1
0
mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-04 20:05:57 +00:00
8bitworkshop/presets/astrocade/acbios.s

149 lines
2.4 KiB
ArmAsm

.include "astrocade.inc"
;;; C functions
.area _CODE_ACBIOS
; activate interrupts
.globl _activate_interrupts
_activate_interrupts:
SYSTEM ACTINT
; set INMOD
ld a,#0x8
out (INMOD),a
ret
; wait for next interrupt
.globl _sleep
_sleep:
ld b,l
SYSTEM PAWS
ret
.globl _fast_vsync
_fast_vsync:
ld hl,#TMR60
ld c,(hl)
.lvsync:
ld a,(hl)
sub c
jp z,.lvsync
ret
; load 5 bytes from stack into registers
load5_edca_hl:
ld ix,#4
add ix,sp
ld e,0(ix) ; x
ld d,1(ix) ; y
ld c,2(ix) ; options
ld b,c
ld a,c
ld l,3(ix) ; addr lo
ld h,4(ix) ; addr hi
ret
; STRDIR x y options string-addr
.globl _display_string
_display_string:
call load5_edca_hl
ld ix,#0x20d ; alternate font desc.
SYSTEM STRDIS
ret
; RECTAN x y w h colormask
.globl _paint_rectangle
_paint_rectangle:
call load5_edca_hl
ld b,l
ld a,h
SYSTEM RECTAN
ret
; WRITR x y magic pattern-addr
.globl _write_relative
_write_relative:
call load5_edca_hl
SYSTEM WRITR
ret
; WRITP x y magic pattern-addr
.globl _write_pattern
_write_pattern:
call load5_edca_hl
SYSTEM WRITP
ret
; DISNUM x y options number-addr
.globl _display_bcd_number
_display_bcd_number:
call load5_edca_hl
ld b,5(ix) ; addr hi
ld ix,#0x20d ; alternate font desc.
SYSTEM DISNUM
ret
; BCDADD arg1 size arg2
.globl _bcdn_add
_bcdn_add:
call load5_edca_hl
ld b,c
SYSTEM BCDADD
ret
; RANGED n
.globl _ranged_random
_ranged_random:
ld a,l
SYSTEM RANGED
ret
; KCTASC n
.globl _keycode_to_ascii
_keycode_to_ascii:
ld a,l
SYSTEM KCTASC
ret
; BLANK w h data video-addr
.globl _blank_area
_blank_area:
call load5_edca_hl
SYSTEM BLANK
ret
; SENTRY mask-addr
.globl _sense_transition
_sense_transition:
ld l,e
ld h,d
SYSTEM SENTRY
ld l,a
ld h,b
ret
; DOIT table-addr
.globl _respond_to_input
_respond_to_input:
call load5_edca_hl
SYSTEM DOIT
ret
; DOITB table-addr
.globl _respond_to_input_b
_respond_to_input_b:
call load5_edca_hl
SYSTEM DOIT
ret
; BMUSIC stack-addr voices score-addr
.globl _begin_music
_begin_music:
call load5_edca_hl
push de
pop ix
SYSTEM BMUSIC
ret