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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-18 18:07:35 +00:00
8bitworkshop/src/platform/verilog.ts
2022-09-15 12:03:38 -07:00

825 lines
23 KiB
TypeScript

import { Platform, BasePlatform } from "../common/baseplatform";
import { PLATFORMS, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap, getMousePos, KeyFlags } from "../common/emu";
import { SampleAudio } from "../common/audio";
import { WaveformView, WaveformProvider, WaveformMeta } from "../ide/waveform";
import { HDLModuleRunner, HDLModuleTrace, HDLUnit, isLogicType } from "../common/hdl/hdltypes";
import { HDLModuleJS } from "../common/hdl/hdlruntime";
import { HDLModuleWASM } from "../common/hdl/hdlwasm";
import Split = require("split.js");
import { FileData } from "../common/workertypes";
interface WaveformSignal extends WaveformMeta {
name: string;
}
var VERILOG_PRESETS = [
{id:'clock_divider.v', name:'Clock Divider'},
{id:'binary_counter.v', name:'Binary Counter'},
{id:'hvsync_generator.v', name:'Video Sync Generator'},
{id:'test_hvsync.v', name:'Test Pattern'},
{id:'7segment.v', name:'7-Segment Decoder'},
{id:'digits10.v', name:'Bitmapped Digits'},
{id:'scoreboard.v', name:'Scoreboard'},
{id:'ball_absolute.v', name:'Ball Motion (absolute position)'},
{id:'ball_slip_counter.v', name:'Ball Motion (slipping counter)'},
{id:'ball_paddle.v', name:'Brick Smash Game'},
{id:'chardisplay.v', name:'RAM Text Display'},
{id:'switches.v', name:'Switch Inputs'},
{id:'paddles.v', name:'Paddle Inputs'},
{id:'sprite_bitmap.v', name:'Sprite Bitmaps'},
{id:'sprite_renderer.v', name:'Sprite Rendering'},
{id:'racing_game.v', name:'Racing Game'},
{id:'sprite_rotation.v', name:'Sprite Rotation'},
{id:'tank.v', name:'Tank Game'},
{id:'sound_generator.v', name:'Sound Generator'},
{id:'lfsr.v', name:'Linear Feedback Shift Register'},
{id:'starfield.v', name:'Scrolling Starfield'},
{id:'alu.v', name:'ALU'},
{id:'cpu8.v', name:'Simple 8-Bit CPU'},
{id:'racing_game_cpu.v', name:'Racing Game with CPU'},
{id:'framebuffer.v', name:'Frame Buffer'},
{id:'tile_renderer.v', name:'Tile Renderer'},
{id:'sprite_scanline_renderer.v', name:'Sprite Scanline Renderer'},
{id:'cpu16.v', name:'16-Bit CPU'},
{id:'cpu_platform.v', name:'CPU Platform'},
{id:'test2.asm', name:'16-bit ASM Game'},
{id:'cpu6502.v', name:'6502 CPU'},
{id:'test_pattern.ice', name:'Test Pattern (Silice)'},
{id:'copperbars.ice', name:'Animated Bars (Silice)'},
{id:'rototexture.ice', name:'Rotating Texture (Silice)'},
//{id:'life.ice', name:'Conway\'s Life (Silice)'},
];
var VERILOG_KEYCODE_MAP = makeKeycodeMap([
[Keys.LEFT, 0, 0x1],
[Keys.RIGHT, 0, 0x2],
[Keys.UP, 0, 0x4],
[Keys.DOWN, 0, 0x8],
[Keys.A, 0, 0x10],
[Keys.B, 0, 0x20],
[Keys.P2_LEFT, 1, 0x1],
[Keys.P2_RIGHT, 1, 0x2],
[Keys.P2_UP, 1, 0x4],
[Keys.P2_DOWN, 1, 0x8],
[Keys.P2_A, 1, 0x10],
[Keys.P2_B, 1, 0x20],
[Keys.START, 2, 0x1],
[Keys.P2_START, 2, 0x2],
[Keys.SELECT, 2, 0x4],
[Keys.P2_SELECT, 2, 0x8],
[Keys.VK_7, 2, 0x10],
]);
const TRACE_BUFFER_DWORDS = 0x40000;
const CYCLES_PER_FILL = 20;
const SHOW_INTERNAL_SIGNALS = false; // TODO: make this a config value
// PLATFORM
var VerilogPlatform = function(mainElement, options) {
this.__proto__ = new (BasePlatform as any)();
var video : RasterVideo;
var audio;
var poller;
var useAudio = false;
var usePaddles = false;
var videoWidth = 292;
var videoHeight = 256;
var maxVideoLines = 262+40; // vertical hold
var idata : Uint32Array;
var timer : AnimationTimer;
var timerCallback;
var top : HDLModuleRunner;
var cyclesPerFrame = (256+23+7+23)*262; // 4857480/60 Hz
// control inputs
var switches = [0,0,0];
var keycode = 0;
// inspect feature
var inspect_obj, inspect_sym;
var inspect_data = new Uint32Array(videoWidth * videoHeight);
// for scope
var module_name;
//var trace_ports;
var trace_signals;
var trace_buffer;
var trace_index;
// for virtual CRT
var framex=0;
var framey=0;
var frameidx=0;
var framehsync=false;
var framevsync=false;
var scanlineCycles = 0;
var RGBLOOKUP = [
0xff222222,
0xff2222ff,
0xff22ff22,
0xff22ffff,
0xffff2222,
0xffff22ff,
0xffffff22,
0xffffffff,
0xff999999,
0xff9999ff,
0xff99ff99,
0xff99ffff,
0xffff9999,
0xffff99ff,
0xffffff99,
0xff666666,
];
var debugCond;
var frameRate = 0;
function vidtick() {
top.tick2(1);
if (useAudio) {
audio.feedSample(top.state.spkr, 1);
}
resetKbdStrobe();
if (debugCond && debugCond()) {
debugCond = null;
}
}
function resetKbdStrobe() {
if (keycode && keycode >= 128 && top.state.keystrobe) { // keystrobe = clear hi bit of key buffer
keycode = keycode & 0x7f;
top.state.keycode = keycode;
}
}
// inner Platform class
class _VerilogPlatform extends BasePlatform implements WaveformProvider {
waveview : WaveformView;
wavediv : JQuery;
topdiv : JQuery;
split;
hasvideo : boolean;
sourceFileFetch : (path:string) => FileData;
getPresets() { return VERILOG_PRESETS; }
setVideoParams(width:number, height:number, clock:number) {
videoWidth = width;
videoHeight = height;
cyclesPerFrame = clock;
maxVideoLines = height+40;
}
async start() {
//await loadScript('./lib/binaryen.js'); // TODO: remove
video = new RasterVideo(mainElement,videoWidth,videoHeight,{overscan:true});
video.create();
poller = setKeyboardFromMap(video, switches, VERILOG_KEYCODE_MAP, (o,key,code,flags) => {
if (flags & KeyFlags.KeyDown) {
keycode = code | 0x80;
}
}, true); // true = always send function
var vcanvas = $(video.canvas);
idata = video.getFrameData();
timerCallback = () => {
if (!this.isRunning())
return;
if (top) top.state.switches = switches[0];
this.updateFrame();
};
this.setFrameRate(60);
// setup scope
trace_buffer = new Uint32Array(TRACE_BUFFER_DWORDS);
var overlay = $("#emuoverlay").show();
this.topdiv = $('<div class="emuspacer">').appendTo(overlay);
vcanvas.appendTo(this.topdiv);
this.wavediv = $('<div class="emuscope">').appendTo(overlay);
this.split = Split( [this.topdiv[0], this.wavediv[0]], {
minSize: [0,0],
sizes: [99,1],
direction: 'vertical',
gutterSize: 16,
onDrag: () => {
this.resize();
//if (this.waveview) this.waveview.recreate();
//vcanvas.css('position','relative');
//vcanvas.css('top', -this.wavediv.height()+'px');
},
});
// setup mouse events
video.setupMouseEvents();
}
// TODO: pollControls() { poller.poll(); }
resize() {
if (this.waveview) this.waveview.recreate();
}
setGenInputs() {
useAudio = audio != null && top.state.spkr != null;
usePaddles = top.state.hpaddle != null || top.state.vpaddle != null;
//TODO debugCond = this.getDebugCallback();
top.state.switches_p1 = switches[0];
top.state.switches_p2 = switches[1];
top.state.switches_gen = switches[2];
top.state.keycode = keycode;
}
updateVideoFrame() {
//this.topdiv.show(); //show crt
this.setGenInputs();
var fps = this.getFrameRate();
// darken the previous frame?
var sync = fps > 45;
if (!sync) {
var mask = fps > 5 ? 0xe7ffffff : 0x7fdddddd;
for (var i=0; i<idata.length; i++)
idata[i] &= mask;
}
// paint into frame, synched with vsync if full speed
var trace = this.isScopeVisible();
this.updateVideoFrameCycles(Math.ceil(cyclesPerFrame * fps/60), sync, trace);
if (fps < 0.25) {
idata[frameidx] = -1;
}
//this.restartDebugState();
this.refreshVideoFrame();
// set scope offset
if (trace && this.waveview) {
this.waveview.setCurrentTime(Math.floor(trace_index/trace_signals.length));
}
}
isScopeVisible() {
return this.split.getSizes()[1] > 2; // TODO?
}
// TODO: merge with prev func
advance(novideo : boolean) : number {
this.setGenInputs();
this.updateVideoFrameCycles(cyclesPerFrame, true, false);
if (!novideo) {
this.refreshVideoFrame();
}
if (this.isBlocked()) {
this.pause();
}
return cyclesPerFrame; //TODO?
}
refreshVideoFrame() {
this.updateInspectionFrame();
video.updateFrame();
this.updateInspectionPostFrame();
}
refreshScopeOverlay() {
// TODO
}
updateScopeFrame() {
this.split.setSizes([0,100]); // ensure scope visible
//this.topdiv.hide();// hide crt
var done = this.fillTraceBuffer(CYCLES_PER_FILL * trace_signals.length);
if (done)
this.pause(); // TODO?
// TODO
}
updateScope() {
// create scope, if visible
if (this.isScopeVisible()) {
if (!this.waveview) {
this.waveview = new WaveformView(this.wavediv[0] as HTMLElement, this);
} else {
this.waveview.refresh();
}
}
}
updateFrame() {
if (!top) return;
if (this.hasvideo)
this.updateVideoFrame();
else
this.updateScopeFrame();
this.updateScope();
}
updateInspectionFrame() {
useAudio = false;
if (inspect_obj && inspect_sym) {
var COLOR_BIT_OFF = 0xffff6666;
var COLOR_BIT_ON = 0xffff9999;
var i = videoWidth;
for (var y=0; y<videoHeight-2; y++) {
for (var x=0; x<videoWidth; x++) {
var val = inspect_data[i];
idata[i++] = (val & 1) ? COLOR_BIT_ON : COLOR_BIT_OFF;
}
}
}
}
updateInspectionPostFrame() {
if (inspect_obj && inspect_sym) {
var ctx = video.getContext();
var val = inspect_data[inspect_data.length-1];
ctx.fillStyle = "black";
ctx.fillRect(18, videoHeight-8, 100, 8);
ctx.fillStyle = "white";
ctx.fillText(val.toString(10) + " $" + val.toString(16), 20, videoHeight-1);
}
}
updateVideoFrameCycles(ncycles:number, sync:boolean, trace:boolean) : void {
ncycles |= 0;
var inspect = inspect_obj != null && inspect_sym != null;
// use fast trace buffer-based update?
if (sync && !trace && !inspect && (top as HDLModuleTrace).trace != null && scanlineCycles > 0) {
this.updateVideoFrameFast((top as any) as HDLModuleTrace);
this.updateRecorder();
return;
}
// use slow cycle-by-cycle version (needed on 1st frame to set scanlineCycles anyway)
if (!sync) scanlineCycles = 0;
var trace0 = trace_index;
while (ncycles--) {
if (trace) {
this.snapshotTrace();
if (trace_index == trace0) trace = false; // kill trace when wraps around
}
vidtick();
if (framex++ < videoWidth) {
if (framey < videoHeight) {
if (inspect) {
inspect_data[frameidx] = inspect_obj[inspect_sym];
}
let rgb = top.state.rgb;
idata[frameidx] = rgb & 0x80000000 ? rgb : RGBLOOKUP[rgb & 15];
frameidx++;
}
} else if (!framehsync && top.state.hsync) {
framehsync = true;
} else if ((framehsync && !top.state.hsync) || framex > videoWidth*2) {
if (sync && framehsync) scanlineCycles = framex; // set cycles/scanline for fast update function
framehsync = false;
framex = 0;
framey++;
top.state.hpaddle = framey > video.paddle_x ? 1 : 0;
top.state.vpaddle = framey > video.paddle_y ? 1 : 0;
}
if (framey > maxVideoLines || top.state.vsync) {
framevsync = true;
framey = 0;
framex = 0;
frameidx = 0;
top.state.hpaddle = 0;
top.state.vpaddle = 0;
} else {
var wasvsync = framevsync;
framevsync = false;
if (sync && wasvsync) {
this.updateRecorder();
return; // exit when vsync ends
}
}
}
}
tick2(cycles: number) {
// if a key is pressed, check for strobe after every cycle
if (keycode >= 128) {
while (cycles-- > 0) {
top.tick2(1);
resetKbdStrobe();
}
} else {
top.tick2(cycles);
}
}
// use trace buffer to update video
updateVideoFrameFast(tmod: HDLModuleTrace) {
if (scanlineCycles <= 0) throw new Error(`scanlineCycles must be > 0`);
var maxLineCycles = 1009; // prime number so we eventually sync up
var nextlineCycles = scanlineCycles || maxLineCycles;
frameidx = 0;
// audio feed
function spkr() { if (useAudio) audio.feedSample(tmod.trace.spkr, 1); }
// iterate through a frame of scanlines + room for vsync
for (framey=0; framey<videoHeight*2; framey++) {
if (usePaddles && framey < videoHeight) {
top.state.hpaddle = framey > video.paddle_x ? 1 : 0;
top.state.vpaddle = framey > video.paddle_y ? 1 : 0;
}
// generate frames in trace buffer
if (nextlineCycles > 0) {
this.tick2(nextlineCycles);
}
// convert trace buffer to video/audio
var n = 0;
// draw scanline visible pixels
if (framey < videoHeight) {
for (framex=0; framex<videoWidth; framex++) {
var rgb = tmod.trace.rgb;
//if (tmod.trace.hsync) rgb ^= Math.random() * 15;
idata[frameidx++] = rgb & 0x80000000 ? rgb : RGBLOOKUP[rgb & 15];
spkr();
tmod.nextTrace();
}
n += videoWidth;
}
// find hsync
var hsyncStart=0, hsyncEnd=0;
while (n < nextlineCycles) {
if (tmod.trace.hsync) {
if (!hsyncStart) hsyncStart = n;
hsyncEnd = n;
} else if (hsyncEnd) {
break;
}
spkr();
tmod.nextTrace();
n++;
}
// see if our scanline cycle count is stable (can't read tmod.trace after end of line)
if (hsyncStart < hsyncEnd && hsyncEnd == nextlineCycles-1) {
// scanline cycle count locked in, reset buffer to improve cache locality
nextlineCycles = scanlineCycles;
} else if (hsyncEnd > 0) {
// our cycle count is not in sync with scanline
// say our scanline lasts 100 cycles
// we just read 300 cycles, and hsync ended at 80
// we'll toss the extra cycles in the buffer
// next scanline should end @ (80 + 100*N) cycles
// could be 180, 280, 380 ...
// so we should read 100*N - 300 cycles where N > 2
// TODO: determine scanlineCycles here instead of letting slow loop do it
let newCycles = scanlineCycles * 2 - ((nextlineCycles - n) % scanlineCycles);
//console.log('scanline', framey, scanlineCycles, nextlineCycles, n, hsyncStart, hsyncEnd, newCycles);
nextlineCycles = newCycles;
} else {
nextlineCycles = maxLineCycles;
}
tmod.resetTrace();
// exit when vsync starts and then stops
if (tmod.trace.vsync) {
framevsync = true;
top.state.hpaddle = 0;
top.state.vpaddle = 0;
framex = framey = frameidx = 0;
} else if (framevsync) {
framevsync = false;
break;
}
}
}
snapshotTrace() {
var arr = trace_signals;
for (var i=0; i<arr.length; i++) {
var v = arr[i];
var z = top.state[v.name];
trace_buffer[trace_index] = z+0;
trace_index++;
}
if (trace_index >= trace_buffer.length - arr.length)
trace_index = 0;
}
fillTraceBuffer(count:number) : boolean {
var max_index = Math.min(trace_buffer.length - trace_signals.length, trace_index + count);
while (trace_index < max_index) {
this.snapshotTrace();
if (!top.isStopped() && !top.isFinished()) {
top.tick();
}
if (trace_index == 0)
break;
}
top.state.reset = 0; // need to de-assert reset when using no-video mode
return (trace_index == 0);
}
getSignalMetadata() : WaveformMeta[] {
return trace_signals;
}
getSignalData(index:number, start:number, len:number) : number[] {
// TODO: not efficient
var skip = this.getSignalMetadata().length;
var last = trace_buffer.length - trace_signals.length; // TODO: refactor, and not correct
var wrap = this.hasvideo; // TODO?
var a = [];
index += skip * start;
while (index < last && a.length < len) {
a.push(trace_buffer[index]);
index += skip;
if (wrap && index >= last) // TODO: what if starts with index==last
index = 0;
}
return a;
}
setSignalValue(index:number, value:number) {
var meta = this.getSignalMetadata()[index];
top.state[meta.label] = value;
this.reset();
}
printErrorCodeContext(e, code) {
if (e.lineNumber && e.message) {
var lines = code.split('\n');
var s = e.message + '\n';
for (var i=0; i<lines.length; i++) {
if (i > e.lineNumber-5 && i < e.lineNumber+5) {
s += lines[i] + '\n';
}
}
console.log(s);
}
}
dispose() {
if (top) {
top.dispose();
top = null;
}
}
async loadROM(title:string, output:any) {
var unit = output as HDLUnit;
var topmod = unit.modules['TOP'];
if (unit.modules && topmod) {
{
// initialize top module and constant pool
var useWASM = true;
var topcons = useWASM ? HDLModuleWASM : HDLModuleJS;
var _top = new topcons(topmod, unit.modules['@CONST-POOL@']);
_top.getFileData = this.sourceFileFetch;
await _top.init();
this.dispose();
top = _top;
// create signal array
var signals : WaveformSignal[] = [];
for (var key in topmod.vardefs) {
var vardef = topmod.vardefs[key];
if (isLogicType(vardef.dtype)) {
signals.push({
name: key,
label: vardef.origName,
input: vardef.isInput,
output: vardef.isOutput,
len: vardef.dtype.left+1
});
}
}
trace_signals = signals;
if (!SHOW_INTERNAL_SIGNALS) {
trace_signals = trace_signals.filter((v) => { return !v.label.startsWith("__V"); }); // remove __Vclklast etc
}
trace_index = 0;
// reset
if (top instanceof HDLModuleWASM) {
top.randomizeOnReset = true;
}
// query output signals -- video or not?
this.hasvideo = top.state.vsync != null && top.state.hsync != null && top.state.rgb != null;
if (this.hasvideo) {
const IGNORE_SIGNALS = ['clk','reset'];
trace_signals = trace_signals.filter((v) => { return IGNORE_SIGNALS.indexOf(v.name)<0; }); // remove clk, reset
this.showVideoControls();
} else {
this.hideVideoControls();
}
}
}
// randomize values
top.powercycle();
// replace program ROM, if using the assembler
// TODO: fix this, it ain't good
if (output.program_rom && output.program_rom_variable) {
if (top.state[output.program_rom_variable]) {
if (top.state[output.program_rom_variable].length != output.program_rom.length)
alert("ROM size mismatch -- expected " + top.state[output.program_rom_variable].length + " got " + output.program_rom.length);
else
top.state[output.program_rom_variable].set(output.program_rom);
} else {
alert("No program_rom variable found (" + output.program_rom_variable + ")");
}
}
// restart audio
this.restartAudio();
if (this.waveview) {
this.waveview.recreate();
}
// assert reset pin, wait 100 cycles if using video
this.reset();
}
showVideoControls() {
$("#speed_bar").show();
$("#run_bar").show();
$("#dbg_record").show();
}
hideVideoControls() {
$("#speed_bar").hide();
$("#run_bar").hide();
$("#dbg_record").hide();
}
restartAudio() {
// stop/start audio
var hasAudio = top && top.state.spkr != null && frameRate > 1;
if (audio && !hasAudio) {
audio.stop();
audio = null;
} else if (!audio && hasAudio) {
audio = new SampleAudio(cyclesPerFrame * this.getFrameRate());
if (this.isRunning())
audio.start();
}
}
isRunning() {
return timer && timer.isRunning();
}
pause() {
timer.stop();
if (audio) audio.stop();
}
resume() {
timer.start();
if (audio) audio.start();
}
isBlocked() {
return top && top.isFinished();
}
isStopped() {
return top && top.isStopped();
}
setFrameRate(rateHz) {
frameRate = rateHz;
var fps = Math.min(60, rateHz*cyclesPerFrame);
if (!timer || timer.frameRate != fps) {
var running = this.isRunning();
if (timer) timer.stop();
timer = new AnimationTimer(fps, timerCallback);
if (running) timer.start();
}
if (audio) {
audio.stop();
audio = null;
}
this.restartAudio();
}
getFrameRate() { return frameRate; }
reset() {
if (!top) return;
// TODO: how do we avoid clobbering user-modified signals?
trace_index = 0;
if (trace_buffer) trace_buffer.fill(0);
if (video) video.setRotate(top.state.rotate ? -90 : 0);
$("#verilog_bar").hide();
if (this.hasvideo) {
top.state.reset = 1;
top.tick2(100);
top.state.reset = 0;
} else {
top.state.reset = 1; // reset will be de-asserted later
this.resume(); // TODO?
}
}
tick() {
if (!top) return;
top.tick2(1);
}
getToolForFilename(fn) {
if (fn.endsWith(".asm")) return "jsasm";
else if (fn.endsWith(".ice")) return "silice";
else return "verilator";
}
getDefaultExtension() { return ".v"; };
inspect(name:string) : string {
if (!top) return;
// check for valid identifier
if (!name || !name.match(/^\w+$/)) {
inspect_obj = inspect_sym = null;
return;
}
// search for partial name
var val;
for (let key in top.state) {
if (key == name || key.endsWith("$"+name)) {
name = key;
val = top.state[name];
}
}
// did we find a number?
if (typeof(val) === 'number') {
inspect_obj = top.state;
inspect_sym = name;
} else {
inspect_obj = inspect_sym = null;
}
}
// DEBUGGING
getDebugTree() {
return {
runtime: top,
state: top && top.getGlobals()
}
}
saveState() {
return {o: top && top.saveState()};
}
loadState(state) {
if (state.o) top.loadState(state.o);
}
saveControlsState() {
return {
p1x: video.paddle_x,
p1y: video.paddle_y,
sw0: switches[0],
sw1: switches[1],
sw2: switches[2],
keycode: keycode
};
}
loadControlsState(state) {
video.paddle_x = state.p1x;
video.paddle_y = state.p1y;
switches[0] = state.sw0;
switches[1] = state.sw1;
switches[2] = state.sw2;
keycode = state.keycode;
}
getDownloadFile() {
if (top instanceof HDLModuleJS) {
return {
extension:".js",
blob: new Blob([top.getJSCode()], {type:"text/plain"})
};
} else if (top instanceof HDLModuleWASM) {
return {
extension:".wat",
blob: new Blob([top.bmod.emitText()], {type:"text/plain"})
};
}
}
getHDLModuleRunner() {
return top;
}
showHelp() {
return "https://8bitworkshop.com/docs/platforms/verilog/";
}
} // end of inner class
return new _VerilogPlatform();
};
////////////////
var VERILOG_VGA_PRESETS = [
{id:'hvsync_generator.v', name:'Video Sync Generator'},
{id:'test_hvsync.v', name:'Test Pattern'},
{id:'chardisplay.v', name:'RAM Text Display'},
{id:'starfield.v', name:'Scrolling Starfield'},
{id:'ball_paddle.v', name:'Brick Smash Game'},
];
var VerilogVGAPlatform = function(mainElement, options) {
this.__proto__ = new (VerilogPlatform as any)(mainElement, options);
this.getPresets = function() { return VERILOG_VGA_PRESETS; }
this.setVideoParams(800-64, 520, 25000000);
}
////////////////
PLATFORMS['verilog'] = VerilogPlatform;
PLATFORMS['verilog-vga'] = VerilogVGAPlatform;
PLATFORMS['verilog-test'] = VerilogPlatform;