mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-18 03:05:35 +00:00
187 lines
6.7 KiB
JavaScript
187 lines
6.7 KiB
JavaScript
"use strict";
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//// WASM Machine
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.VIC20_WASMMachine = void 0;
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const emu_1 = require("../common/emu");
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const util_1 = require("../common/util");
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const wasmplatform_1 = require("../common/wasmplatform");
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class VIC20_WASMMachine extends wasmplatform_1.BaseWASMMachine {
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constructor() {
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super(...arguments);
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this.numTotalScanlines = 312;
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this.cpuCyclesPerLine = 71;
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this.videoOffsetBytes = -24 * 4;
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this.joymask0 = 0;
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this.joymask1 = 0;
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}
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getBIOSLength() { return 0x5000; }
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;
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loadBIOS(srcArray) {
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super.loadBIOS(srcArray);
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}
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reset() {
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super.reset();
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// clear keyboard
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for (var ch = 0; ch < 128; ch++) {
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this.setKeyInput(ch, 0, emu_1.KeyFlags.KeyUp);
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}
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// load rom
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if (this.romptr && this.romlen) {
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let rom = this.romarr;
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this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
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let iscart = rom[4 + 2] == 0x41 && rom[5 + 2] == 0x30 && rom[6 + 2] == 0xC3 && rom[7 + 2] == 0xC2 && rom[8 + 2] == 0xCD;
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if (!iscart) {
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this.prgstart = rom[0] + (rom[1] << 8); // get load address
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// look for BASIC program start
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if (this.prgstart == 0x1001) {
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this.prgstart = rom[2] + (rom[3] << 8) + 2; // point to after BASIC program
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console.log("prgstart", (0, util_1.hex)(this.prgstart));
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}
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// is program loaded into RAM?
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if (this.prgstart < 0x8000) {
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// advance BIOS a few frames
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this.exports.machine_exec(this.sys, 500000);
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// type in command (SYS 2061)
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var cmd = "SYS " + this.prgstart + "\r";
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console.log(cmd);
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for (var i = 0; i < cmd.length; i++) {
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var key = cmd.charCodeAt(i);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_key_down(this.sys, key);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_key_up(this.sys, key);
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}
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// advance clock until program starts
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for (var i = 0; i < 10000 && this.getPC() != this.prgstart; i++) {
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this.exports.machine_tick(this.sys);
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}
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}
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}
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else {
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// get out of reset
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//this.exports.machine_exec(this.sys, 100);
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// wait until cartridge start
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// TODO: detect ROM cartridge
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var warmstart = this.romarr[0x2 + 2] + this.romarr[0x3 + 2] * 256;
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for (var i = 0; i < 10000 && this.getPC() != warmstart; i++) {
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this.exports.machine_tick(this.sys);
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}
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console.log('cart', i, (0, util_1.hex)(warmstart));
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}
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// TODO: shouldn't we return here @ start of frame?
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// and stop probing
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}
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}
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advanceFrame(trap) {
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// TODO: does this sync with VSYNC?
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var scanline = this.getRasterY();
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var clocks = Math.floor((this.numTotalScanlines - scanline) * 22152 / this.numTotalScanlines);
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var probing = this.probe != null;
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if (probing)
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this.exports.machine_reset_probe_buffer();
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clocks = super.advanceFrameClock(trap, clocks);
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if (probing)
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this.copyProbeData();
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return clocks;
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}
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getRasterY() {
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return this.exports.machine_get_raster_line(this.sys);
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}
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getCPUState() {
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this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
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var s = this.cpustatearr;
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var pc = s[2] + (s[3] << 8);
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return {
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PC: pc,
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SP: s[9],
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A: s[6],
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X: s[7],
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Y: s[8],
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C: s[10] & 1,
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Z: s[10] & 2,
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I: s[10] & 4,
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D: s[10] & 8,
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V: s[10] & 64,
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N: s[10] & 128,
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o: this.readConst(pc),
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};
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}
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saveState() {
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this.exports.machine_save_state(this.sys, this.stateptr);
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return {
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c: this.getCPUState(),
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state: this.statearr.slice(0),
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ram: this.statearr.slice(18640, 18640 + 0x200), // ZP and stack (TODO)
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};
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}
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loadState(state) {
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this.statearr.set(state.state);
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this.exports.machine_load_state(this.sys, this.stateptr);
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}
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getVideoParams() {
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return { width: 232, height: 272, overscan: true, videoFrequency: 50, aspect: 1.5 };
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}
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setKeyInput(key, code, flags) {
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// TODO: handle shifted keys
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if (key == 16 || key == 17 || key == 18 || key == 224)
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return; // meta keys
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//console.log(key, code, flags);
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//if (flags & KeyFlags.Shift) { key += 64; }
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// convert to vic20
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var mask = 0;
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var mask2 = 0;
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if (key == 37) {
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key = 0x8;
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mask = 0x4;
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} // LEFT
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if (key == 38) {
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key = 0xb;
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mask = 0x1;
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} // UP
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if (key == 39) {
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key = 0x9;
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mask = 0x8;
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} // RIGHT
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if (key == 40) {
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key = 0xa;
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mask = 0x2;
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} // DOWN
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if (key == 32) {
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mask = 0x10;
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} // FIRE
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/* player 2 (TODO)
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if (key == 65) { key = 65; mask2 = 0x4; } // LEFT
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if (key == 87) { key = 87; mask2 = 0x1; } // UP
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if (key == 68) { key = 68; mask2 = 0x8; } // RIGHT
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if (key == 83) { key = 83; mask2 = 0x2; } // DOWN
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if (key == 69) { mask2 = 0x10; } // FIRE
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*/
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if (key == 113) {
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key = 0xf1;
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} // F2
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if (key == 115) {
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key = 0xf3;
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} // F4
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if (key == 119) {
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key = 0xf5;
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} // F8
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if (key == 121) {
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key = 0xf7;
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} // F10
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if (flags & emu_1.KeyFlags.KeyDown) {
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this.exports.machine_key_down(this.sys, key);
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this.joymask0 |= mask;
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this.joymask1 |= mask2;
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}
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else if (flags & emu_1.KeyFlags.KeyUp) {
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this.exports.machine_key_up(this.sys, key);
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this.joymask0 &= ~mask;
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this.joymask1 &= ~mask2;
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}
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this.exports.vic20_joystick(this.sys, this.joymask0, this.joymask1);
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}
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}
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exports.VIC20_WASMMachine = VIC20_WASMMachine;
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//# sourceMappingURL=vic20.js.map
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