8bitworkshop/presets/astrocade/aclib.h

136 lines
3.4 KiB
C

#ifndef _ACLIB_H
#define _ACLIB_H
// convenient type definitions
typedef unsigned char byte;
typedef signed char sbyte;
typedef unsigned short word;
typedef enum { false, true } bool;
/// registers
__sfr __at(0x00) hw_col0r; // palette 0
__sfr __at(0x01) hw_col1r;
__sfr __at(0x02) hw_col2r;
__sfr __at(0x03) hw_col3r;
__sfr __at(0x04) hw_col0l;
__sfr __at(0x05) hw_col1l;
__sfr __at(0x06) hw_col2l;
__sfr __at(0x07) hw_col3l; // palette 7
__sfr __at(0x08) hw_concm; // consumer/commercial mode
__sfr __at(0x09) hw_horcb; // horiz color boundary
__sfr __at(0x0a) hw_verbl; // vertical blanking line * 2
__sfr __at(0x0b) hw_colbx; // palette transfer
__sfr __at(0x0c) hw_magic; // magic register
__sfr __at(0x0d) hw_infbk; // interrupt feedback
__sfr __at(0x0e) hw_inmod; // interrupt enable, mode
__sfr __at(0x0f) hw_inlin; // interrupt line
__sfr __at(0x19) hw_xpand; // expander register
__sfr __at(0x08) hw_intst; // intercept test feedback
__sfr __at(0x10) hw_p1ctrl; // player 1 controls
__sfr __at(0x11) hw_p2ctrl; // player 2 controls
__sfr __at(0x12) hw_p3ctrl; // player 3 controls
__sfr __at(0x13) hw_p4ctrl; // player 4 controls
__sfr __at(0x14) hw_keypad0; // keypad column
__sfr __at(0x15) hw_keypad1; // keypad column
__sfr __at(0x16) hw_keypad2; // keypad column
__sfr __at(0x17) hw_keypad3; // keypad column
__sfr __at(0x1c) hw_p1pot; // player 1 paddle
__sfr __at(0x1d) hw_p2pot; // player 1 paddle
__sfr __at(0x1e) hw_p3pot; // player 1 paddle
__sfr __at(0x1f) hw_p4pot; // player 1 paddle
__sfr __at(0x10) hw_tonmo; // tone master oscillator
__sfr __at(0x11) hw_tonea;
__sfr __at(0x12) hw_toneb;
__sfr __at(0x13) hw_tonec;
__sfr __at(0x14) hw_vibra;
__sfr __at(0x15) hw_volc;
__sfr __at(0x16) hw_volab;
__sfr __at(0x17) hw_voln;
__sfr __at(0x18) hw_sndbx;
// magic register flags
#define M_SHIFT0 0x00
#define M_SHIFT1 0x01
#define M_SHIFT2 0x02
#define M_SHIFT3 0x03
#define M_ROTATE 0x04
#define M_XPAND 0x08
#define M_MOVE 0x00
#define M_OR 0x10
#define M_XOR 0x20
#define M_FLOP 0x40
#define M_SHIFT(x) ((x)&3)
// xpand register
#define XPAND_COLORS(off,on) (((off)&3) | (((on)&3)<<2))
// collision detection
#define RESET_COLLISION() (hw_intst)
#define WAS_COLLISION() ((hw_intst & 0xf0)!=0)
// controller flags
#define JOY_UP 0x1
#define JOY_DOWN 0x2
#define JOY_LEFT 0x4
#define JOY_RIGHT 0x8
#define JOY_TRIGGER 0x10
// constants
#define VTOTAL 102 // number of total scanlines
#define VHEIGHT 89 // number of scanlines in use
#define VBWIDTH 40 // number of bytes per scanline
#define PIXWIDTH 160 // 4 pixels per byte
// magic register active area
byte __at (0x0000) vmagic[VTOTAL][VBWIDTH];
// regular frame buffer RAM
byte __at (0x4000) vidmem[VTOTAL][VBWIDTH];
byte __at(0xfff) WASTER; // to soak up shifter residue
/// GRAPHICS FUNCTIONS
void set_palette(byte palette[8]) __z88dk_fastcall; // palette in reverse order
#define SET_PALETTE(palette)\
__asm__("ld hl,#"#palette);\
__asm__("ld bc,#0x80b");\
__asm__("otir");\
#define SET_RIGHT_PALETTE(palette)\
__asm__("ld hl,#"#palette);\
__asm__("ld bc,#0x40b");\
__asm__("otir");\
/// SOUND FUNCTIONS
void set_sound_registers(byte regs[8]) __z88dk_fastcall; // in reverse too
/// INTERRUPTS
typedef void (*t_interrupt_handler)(void) __interrupt;
void set_interrupt_vector(t_interrupt_handler*ih) __z88dk_fastcall;
#define CHANGE_INTERRUPT_VECTOR(ihp)\
__asm__("ld hl,#"#ihp);\
__asm__("ld a,l");\
__asm__("out (0x0D),a");\
__asm__("ld a,h");\
__asm__("ld i,a");\
#endif