mirror of
https://github.com/sehugg/8bitworkshop.git
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473 lines
13 KiB
C
Executable File
473 lines
13 KiB
C
Executable File
/* License note by perry_m:
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Permission has been granted by the authors Mike Coates and Tom Haukap
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to distribute this file under the terms of the GNU GPL license of Atari800.
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The original version written by Mike Coates is from MAME.
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This extensively modified version with new samples and mixing written
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by Tom Haukap is from PinMAME.
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I have also made modifications to this file for use in Atari800 and
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allow any modifications to be distributed under any of the licenses
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of Atari800, MAME and PinMAME. */
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/**************************************************************************
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Votrax SC-01 Emulator
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Mike@Dissfulfils.co.uk
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Tom.Haukap@t-online.de
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modified for Atari800 by perry_m@fastmail.fm
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**************************************************************************
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Votrax_Start - Start emulation, load samples from Votrax subdirectory
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Votrax_Stop - End emulation, free memory used for samples
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Votrax_PutByte - Write data to votrax port
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Votrax_GetStatus - Return busy status (1 = busy)
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**************************************************************************/
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#ifdef PBI_DEBUG
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#define VERBOSE 1
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#endif
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#if VERBOSE
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#define LOG(x) printf x
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#else
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#define LOG(x)
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#endif
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#include "votrax.h"
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "util.h"
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static struct {
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int busy;
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int actPhoneme;
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int actIntonation;
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struct Votrax_interface *intf;
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SWORD* pActPos;
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int iRemainingSamples;
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SWORD *lpBuffer;
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SWORD* pBufferPos;
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int iSamplesInBuffer;
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int iDelay; /* a count of samples to output '0' in a Delay state */
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} votraxsc01_locals;
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#define INT16 SWORD
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#define UINT16 UWORD
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#include "vtxsmpls.inc"
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#if VERBOSE
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static const char *PhonemeNames[65] =
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{
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"EH3","EH2","EH1","PA0","DT" ,"A2" ,"A1" ,"ZH",
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"AH2","I3" ,"I2" ,"I1" ,"M" ,"N" ,"B" ,"V",
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"CH" ,"SH" ,"Z" ,"AW1","NG" ,"AH1","OO1","OO",
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"L" ,"K" ,"J" ,"H" ,"G" ,"F" ,"D" ,"S",
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"A" ,"AY" ,"Y1" ,"UH3","AH" ,"P" ,"O" ,"I",
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"U" ,"Y" ,"T" ,"R" ,"E" ,"W" ,"AE" ,"AE1",
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"AW2","UH2","UH1","UH" ,"O2" ,"O1" ,"IU" ,"U1",
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"THV","TH" ,"ER" ,"EH" ,"E1" ,"AW" ,"PA1","STOP",
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0
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};
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#endif
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/* phoneme types*/
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#define PT_NS 0
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#define PT_V 1
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#define PT_VF 2
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#define PT_F 3
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#define PT_N 4
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#define PT_VS 5
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#define PT_FS 6
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static int sample_rate[4] = {22050, 22050, 22050, 22050};
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/* converts milliseconds to a count of samples */
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static int time_to_samples(int ms)
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{
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return sample_rate[votraxsc01_locals.actIntonation]*ms/1000;
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}
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static void PrepareVoiceData(int nextPhoneme, int nextIntonation)
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{
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int iNextRemainingSamples;
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SWORD *pNextPos, *lpHelp;
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int iFadeOutSamples;
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int iFadeOutPos;
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int iFadeInSamples;
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int iFadeInPos;
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int doMix;
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/* used only for SecondStart phonemes */
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int AdditionalSamples;
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/* dwCount is the length of samples to produce in ms from iLengthms */
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int dwCount, i;
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SWORD data;
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AdditionalSamples = 0;
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/* some phonenemes have a SecondStart */
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if ( PhonemeData[votraxsc01_locals.actPhoneme].iType>=PT_VS && votraxsc01_locals.actPhoneme!=nextPhoneme ) {
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AdditionalSamples = PhonemeData[votraxsc01_locals.actPhoneme].iSecondStart;
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}
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if ( PhonemeData[nextPhoneme].iType>=PT_VS ) {
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/* 'stop phonemes' will stop playing until the next phoneme is sent*/
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votraxsc01_locals.iRemainingSamples = 0;
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return;
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}
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/* length of samples to produce*/
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dwCount = time_to_samples(PhonemeData[nextPhoneme].iLengthms);
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votraxsc01_locals.iSamplesInBuffer = dwCount+AdditionalSamples;
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if ( AdditionalSamples )
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memcpy(votraxsc01_locals.lpBuffer, PhonemeData[votraxsc01_locals.actPhoneme].lpStart[votraxsc01_locals.actIntonation], AdditionalSamples*sizeof(SWORD));
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lpHelp = votraxsc01_locals.lpBuffer + AdditionalSamples;
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iNextRemainingSamples = 0;
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pNextPos = NULL;
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iFadeOutSamples = 0;
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iFadeOutPos = 0;
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iFadeInSamples = 0;
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iFadeInPos = 0;
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doMix = 0;
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/* set up processing*/
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if ( PhonemeData[votraxsc01_locals.actPhoneme].sameAs!=PhonemeData[nextPhoneme].sameAs ) {
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/* do something, if they are the same all FadeIn/Out values are 0, */
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/* the buffer is simply filled with the samples of the new phoneme */
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switch ( PhonemeData[votraxsc01_locals.actPhoneme].iType ) {
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case PT_NS:
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/* "fade" out NS:*/
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iFadeOutSamples = time_to_samples(30);
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iFadeOutPos = 0;
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/* fade in new phoneme*/
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iFadeInPos = -time_to_samples(30);
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iFadeInSamples = time_to_samples(30);
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break;
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case PT_V:
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case PT_VF:
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switch ( PhonemeData[nextPhoneme].iType ){
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case PT_F:
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case PT_VF:
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/* V-->F, V-->VF: fade out 30 ms fade in from 30 ms to 60 ms without mixing*/
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iFadeOutPos = 0;
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iFadeOutSamples = time_to_samples(30);
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iFadeInPos = -time_to_samples(30);
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iFadeInSamples = time_to_samples(30);
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break;
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case PT_N:
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/* V-->N: fade out 40 ms fade from 0 ms to 40 ms without mixing*/
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iFadeOutPos = 0;
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iFadeOutSamples = time_to_samples(40);
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iFadeInPos = -time_to_samples(10);
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iFadeInSamples = time_to_samples(10);
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break;
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default:
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/* fade out 20 ms, no fade in from 10 ms to 30 ms*/
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iFadeOutPos = 0;
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iFadeOutSamples = time_to_samples(20);
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iFadeInPos = -time_to_samples(0);
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iFadeInSamples = time_to_samples(20);
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break;
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}
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break;
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case PT_N:
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switch ( PhonemeData[nextPhoneme].iType ){
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case PT_V:
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case PT_VF:
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/* N-->V, N-->VF: fade out 30 ms fade in from 10 ms to 50 ms without mixing*/
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iFadeOutPos = 0;
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iFadeOutSamples = time_to_samples(30);
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iFadeInPos = -time_to_samples(10);
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iFadeInSamples = time_to_samples(40);
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break;
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default:
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break;
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}
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case PT_VS:
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case PT_FS:
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iFadeOutPos = 0;
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iFadeOutSamples = PhonemeData[votraxsc01_locals.actPhoneme].iLength[votraxsc01_locals.actIntonation] - PhonemeData[votraxsc01_locals.actPhoneme].iSecondStart;
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votraxsc01_locals.pActPos = PhonemeData[votraxsc01_locals.actPhoneme].lpStart[votraxsc01_locals.actIntonation] + PhonemeData[votraxsc01_locals.actPhoneme].iSecondStart;
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votraxsc01_locals.iRemainingSamples = iFadeOutSamples;
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doMix = 1;
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iFadeInPos = -time_to_samples(0);
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iFadeInSamples = time_to_samples(0);
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break;
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default:
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/* fade out 30 ms, no fade in*/
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iFadeOutPos = 0;
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iFadeOutSamples = time_to_samples(20);
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iFadeInPos = -time_to_samples(20);
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break;
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}
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if ( !votraxsc01_locals.iDelay ) {
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/* this is true if after a stop and a phoneme was sent a second phoneme is sent*/
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/* during the delay time of the chip. Ignore the first phoneme data*/
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iFadeOutPos = 0;
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iFadeOutSamples = 0;
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}
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}
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else {
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/* the next one is of the same type as the previous one; continue to use the samples of the last phoneme*/
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iNextRemainingSamples = votraxsc01_locals.iRemainingSamples;
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pNextPos = votraxsc01_locals.pActPos;
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}
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for (i=0; i<dwCount; i++)
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{
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data = 0x00;
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/* fade out*/
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if ( iFadeOutPos<iFadeOutSamples )
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{
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double dFadeOut = 1.0;
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if ( !doMix )
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dFadeOut = 1.0-sin((1.0*iFadeOutPos/iFadeOutSamples)*3.1415/2);
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if ( !votraxsc01_locals.iRemainingSamples ) {
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votraxsc01_locals.iRemainingSamples = PhonemeData[votraxsc01_locals.actPhoneme].iLength[votraxsc01_locals.actIntonation];
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votraxsc01_locals.pActPos = PhonemeData[votraxsc01_locals.actPhoneme].lpStart[votraxsc01_locals.actIntonation];
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}
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data = (SWORD) (*votraxsc01_locals.pActPos++ * dFadeOut);
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votraxsc01_locals.iRemainingSamples--;
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iFadeOutPos++;
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}
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/* fade in or copy*/
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if ( iFadeInPos>=0 )
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{
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double dFadeIn = 1.0;
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if ( iFadeInPos<iFadeInSamples ) {
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dFadeIn = sin((1.0*iFadeInPos/iFadeInSamples)*3.1415/2);
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iFadeInPos++;
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}
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if ( !iNextRemainingSamples ) {
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iNextRemainingSamples = PhonemeData[nextPhoneme].iLength[nextIntonation];
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pNextPos = PhonemeData[nextPhoneme].lpStart[nextIntonation];
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}
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data += (SWORD) (*pNextPos++ * dFadeIn);
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iNextRemainingSamples--;
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}
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iFadeInPos++;
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*lpHelp++ = data;
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}
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votraxsc01_locals.pBufferPos = votraxsc01_locals.lpBuffer;
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votraxsc01_locals.pActPos = pNextPos;
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votraxsc01_locals.iRemainingSamples = iNextRemainingSamples;
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}
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void Votrax_PutByte(UBYTE data)
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{
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int Phoneme, Intonation;
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Phoneme = data & 0x3F;
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Intonation = (data >> 6)&0x03;
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#ifdef VERBOSE
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if (!votraxsc01_locals.intf) {
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LOG(("Error: votraxsc01_locals.intf not set"));
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return;
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}
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#endif /* VERBOSE */
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LOG(("Votrax SC-01: %s at intonation %d\n", PhonemeNames[Phoneme], Intonation));
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PrepareVoiceData(Phoneme, Intonation);
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if ( votraxsc01_locals.actPhoneme==0x3f )
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votraxsc01_locals.iDelay = time_to_samples(20);
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if ( !votraxsc01_locals.busy )
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{
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votraxsc01_locals.busy = 1;
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if ( votraxsc01_locals.intf->BusyCallback )
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(*votraxsc01_locals.intf->BusyCallback)(votraxsc01_locals.busy);
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}
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votraxsc01_locals.actPhoneme = Phoneme;
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votraxsc01_locals.actIntonation = Intonation;
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}
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UBYTE Votrax_GetStatus(void)
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{
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return votraxsc01_locals.busy;
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}
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void Votrax_Update(int num, SWORD *buffer, int length)
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{
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int samplesToCopy;
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#if 0
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/* if it is a different intonation */
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if ( num!=votraxsc01_locals.actIntonation ) {
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/* clear buffer */
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memset(buffer, 0x00, length*sizeof(SWORD));
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return;
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}
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#endif
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while ( length ) {
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/* Case 1: if in a delay state, output 0's*/
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if ( votraxsc01_locals.iDelay ) {
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samplesToCopy = (length<=votraxsc01_locals.iDelay)?length:votraxsc01_locals.iDelay;
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memset(buffer, 0x00, samplesToCopy*sizeof(SWORD));
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buffer += samplesToCopy;
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votraxsc01_locals.iDelay -= samplesToCopy;
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length -= samplesToCopy; /* missing in the original */
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}
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/* Case 2: there are no samples left in the buffer */
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else if ( votraxsc01_locals.iSamplesInBuffer==0 ) {
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if ( votraxsc01_locals.busy ) {
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/* busy -> idle */
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votraxsc01_locals.busy = 0;
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if ( votraxsc01_locals.intf->BusyCallback )
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(*votraxsc01_locals.intf->BusyCallback)(votraxsc01_locals.busy);
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}
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if ( votraxsc01_locals.iRemainingSamples==0 ) {
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if ( PhonemeData[votraxsc01_locals.actPhoneme].iType>=PT_VS ) {
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votraxsc01_locals.pActPos = PhonemeData[0x3f].lpStart[0];
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votraxsc01_locals.iRemainingSamples = PhonemeData[0x3f].iLength[0];
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}
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else {
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votraxsc01_locals.pActPos = PhonemeData[votraxsc01_locals.actPhoneme].lpStart[votraxsc01_locals.actIntonation];
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votraxsc01_locals.iRemainingSamples = PhonemeData[votraxsc01_locals.actPhoneme].iLength[votraxsc01_locals.actIntonation];
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}
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}
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/* if there aren't enough remaining, reduce the amount */
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samplesToCopy = (length<=votraxsc01_locals.iRemainingSamples)?length:votraxsc01_locals.iRemainingSamples;
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memcpy(buffer, votraxsc01_locals.pActPos, samplesToCopy*sizeof(SWORD));
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buffer += samplesToCopy;
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votraxsc01_locals.pActPos += samplesToCopy;
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votraxsc01_locals.iRemainingSamples -= samplesToCopy;
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length -= samplesToCopy;
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}
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/* Case 3: output the samples in the buffer */
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else {
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samplesToCopy = (length<=votraxsc01_locals.iSamplesInBuffer)?length:votraxsc01_locals.iSamplesInBuffer;
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memcpy(buffer, votraxsc01_locals.pBufferPos, samplesToCopy*sizeof(SWORD));
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buffer += samplesToCopy;
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votraxsc01_locals.pBufferPos += samplesToCopy;
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votraxsc01_locals.iSamplesInBuffer -= samplesToCopy;
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length -= samplesToCopy;
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}
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}
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}
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int Votrax_Start(void *sound_interface)
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{
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int i, buffer_size;
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/* clear local variables */
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memset(&votraxsc01_locals, 0x00, sizeof votraxsc01_locals);
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/* copy interface */
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votraxsc01_locals.intf = (struct Votrax_interface *)sound_interface;
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votraxsc01_locals.actPhoneme = 0x3f;
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/* find the largest possible size of iSamplesInBuffer */
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buffer_size = 0;
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for (i = 0; i <= 0x3f; i++) {
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int dwCount;
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int size;
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int AdditionalSamples;
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AdditionalSamples = PhonemeData[i].iSecondStart;
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dwCount = time_to_samples(PhonemeData[i].iLengthms);
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size = dwCount + AdditionalSamples;
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if (size > buffer_size) buffer_size = size;
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}
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votraxsc01_locals.lpBuffer = (SWORD*) Util_malloc(buffer_size*sizeof(SWORD));
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PrepareVoiceData(votraxsc01_locals.actPhoneme, votraxsc01_locals.actIntonation);
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return 0;
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}
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void Votrax_Stop(void)
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{
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if ( votraxsc01_locals.lpBuffer ) {
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free(votraxsc01_locals.lpBuffer);
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votraxsc01_locals.lpBuffer = NULL;
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}
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}
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int Votrax_Samples(int currentP, int nextP, int cursamples)
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{
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int AdditionalSamples = 0;
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int dwCount;
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int delay = 0;
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/* some phonemes have a SecondStart */
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if ( PhonemeData[currentP].iType>=PT_VS && currentP!=nextP) {
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AdditionalSamples = PhonemeData[currentP].iSecondStart;
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}
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if ( PhonemeData[nextP].iType>=PT_VS ) {
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/* 'stop phonemes' will stop playing until the next phoneme is sent*/
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/* votraxsc01_locals.iRemainingSamples = 0; */
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return cursamples;
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}
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if (currentP == 0x3f) delay = time_to_samples(20);
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/* length of samples to produce*/
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dwCount = time_to_samples(PhonemeData[nextP].iLengthms);
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return dwCount + AdditionalSamples + delay ;
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}
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/*
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vim:ts=4:sw=4:
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*/
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