mirror of
https://github.com/sehugg/8bitworkshop.git
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60 lines
1.1 KiB
Plaintext
60 lines
1.1 KiB
Plaintext
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#include <stdlib.h>
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#include <string.h>
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#include <stdlib.h>
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#include <string.h>
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// include NESLIB header
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#include "neslib.h"
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// include CC65 NES Header (PPU)
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#include <nes.h>
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// link the pattern table into CHR ROM
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//#link "chr_generic.s"
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// BCD arithmetic support
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#include "bcd.h"
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//#link "bcd.c"
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// VRAM update buffer
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#include "vrambuf.h"
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//#link "vrambuf.c"
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/*{pal:"nes",layout:"nes"}*/
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const char PALETTE[32] = {
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0x03, // screen color
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0x11,0x30,0x27,0x0, // background palette 0
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0x1c,0x20,0x2c,0x0, // background palette 1
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0x00,0x10,0x20,0x0, // background palette 2
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0x06,0x16,0x26,0x0, // background palette 3
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0x16,0x35,0x24,0x0, // sprite palette 0
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0x00,0x37,0x25,0x0, // sprite palette 1
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0x0d,0x2d,0x3a,0x0, // sprite palette 2
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0x0d,0x27,0x2a // sprite palette 3
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};
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// setup PPU and tables
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void setup_graphics() {
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// clear sprites
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oam_clear();
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// set palette colors
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pal_all(PALETTE);
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}
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void main(void)
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{
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setup_graphics();
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// draw message
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vram_adr(NTADR_A(2,2));
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vram_write("HELLO, WORLD!", 12);
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// enable rendering
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ppu_on_all();
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// infinite loop
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while(1) {
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}
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}
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