel(x1,i,1);
|
|
monobitmap_set_pixel(x2,i,1);
|
|
}
|
|
for (i=x1; i<x2; i+=16) {
|
|
monobitmap_draw_line(x1,y1,i,y2,1);
|
|
}
|
|
for (i=y1; i<=y2; i+=16) {
|
|
monobitmap_draw_line(x1,y1,x2,i,1);
|
|
}
|
|
}
|
|
|
|
void main(void)
|
|
{
|
|
// setup and draw some lines
|
|
monobitmap_setup();
|
|
pal_bg(MONOBMP_PALETTE);
|
|
monobitmap_demo();
|
|
ppu_on_all();
|
|
// wait for key press
|
|
while (!pad_trigger(0)) {
|
|
ppu_wait_nmi();
|
|
monobitmap_split();
|
|
}
|
|
// set up again
|
|
ppu_off();
|
|
monobitmap_setup();
|
|
ppu_on_all();
|
|
// realtime display where 1 pixel per frame
|
|
ppu_is_on = true;
|
|
monobitmap_demo();
|
|
while(1) {
|
|
ppu_wait_nmi();
|
|
monobitmap_split();
|
|
}
|
|
}
|