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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-19 09:31:24 +00:00
8bitworkshop/presets/nes/crypto.c
2018-07-28 11:01:38 -04:00

3078 lines
102 KiB
C

#include "neslib.h"
//#define DEBUG
#define HAS_DEBUGGER
#define PLAYER_1 0
#define PLAYER_2 1
static const unsigned char palette[]={
0xD, 0x00, 0x3D, 0x3c,
0xD, 0x09, 0x1B, 0x3c,
0x07, 0x28, 0xF, 0x379,
0x07, 0x21, 0x1C, 0x0F,
0x00, 0x11, 0x16, 0x0D,
0x00, 0x27, 0x16, 0x0D,
0x00, 0x17, 0x15, 0x29,
0x00, 0x27, 0x16, 0x0D,
};
static const unsigned char paused_palette[]={
0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F,
0x00, 0x11, 0x16, 0x0D,
0x00, 0x27, 0x16, 0x0D,
0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F,
};
#pragma bss-name(push,"ZEROPAGE")
#pragma data-name(push,"ZEROPAGE")
static unsigned char i, j;
static unsigned char player_dir[2];
static unsigned char player_attack_tick[2];
static unsigned char player_x[2];
static unsigned char player_y[2];
static unsigned char enemies_x[8];
static unsigned char enemies_y[8];
static unsigned char enemies_enemy[8];
#pragma bss-name(push,"BSS")
#pragma data-name(push,"BSS")
static unsigned char spr;
static unsigned char frame;
static unsigned char dx;
static unsigned char dy;
static unsigned char enemy_spawn_points_x[8];
static unsigned char enemy_spawn_points_y[8];
static unsigned char scr_x;
static unsigned char scr_y;
static char to_scroll_x;
static char to_scroll_y;
static unsigned char player_hp[2];
static unsigned char to_scroll_x_neg;
static unsigned char to_scroll_y_neg;
static unsigned char enemies_health[8];
static unsigned char enemies_dir[8];
static unsigned char enemy_leg[8];
static unsigned char enemy_push_timer[8];
static unsigned char enemy_push_dir[8];
static unsigned char enemies_type[8];
static unsigned char player_carry[2];
static unsigned char player_carry_dir[2];
static unsigned char player_god_mode[2];
static unsigned char item_type[4];
static unsigned char item_x[4];
static unsigned char item_y[4];
static unsigned char item_placed[4];
static unsigned char difficulty;
static unsigned char enemy_speed;
static unsigned char next_level;
static unsigned char enemy_damage_modifier;
static unsigned char spawn_hp;
#ifdef HAS_DEBUGGER
#define debug_info_val (*(unsigned char*)0xFA)
#define break_points_enable_val (*(unsigned char*)0xFB)
#define break_point_val (*(unsigned char*)0xFF)
#define TIMER_ENABLE(x) break_points_enable_val |=(1<<x);
#define TIMER_DISABLE(x) break_points_enable_val &=~(1<<x);
#define TIMER_BEGIN(x) if(break_points_enable_val&(1<<x)) { debug_info_val |=(1<<x); break_point_val = 0; }
#define TIMER_TICK(x) if(break_points_enable_val&(1<<x)) break_point_val++;
#define TIMER_SET_VAL(x, y) if(break_points_enable_val&(1<<x)) break_point_val=y;
#define TIMER_END(x) if(break_points_enable_val&(1<<x)) { debug_info_val &=~(1<<x); break_point_val++; }
#define DEBUG_SET(x) break_point_val = x
#else
#define TIMER_ENABLE(x)
#define TIMER_DISABLE(x)
#define TIMER_BEGIN(x)
#define TIMER_TICK(x)
#define TIMER_SET_VAL(x, y)
#define TIMER_END(x)
#define DEBUG_SET(x)
#endif
// tilesets
static const char bg_menu[] = {
0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xda, 0xd9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xd2, 0xd1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xea,
0xe9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa,
0x81, 0xf2, 0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe6,
0xe5, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2,
0x77, 0xc1, 0xc0, 0xdd, 0x00, 0x00, 0xfb, 0x42, 0x41, 0x40, 0x3f, 0x3e, 0x3d, 0x3c, 0x3b, 0x3a,
0x39, 0x38, 0x40, 0x37, 0x36, 0x40, 0x40, 0x35, 0x34, 0x33, 0x42, 0xdd, 0x00, 0x00, 0xfb, 0xfa,
0xf9, 0xbc, 0xbb, 0xdf, 0xff, 0xff, 0xde, 0x32, 0x31, 0x30, 0x2f, 0x2e, 0x2d, 0x2c, 0x2b, 0x2a,
0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1f, 0xdf, 0xff, 0xff, 0xde, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x1e, 0x1d, 0x42, 0x1c, 0x24, 0x1b, 0x1a, 0x19, 0x18,
0x17, 0x42, 0x16, 0x15, 0x42, 0x24, 0x14, 0x13, 0x12, 0x11, 0x10, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x42, 0x0f, 0x0e, 0x0d, 0x0c, 0x0b, 0x0a, 0x09, 0x08,
0x07, 0x09, 0x08, 0x07, 0x42, 0x0c, 0x06, 0x42, 0x05, 0x04, 0x42, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7, 0xb6, 0xb5, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x68, 0x67, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xb4, 0xb3, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x66, 0x65, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe0, 0xb2, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xda, 0xd9, 0xfa, 0xf9, 0xe2, 0xe0, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xd2, 0xd1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xb1,
0xb0, 0x64, 0x63, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xc1,
0xc0, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xaf,
0xae, 0x62, 0x61, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xbc,
0xbb, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x60,
0x5f, 0x4a, 0x49, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa,
0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x5e,
0x5d, 0x48, 0x47, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2,
0xf1, 0xfa, 0xf9, 0xc1, 0xc0, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x02, 0x0b, 0xfa, 0xf9,
0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xf2, 0xf1, 0xbc, 0xbb, 0xdf, 0xde, 0xf2, 0xf1,
0xf2, 0xf1, 0x00, 0x02, 0x0b, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x59, 0x58, 0x00, 0x02, 0x0b, 0x46, 0x45, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x57, 0x56,
0x00, 0x02, 0x0b, 0x44, 0x43, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x02, 0x0b, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7,
0xfa, 0xf9, 0xfa, 0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x02,
0x0b, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xf2, 0xf1, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x02, 0x0b, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x02, 0x0b, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa,
0xf9, 0xcd, 0xcc, 0xfa, 0xf9, 0xe2, 0xe1, 0x02, 0x05, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xe2, 0xe1, 0xe1, 0xe0, 0xfa, 0xf9, 0xf2, 0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2, 0xf1, 0xcb, 0xca,
0xf2, 0xf1, 0xdf, 0xff, 0x02, 0x05, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x00,
0xfb, 0xf2, 0xf1, 0x55, 0x02, 0x07, 0x11, 0x84, 0xa5, 0x02, 0x03, 0x21, 0x44, 0x55, 0x59, 0x5a,
0x02, 0x03, 0x56, 0x55, 0x55, 0x45, 0x55, 0x02, 0x03, 0x15, 0x55, 0x55, 0x44, 0x55, 0x02, 0x03,
0x11, 0x55, 0x55, 0x54, 0x11, 0x00, 0x00, 0x44, 0x51, 0x55, 0x02, 0x02, 0x11, 0x00, 0x00, 0x44,
0x55, 0x55, 0x01, 0x04, 0x05, 0x00, 0x00, 0x05, 0x01, 0x04, 0x04, 0x02, 0x00,
};
static const char bg_top_left[] = {
0x01, 0x00, 0x01, 0x63, 0xff, 0x01, 0x0b, 0xfe, 0xfd, 0xfd, 0xfc, 0xff, 0x01, 0x0b, 0x00, 0x01,
0x02, 0xfb, 0xfa, 0xf9, 0xf8, 0xf7, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xf6, 0xf5,
0xf4, 0xf3, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01,
0x02, 0xfb, 0xf2, 0xf1, 0xf0, 0xef, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xee, 0xed,
0xec, 0xeb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01,
0x02, 0xfb, 0xfa, 0xf9, 0xea, 0xe9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01,
0x02, 0xfb, 0xf2, 0xf1, 0xe6, 0xe5, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01,
0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0x01, 0x05, 0xe0, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff, 0x01, 0x05, 0xde, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xdc, 0xdb, 0xda, 0xd9, 0xfa,
0xf9, 0xfa, 0xf9, 0xd8, 0xd7, 0xfa, 0xf9, 0xfa, 0xf9, 0xd6, 0xd5, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xd4, 0xd3, 0xd2, 0xd1, 0xf2, 0xf1,
0xf2, 0xf1, 0xd0, 0xcf, 0xf2, 0xf1, 0xf2, 0xf1, 0xce, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe0, 0xdc,
0xdb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xd4, 0xd3,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xdf, 0xff, 0x00, 0x01, 0x02, 0xfb, 0xcd, 0xcc, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xcb, 0xca, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xc9, 0xc8, 0xc7, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xea, 0xe9, 0x00, 0x01, 0x02, 0xc6, 0xc5, 0xc4, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xe6, 0xe5, 0x00, 0x01, 0x02, 0xc6, 0xc3, 0xc2, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xc1, 0xc0, 0xdd, 0x00, 0x00, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xe2, 0xe1, 0x01, 0x02, 0x00, 0x01, 0x02, 0xbf, 0xbe, 0xbd, 0xf2, 0xf1, 0xdf, 0xde, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xbc, 0xbb, 0xdf, 0xff, 0xff, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xdf, 0xff, 0x01, 0x02, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xba, 0xb9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xd6, 0xd5, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xb8, 0xb7, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xce, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xcd, 0xcc, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7, 0xfa, 0xf9, 0xb6, 0xb5,
0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xcb, 0xca, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xb4, 0xb3,
0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xda, 0xd9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe0, 0xb2, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xd2, 0xd1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0x01, 0x05,
0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xb1,
0xb0, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x05, 0xfb, 0xf2, 0xf1,
0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xaf, 0xae, 0x00, 0x01,
0x08, 0x55, 0x01, 0x06, 0x00, 0x55, 0x55, 0x50, 0x50, 0x55, 0x55, 0x11, 0x00, 0x55, 0x44, 0x55,
0x01, 0x03, 0x51, 0x00, 0x55, 0x44, 0x55, 0x11, 0x44, 0x55, 0x05, 0x00, 0x55, 0x01, 0x06, 0x00,
0x55, 0x01, 0x03, 0x45, 0x55, 0x55, 0x00, 0x05, 0x00, 0x00, 0x05, 0x04, 0x05, 0x01, 0x02, 0x01,
0x00, };
static const char collision_top_left[] = {
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
};
static const char bg_top_right[] = {
0x02, 0x00, 0x02, 0x5f, 0xff, 0x02, 0x0b, 0xfe, 0xfd, 0xfd, 0xfc, 0xff, 0x02, 0x0b, 0x00, 0x02,
0x03, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xf8, 0xf7, 0xfa, 0xf9, 0xda, 0xd9, 0xf6, 0xf5, 0xf4,
0xf3, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02,
0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf0, 0xef, 0xf2, 0xf1, 0xd2, 0xd1, 0xee, 0xed, 0xec,
0xeb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02,
0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02,
0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02,
0x02, 0xe1, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0x02,
0x05, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x03, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff, 0x02, 0x05, 0xde, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x03, 0xfb, 0xdc, 0xdb, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xad, 0xac, 0xab, 0xaa, 0xa9, 0xa8, 0xa7, 0xa6, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x03, 0xfb, 0xd4, 0xd3, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xa5, 0xa4, 0xa3, 0xa2, 0xa1, 0xa0, 0x9f, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x03, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xcd, 0xcc, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x9e, 0x9d, 0x9c, 0xf9, 0x9b, 0x9a, 0x99, 0x98, 0xe2, 0xe0, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x02, 0xff, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xcb, 0xca, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0xf2, 0x91, 0xdd, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x90, 0x8f, 0x8e, 0x8d, 0x8c, 0xf9, 0x8b, 0x8a, 0xdd, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x89, 0x88, 0x87, 0x86, 0x85, 0x84, 0x83, 0x82, 0xdd, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa, 0x81, 0x80, 0x7f, 0x7e, 0x7d, 0x7c, 0x7b, 0xdd, 0xfb, 0xfa,
0xf9, 0x7a, 0x79, 0x78, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2, 0x77, 0x76, 0x75, 0x74, 0x73, 0x72, 0x71, 0xdd, 0xfb, 0xf2,
0xf1, 0x70, 0x6f, 0x6e, 0x00, 0x02, 0x02, 0xe1, 0x02, 0x02, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0x00, 0x00, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xc1, 0xc0, 0xdd, 0xfb, 0xda,
0xd9, 0x6d, 0x6c, 0x6e, 0x00, 0x02, 0x02, 0xff, 0x02, 0x02, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xdf, 0xff, 0xff, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xbc, 0xbb, 0xdf, 0xde, 0xd2,
0xd1, 0x6b, 0x6a, 0x69, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xc1, 0xc0, 0xdd, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xbc, 0xbb, 0xdd, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0x68, 0x67, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xea, 0xe9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0x66, 0x65, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe6, 0xe5, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xda, 0xd9, 0xfa,
0xf9, 0xe2, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x02, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xd2, 0xd1, 0xf2,
0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02, 0x02, 0x64, 0x63, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xc1, 0xc0, 0xe2, 0xe1, 0x02, 0x05, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9,
0xdd, 0x00, 0x02, 0x02, 0x62, 0x61, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb,
0xf2, 0xf1, 0xbc, 0xbb, 0xdd, 0x00, 0x02, 0x05, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x02,
0x0a, 0x55, 0x02, 0x06, 0x00, 0x44, 0x55, 0x55, 0x50, 0x50, 0x55, 0x55, 0x00, 0x54, 0x55, 0x02,
0x03, 0x11, 0x55, 0x00, 0x05, 0x55, 0x11, 0x44, 0x55, 0x11, 0x55, 0x00, 0x55, 0x02, 0x06, 0x00,
0x55, 0x55, 0x15, 0x55, 0x02, 0x03, 0x00, 0x05, 0x05, 0x01, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00,
0x02, 0x00, };
static const char collision_top_right[] = {
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x1, 0x1,
};
static const char bg_bottom_left[] = {
0x01, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x05, 0xfb, 0xfa, 0xf9,
0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x60, 0x5f, 0x00, 0x01,
0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff, 0x01, 0x05, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd,
0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x5e, 0x5d, 0x00, 0x01, 0x02, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xf8, 0xf7, 0xfa, 0xf9, 0x5c, 0x5b, 0xfa, 0xf9, 0xfa, 0xf9, 0xc1, 0xc0, 0xdd,
0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf0, 0xef, 0xf2, 0xf1, 0x5a, 0x82, 0xf2, 0xf1, 0xf2, 0xf1, 0xbc, 0xbb, 0xdf,
0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x7c, 0x7b, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x59, 0x58, 0xea, 0xe9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x72, 0x71, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x57, 0x56, 0xe6, 0xe5, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xc9, 0xc8,
0xc7, 0xfa, 0xf9, 0xe2, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1,
0xe0, 0xfa, 0xf9, 0xcd, 0xcc, 0xfa, 0xf9, 0xe2, 0xe1, 0x01, 0x02, 0x00, 0x01, 0x02, 0xc6, 0xc5,
0xc4, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x00,
0xfb, 0xf2, 0xf1, 0xcb, 0xca, 0xf2, 0xf1, 0xdf, 0xff, 0x01, 0x02, 0x00, 0x01, 0x02, 0xc6, 0xc3,
0xc2, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x00,
0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xbf, 0xbe,
0xbd, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff, 0xff,
0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xdc,
0xdb, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xf8, 0xf7, 0xad,
0xac, 0xab, 0xaa, 0xa9, 0xa8, 0xa7, 0xa6, 0xfa, 0xf9, 0xfa, 0xf9, 0x00, 0x01, 0x02, 0xfb, 0xd4,
0xd3, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf0, 0xef, 0xa5,
0xa4, 0xa3, 0xa2, 0xa1, 0xa0, 0x9f, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa,
0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xda, 0xd9, 0x9e,
0x9d, 0x9c, 0xf9, 0x9b, 0x9a, 0x99, 0x98, 0xfa, 0xf9, 0xe2, 0xe1, 0x00, 0x01, 0x02, 0xfb, 0xf2,
0xf1, 0xf2, 0xf1, 0xdf, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xd2, 0xd1, 0x97,
0x96, 0x95, 0x94, 0x93, 0x92, 0xf2, 0x91, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xfa, 0xf9,
0xfa, 0xf9, 0xfa, 0xf9, 0xea, 0xe9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x90, 0x8f,
0x8e, 0x8d, 0x8c, 0xf9, 0x8b, 0x8a, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xe6, 0xe5, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x89, 0x88, 0x87,
0x86, 0x85, 0x84, 0x83, 0x82, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9,
0xfa, 0xf9, 0xc1, 0xc0, 0xe2, 0xe1, 0x01, 0x05, 0xe0, 0xfa, 0x81, 0x80, 0x7f, 0x7e, 0x7d, 0x7c,
0x7b, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xbc, 0xbb,
0xdf, 0xff, 0x01, 0x05, 0xde, 0xf2, 0x77, 0x76, 0x75, 0x74, 0x73, 0x72, 0x71, 0xf2, 0xf1, 0xdf,
0xff, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0x00, 0x01, 0x02, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0x55, 0x54, 0x53, 0x52, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0x00, 0x01, 0x02, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0x51, 0x50, 0x4f, 0x4e, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0x00, 0x01, 0x03, 0xe1, 0x01, 0x0b, 0x4d, 0x4c, 0x4c, 0x4b, 0xe1, 0x01, 0x0b, 0x00, 0x01,
0x60, 0x55, 0x50, 0x50, 0x55, 0x44, 0x55, 0x55, 0x00, 0x55, 0x01, 0x06, 0x00, 0x55, 0x45, 0x55,
0x15, 0x45, 0x55, 0x05, 0x00, 0x55, 0x44, 0x55, 0x51, 0x54, 0x55, 0x55, 0x00, 0x55, 0x54, 0x55,
0x01, 0x03, 0x11, 0x00, 0x55, 0x55, 0x50, 0x50, 0x55, 0x55, 0x51, 0x00, 0x05, 0x01, 0x06, 0x00,
0x01, 0x08, 0x01, 0x00, };
static const char collision_bottom_left[] = {
0x1, 0x1, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
};
static const char bg_bottom_right[] = {
0x01, 0x4a, 0x49, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0x00, 0x01, 0x05, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0x48, 0x47,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff,
0x01, 0x05, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xba,
0xb9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xb8,
0xb7, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0x46,
0x45, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0x44,
0x43, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe8, 0xe7, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xcd, 0xcc, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xcb, 0xca, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xe1, 0x01, 0x02, 0xe0, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0xe1, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xe2, 0xe0, 0xfa, 0xf9, 0x7a, 0x79, 0x78, 0x00, 0x01, 0x02, 0xff, 0x01, 0x02, 0xde, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x00, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0x70, 0x6f, 0x6e, 0x00, 0x01, 0x02, 0xba, 0xb9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x00, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0x6d, 0x6c, 0x6e, 0x00, 0x01, 0x02, 0xb8, 0xb7, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdf, 0xff, 0xff, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0x6b, 0x6a, 0x69, 0x00, 0x01, 0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xdd, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x02, 0xe1, 0xe0, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xdd, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xdf, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xba,
0xb9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xb8, 0xb7,
0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01, 0x03, 0xfb, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xe2, 0xe1, 0x01, 0x05, 0xe0, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9,
0xdd, 0x00, 0x01, 0x02, 0xff, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1,
0xdf, 0xff, 0x01, 0x05, 0xde, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01,
0x02, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa,
0xf9, 0xfa, 0xf9, 0xea, 0xe9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xc1, 0xc0, 0xdd, 0x00, 0x01,
0x02, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2,
0xf1, 0xf2, 0xf1, 0xe6, 0xe5, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xbc, 0xbb, 0xdd, 0x00, 0x01,
0x02, 0xfa, 0xf9, 0xe8, 0xe7, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0x55, 0x54, 0x53,
0x52, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xfa, 0xf9, 0xdd, 0x00, 0x01,
0x02, 0xf2, 0xf1, 0xe4, 0xe3, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0x51, 0x50, 0x4f,
0x4e, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xf2, 0xf1, 0xdd, 0x00, 0x01,
0x02, 0xe1, 0x01, 0x0b, 0x4d, 0x4c, 0x4c, 0x4b, 0xe1, 0x01, 0x0b, 0x00, 0x01, 0x63, 0x55, 0x55,
0x11, 0x55, 0x50, 0x50, 0x55, 0x00, 0x55, 0x01, 0x06, 0x00, 0x05, 0x55, 0x15, 0x45, 0x55, 0x15,
0x55, 0x00, 0x55, 0x55, 0x51, 0x54, 0x55, 0x11, 0x55, 0x00, 0x44, 0x55, 0x01, 0x03, 0x51, 0x55,
0x00, 0x54, 0x55, 0x55, 0x50, 0x50, 0x55, 0x55, 0x00, 0x05, 0x01, 0x06, 0x00, 0x01, 0x09, 0x01,
0x00, };
static const char collision_bottom_right[] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1,
};
static const unsigned char spawn[256]= {2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 2, 2, 3, 3, 3, 4, 3, 5, 3, 6, 3, 7, 3, 2, 4, 3, 4, 4, 4, 5, 4, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 2, 6, 3, 6, 5, 6, 6, 6, 7, 6, 25, 2, 26, 2, 27, 2, 28, 2, 29, 2, 25, 3, 26, 3, 27, 3, 28, 3, 29, 3, 26, 4, 27, 4, 28, 4, 29, 4, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 25, 6, 26, 6, 28, 6, 29, 6, 2, 22, 3, 22, 5, 22, 6, 22, 7, 22, 2, 23, 3, 23, 5, 23, 6, 23, 7, 23, 2, 24, 3, 24, 4, 24, 5, 24, 6, 24, 7, 24, 2, 25, 3, 25, 4, 25, 5, 25, 2, 26, 3, 26, 4, 26, 5, 26, 6, 26, 7, 26, 2, 27, 3, 27, 4, 27, 5, 27, 6, 27, 7, 27, 25, 22, 26, 22, 28, 22, 29, 22, 25, 23, 26, 23, 28, 23, 29, 23, 25, 24, 26, 24, 27, 24, 28, 24, 29, 24, 26, 25, 27, 25, 28, 25, 29, 25, 25, 26, 26, 26, 27, 26, 28, 26, 29, 26, 25, 27, 26, 27, 27, 27, 28, 27, 29, 27, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, };
#pragma bss-name(push,"ZEROPAGE")
#pragma data-name(push,"ZEROPAGE")
static unsigned char temp0;
static unsigned char temp1;
static unsigned char temp2;
static unsigned char temp3;
static unsigned char temp4;
static unsigned char temp5;
static unsigned char temp6;
static unsigned char temp7;
//static char stemp0;
//static char stemp1;
static unsigned int int_temp0;
//static unsigned int int_temp1;
#ifdef DEBUG
static unsigned char used_temps = 0;
#define CHECK_FREE(t) if(used_temps & (1<<t)) {DEBUG_SET((((unsigned char)__LINE__)%200));while(1) ppu_wait_nmi(); } else {used_temps |= (1<<t);}
#define SET_FREE(t) used_temps &= ~(1<<t);
#else
#define CHECK_FREE(t)
#define SET_FREE(t)
#endif
#pragma bss-name(push,"BSS")
#pragma data-name(push,"BSS")
//#include "enemy_sprites.h"
/*
static const char spider_damaged_stand_up[] = {
-8, -8, 0x80, 1,
0, -8, 0x82, 1,
128
};
static const char spider_damaged_stand_down[] = {
-8, -8, 0x80, 1|OAM_FLIP_V,
0, -8, 0x82, 1|OAM_FLIP_V,
128
};
static const char spider_damaged_stand_right[] = {
-8, -8, 0xA0, 1,
0, -8, 0xA2, 1,
128
};
static const char spider_damaged_stand_left[] = {
-8, -8, 0xA2, 1|OAM_FLIP_H,
0, -8, 0xA0, 1|OAM_FLIP_H,
128
};
*/
static const char spider_damaged_attack_up[] = {
-8, -8, 0x84, 1,
0, -8, 0x86, 1,
128
};
static const char spider_damaged_attack_down[] = {
-8, -8, 0x84, 1|OAM_FLIP_V,
0, -8, 0x86, 1|OAM_FLIP_V,
128
};
static const char spider_damaged_attack_right[] = {
-8, -8, 0xA4, 1,
0, -8, 0xA6, 1,
128
};
static const char spider_damaged_attack_left[] = {
-8, -8, 0xA6, 1|OAM_FLIP_H,
0, -8, 0xA4, 1|OAM_FLIP_H,
128
};
static const char spider_damaged_leg_0_up[] = {
-8, -8, 0x88, 1,
0, -8, 0x8A, 1,
128
};
static const char spider_damaged_leg_0_down[] = {
-8, -8, 0x88, 1|OAM_FLIP_V,
0, -8, 0x8A, 1|OAM_FLIP_V,
128
};
static const char spider_damaged_leg_0_right[] = {
-8, -8, 0xA8, 1,
0, -8, 0xAA, 1,
128
};
static const char spider_damaged_leg_0_left[] = {
-8, -8, 0xAA, 1|OAM_FLIP_H,
0, -8, 0xA8, 1|OAM_FLIP_H,
128
};
static const char spider_damaged_leg_1_up[] = {
-8, -8, 0x8A, 1|OAM_FLIP_H,
0, -8, 0x88, 1|OAM_FLIP_H,
128
};
static const char spider_damaged_leg_1_down[] = {
-8, -8, 0x8A, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x88, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char spider_damaged_leg_1_right[] = {
-8, -8, 0xA8, 1|OAM_FLIP_V,
0, -8, 0xAA, 1|OAM_FLIP_V,
128
};
static const char spider_damaged_leg_1_left[] = {
-8, -8, 0xAA, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0xA8, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
/*
static const char spider_stand_up[] = {
-8, -8, 0x80, 2,
0, -8, 0x82, 2,
128
};
static const char spider_stand_down[] = {
-8, -8, 0x80, 2|OAM_FLIP_V,
0, -8, 0x82, 2|OAM_FLIP_V,
128
};
static const char spider_stand_right[] = {
-8, -8, 0xA0, 2,
0, -8, 0xA2, 2,
128
};
static const char spider_stand_left[] = {
-8, -8, 0xA2, 2|OAM_FLIP_H,
0, -8, 0xA0, 2|OAM_FLIP_H,
128
};
*/
static const char spider_attack_up[] = {
-8, -8, 0x84, 2,
0, -8, 0x86, 2,
128
};
static const char spider_attack_down[] = {
-8, -8, 0x84, 2|OAM_FLIP_V,
0, -8, 0x86, 2|OAM_FLIP_V,
128
};
static const char spider_attack_right[] = {
-8, -8, 0xA4, 2,
0, -8, 0xA6, 2,
128
};
static const char spider_attack_left[] = {
-8, -8, 0xA6, 2|OAM_FLIP_H,
0, -8, 0xA4, 2|OAM_FLIP_H,
128
};
static const char spider_leg_0_up[] = {
-8, -8, 0x88, 2,
0, -8, 0x8A, 2,
128
};
static const char spider_leg_0_down[] = {
-8, -8, 0x88, 2|OAM_FLIP_V,
0, -8, 0x8A, 2|OAM_FLIP_V,
128
};
static const char spider_leg_0_right[] = {
-8, -8, 0xA8, 2,
0, -8, 0xAA, 2,
128
};
static const char spider_leg_0_left[] = {
-8, -8, 0xAA, 2|OAM_FLIP_H,
0, -8, 0xA8, 2|OAM_FLIP_H,
128
};
static const char spider_leg_1_up[] = {
-8, -8, 0x8A, 2|OAM_FLIP_H,
0, -8, 0x88, 2|OAM_FLIP_H,
128
};
static const char spider_leg_1_down[] = {
-8, -8, 0x8A, 2|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x88, 2|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char spider_leg_1_right[] = {
-8, -8, 0xA8, 2|OAM_FLIP_V,
0, -8, 0xAA, 2|OAM_FLIP_V,
128
};
static const char spider_leg_1_left[] = {
-8, -8, 0xAA, 2|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0xA8, 2|OAM_FLIP_H|OAM_FLIP_V,
128
};
///////////////////
/*
static const char bat_damaged_stand_up[] = {
-8, -8, 0x90, 1,
0, -8, 0x92, 1,
128
};
static const char bat_damaged_stand_down[] = {
-8, -8, 0x90, 1|OAM_FLIP_V,
0, -8, 0x92, 1|OAM_FLIP_V,
128
};
static const char bat_damaged_stand_right[] = {
-8, -8, 0xB0, 1,
0, -8, 0xB2, 1,
128
};
static const char bat_damaged_stand_left[] = {
-8, -8, 0xB2, 1|OAM_FLIP_H,
0, -8, 0xB0, 1|OAM_FLIP_H,
128
};
*/
static const char bat_damaged_attack_up[] = {
-8, -8, 0x94, 1,
0, -8, 0x96, 1,
128
};
static const char bat_damaged_attack_down[] = {
-8, -8, 0x94, 1|OAM_FLIP_V,
0, -8, 0x96, 1|OAM_FLIP_V,
128
};
static const char bat_damaged_attack_right[] = {
-8, -8, 0xB4, 1,
0, -8, 0xB6, 1,
128
};
static const char bat_damaged_attack_left[] = {
-8, -8, 0xB6, 1|OAM_FLIP_H,
0, -8, 0xB4, 1|OAM_FLIP_H,
128
};
static const char bat_damaged_leg_0_up[] = {
-8, -8, 0x98, 1,
0, -8, 0x9A, 1,
128
};
static const char bat_damaged_leg_0_down[] = {
-8, -8, 0x98, 1|OAM_FLIP_V,
0, -8, 0x9A, 1|OAM_FLIP_V,
128
};
static const char bat_damaged_leg_0_right[] = {
-8, -8, 0xB8, 1,
0, -8, 0xBA, 1,
128
};
static const char bat_damaged_leg_0_left[] = {
-8, -8, 0xBA, 1|OAM_FLIP_H,
0, -8, 0xB8, 1|OAM_FLIP_H,
128
};
static const char bat_damaged_leg_1_up[] = {
-8, -8, 0x9A, 1|OAM_FLIP_H,
0, -8, 0x98, 1|OAM_FLIP_H,
128
};
static const char bat_damaged_leg_1_down[] = {
-8, -8, 0x9A, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x98, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char bat_damaged_leg_1_right[] = {
-8, -8, 0xB8, 1|OAM_FLIP_V,
0, -8, 0xBA, 1|OAM_FLIP_V,
128
};
static const char bat_damaged_leg_1_left[] = {
-8, -8, 0xBA, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0xB8, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
/*
static const char bat_stand_up[] = {
-8, -8, 0x90, 2,
0, -8, 0x92, 2,
128
};
static const char bat_stand_down[] = {
-8, -8, 0x90, 2|OAM_FLIP_V,
0, -8, 0x92, 2|OAM_FLIP_V,
128
};
static const char bat_stand_right[] = {
-8, -8, 0xB0, 2,
0, -8, 0xB2, 2,
128
};
static const char bat_stand_left[] = {
-8, -8, 0xB2, 2|OAM_FLIP_H,
0, -8, 0xB0, 2|OAM_FLIP_H,
128
};
*/
static const char bat_attack_up[] = {
-8, -8, 0x94, 2,
0, -8, 0x96, 2,
128
};
static const char bat_attack_down[] = {
-8, -8, 0x94, 2|OAM_FLIP_V,
0, -8, 0x96, 2|OAM_FLIP_V,
128
};
static const char bat_attack_right[] = {
-8, -8, 0xB4, 2,
0, -8, 0xB6, 2,
128
};
static const char bat_attack_left[] = {
-8, -8, 0xB6, 2|OAM_FLIP_H,
0, -8, 0xB4, 2|OAM_FLIP_H,
128
};
static const char bat_leg_0_up[] = {
-8, -8, 0x98, 2,
0, -8, 0x9A, 2,
128
};
static const char bat_leg_0_down[] = {
-8, -8, 0x98, 2|OAM_FLIP_V,
0, -8, 0x9A, 2|OAM_FLIP_V,
128
};
static const char bat_leg_0_right[] = {
-8, -8, 0xB8, 2,
0, -8, 0xBA, 2,
128
};
static const char bat_leg_0_left[] = {
-8, -8, 0xBA, 2|OAM_FLIP_H,
0, -8, 0xB8, 2|OAM_FLIP_H,
128
};
static const char bat_leg_1_up[] = {
-8, -8, 0x9A, 2|OAM_FLIP_H,
0, -8, 0x98, 2|OAM_FLIP_H,
128
};
static const char bat_leg_1_down[] = {
-8, -8, 0x9A, 2|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x98, 2|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char bat_leg_1_right[] = {
-8, -8, 0xB8, 2|OAM_FLIP_V,
0, -8, 0xBA, 2|OAM_FLIP_V,
128
};
static const char bat_leg_1_left[] = {
-8, -8, 0xBA, 2|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0xB8, 2|OAM_FLIP_H|OAM_FLIP_V,
128
};
unsigned char isBlocked(unsigned char x, unsigned char y){
if((x>122 && x<134 && y > 114 && y < 125))
{
return 1;
}
if(x<128){
if(y<120){
return collision_top_left[(x>>3)+((y>>3)<<4)];
}else{
y-=120;
return collision_bottom_left[(x>>3)+((y>>3)<<4)];
}
}else{
x -= 128;
if(y<120){
return collision_top_right[(x>>3)+((y>>3)<<4)];
}else{
y-=120;
return collision_bottom_right[(x>>3)+((y>>3)<<4)];
}
}
}
void __fastcall__ took_damage(void)
{
#define DAMAGE_POSITION_X temp0
#define DAMAGE_POSITION_Y temp1
#define DAMAGE_W temp6
#define DAMAGE_H temp7
#define ENEMY_POSITION_X temp2
#define ENEMY_POSITION_Y temp3
#define DAMAGE_DIFF_X temp4
#define DAMAGE_DIFF_Y temp5
#define k temp5
for(j=0; j<8; ++j)
{
if(enemies_health[j] == 0)
{
continue;
}
ENEMY_POSITION_X = enemies_x[j];
ENEMY_POSITION_Y = enemies_y[j];
if(DAMAGE_POSITION_X > ENEMY_POSITION_X)
{
DAMAGE_DIFF_X = DAMAGE_POSITION_X - ENEMY_POSITION_X;
}
else
{
DAMAGE_DIFF_X = ENEMY_POSITION_X - DAMAGE_POSITION_X;
}
if(DAMAGE_POSITION_Y > ENEMY_POSITION_Y)
{
DAMAGE_DIFF_Y = DAMAGE_POSITION_Y - ENEMY_POSITION_Y;
}
else
{
DAMAGE_DIFF_Y = ENEMY_POSITION_Y - DAMAGE_POSITION_Y;
}
if((DAMAGE_DIFF_X < DAMAGE_W) && (DAMAGE_DIFF_Y < DAMAGE_H))
{
enemies_health[j]--;
if(enemies_health[j])
{
enemy_push_timer[j] = 4;
enemy_push_dir[j] = player_dir[i];
}
else
{
// Killed enemy SFX
sfx_play(1, 0);
}
break;
}
}
}
void __fastcall__ tick_enemies(void)
{
#define SELECTED_AXIS temp0
#define SELECTED_PLAYER temp1
#define SELECTED_ENEMY temp2
#define SELECTED_DIRECTION temp3
#define SELECTED_SPAWN_POINT temp4
#define COLLISION_RESULT temp5
#define DIRECTION_RANDOMNESS temp6
#define DIFF_X stemp0
#define DIFF_Y stemp1
SELECTED_SPAWN_POINT = rand8() & 7;
for(i=0; i<8; ++i)
{
if(enemies_health[i] == 0 && (frame&7) == i)
{
enemies_x[i] = enemy_spawn_points_x[SELECTED_SPAWN_POINT];
enemies_y[i] = enemy_spawn_points_y[SELECTED_SPAWN_POINT];
enemy_push_timer[i] = 0;
enemies_health[i] = spawn_hp;
enemies_type[i] = (i&1);
return;
}
}
SELECTED_ENEMY = frame & 7;
enemy_leg[SELECTED_ENEMY] = 1-enemy_leg[SELECTED_ENEMY];
SELECTED_PLAYER = enemies_enemy[SELECTED_ENEMY];
// Decide on the direction
DIRECTION_RANDOMNESS = rand8() & 3;
if(DIRECTION_RANDOMNESS == 0)
{
DIRECTION_RANDOMNESS = rand8() & 3;
switch(DIRECTION_RANDOMNESS)
{
case 0:
SELECTED_DIRECTION = PAD_LEFT;
break;
case 1:
SELECTED_DIRECTION = PAD_RIGHT;
break;
case 2:
SELECTED_DIRECTION = PAD_UP;
break;
case 3:
SELECTED_DIRECTION = PAD_DOWN;
break;
default:
SELECTED_DIRECTION = PAD_LEFT;
}
}
else if(DIRECTION_RANDOMNESS == 1)
{
SELECTED_DIRECTION = enemies_dir[SELECTED_ENEMY];
}
else
{
SELECTED_AXIS = rand8() & 1;
if(SELECTED_AXIS)
{
if(enemies_x[SELECTED_ENEMY] > player_x[SELECTED_PLAYER])
{
SELECTED_DIRECTION = PAD_LEFT;
}
else
{
SELECTED_DIRECTION = PAD_RIGHT;
}
}
else
{
if(enemies_y[SELECTED_ENEMY] > player_y[SELECTED_PLAYER])
{
SELECTED_DIRECTION = PAD_UP;
}
else
{
SELECTED_DIRECTION = PAD_DOWN;
}
}
}
enemies_dir[SELECTED_ENEMY] = SELECTED_DIRECTION;
temp6 = enemies_x[SELECTED_ENEMY];
temp7 = enemies_y[SELECTED_ENEMY];
if(enemy_push_timer[SELECTED_ENEMY])
{
}
else if(SELECTED_DIRECTION == PAD_RIGHT)
{
enemies_x[SELECTED_ENEMY] += enemy_speed;
}
else if(SELECTED_DIRECTION == PAD_LEFT)
{
enemies_x[SELECTED_ENEMY] -= enemy_speed;
}
else if(SELECTED_DIRECTION == PAD_UP)
{
enemies_y[SELECTED_ENEMY] -= enemy_speed;
}
else if(SELECTED_DIRECTION == PAD_DOWN)
{
enemies_y[SELECTED_ENEMY] += enemy_speed;
}
// Check collisions with level
COLLISION_RESULT = isBlocked(enemies_x[SELECTED_ENEMY], enemies_y[SELECTED_ENEMY]);
if(COLLISION_RESULT)
{
enemies_x[SELECTED_ENEMY] = temp6;
enemies_y[SELECTED_ENEMY] = temp7;
}
else
{
// Check collisions with other enemies
for(i=0; i<8; ++i)
{
if(SELECTED_ENEMY == i)
continue;
if(enemies_x[i] - 6 < enemies_x[SELECTED_ENEMY] && enemies_x[i] + 6 > enemies_x[SELECTED_ENEMY])
{
if(enemies_y[i] - 6 < enemies_y[SELECTED_ENEMY] && enemies_y[i] + 6 > enemies_y[SELECTED_ENEMY])
{
enemies_x[SELECTED_ENEMY] = temp6;
enemies_y[SELECTED_ENEMY] = temp7;
}
}
}
}
// Draw
for(i=0; i<8; ++i)
{
if(enemy_push_timer[i] && (frame&3))
{
if(frame&1)
{
enemy_push_timer[i]--;
temp6 = enemies_x[i];
temp7 = enemies_y[i];
switch(enemy_push_dir[i])
{
case PAD_LEFT:
enemies_x[i]-=2;
break;
case PAD_RIGHT:
enemies_x[i]+=2;
break;
case PAD_UP:
enemies_y[i]-=2;
break;
case PAD_DOWN:
enemies_y[i]+=2;
break;
}
if(isBlocked(enemies_x[i], enemies_y[i]))
{
enemies_x[i] = temp6;
enemies_y[i] = temp7;
}
}
}
COLLISION_RESULT = 0;
for(j=0; j<2; j++){
if((frame&enemy_damage_modifier) == 0)
{
if(enemies_x[i] - 5 < player_x[j] && enemies_x[i] + 5 > player_x[j])
{
if(enemies_y[i] - 5 < player_y[j] && enemies_y[i] + 5 > player_y[j])
{
if(player_hp[j] && player_god_mode[j] == 0)
{
COLLISION_RESULT = 1;
player_hp[j]--;
player_god_mode[j] = 4;
// Took Damage SFX
sfx_play(0, 1);
}
if(player_hp[j] == 0 && enemies_enemy[i] == j){
enemies_enemy[i] = 1-enemies_enemy[i];
}
}
}
}
}
int_temp0 = enemies_x[i];
int_temp0 <<= 1;
int_temp0 -= scr_x;
if(int_temp0 > 255)
continue;
temp0 = int_temp0;
int_temp0 = enemies_y[i];
int_temp0 <<= 1;
int_temp0 -= scr_y;
if(int_temp0 > 255)
continue;
temp1 = int_temp0;
if(enemy_push_timer[i]&1)
{
if(COLLISION_RESULT)
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1-2, spr, spider_damaged_attack_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1+2, spr, spider_damaged_attack_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0-2, temp1, spr, spider_damaged_attack_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0+2, temp1, spr, spider_damaged_attack_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1-2, spr, bat_damaged_attack_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1+2, spr, bat_damaged_attack_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0-2, temp1, spr, bat_damaged_attack_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0+2, temp1, spr, bat_damaged_attack_right);
break;
}
}
}
else
{
if(enemy_leg[i])
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_0_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_0_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_0_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_0_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_0_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_0_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_0_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_0_right);
break;
}
}
}
else
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_1_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_1_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_1_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, spider_damaged_leg_1_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_1_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_1_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_1_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, bat_damaged_leg_1_right);
break;
}
}
}
}
}
else
{
if(COLLISION_RESULT)
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1-2, spr, spider_attack_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1+2, spr, spider_attack_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0-2, temp1, spr, spider_attack_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0+2, temp1, spr, spider_attack_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1-2, spr, bat_attack_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1+2, spr, bat_attack_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0-2, temp1, spr, bat_attack_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0+2, temp1, spr, bat_attack_right);
break;
}
}
}
else
{
if(enemy_leg[i])
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_0_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_0_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_0_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_0_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_0_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_0_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_0_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_0_right);
break;
}
}
}
else
{
if(enemies_type[i] == 0)
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_1_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_1_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_1_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, spider_leg_1_right);
break;
}
}
else
{
switch(enemies_dir[i])
{
default:
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_1_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_1_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_1_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, bat_leg_1_right);
break;
}
}
}
}
}
}
}
//#include "player_sprites.h"
static const char player_carry_0_meta_spr_stand_up[] = {
-8, -8, 0x3C, 0,
0, -8, 0x3E, 0,
128
};
static const char player_carry_0_meta_spr_stand_down[] = {
-8, -8, 0x3C, 0|OAM_FLIP_V,
0, -8, 0x3E, 0|OAM_FLIP_V,
128
};
static const char player_carry_0_meta_spr_stand_left[] = {
-8, -8, 0x5C, 0|OAM_FLIP_H,
0, -8, 0x5A, 0|OAM_FLIP_H,
128
};
static const char player_carry_0_meta_spr_stand_right[] = {
-8, -8, 0x5A, 0,
0, -8, 0x5C, 0,
128
};
static const char player_carry_0_meta_spr_left_foot_up[] = {
-8, -8, 0x38, 0,
0, -8, 0x3A, 0,
128
};
static const char player_carry_0_meta_spr_right_foot_up[] = {
-8, -8, 0x3A, 0|OAM_FLIP_H,
0, -8, 0x38, 0|OAM_FLIP_H,
128
};
static const char player_carry_0_meta_spr_left_foot_down[] = {
-8, -8, 0x38, 0|OAM_FLIP_V,
0, -8, 0x3A, 0|OAM_FLIP_V,
128
};
static const char player_carry_0_meta_spr_right_foot_down[] = {
-8, -8, 0x3A, 0|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x38, 0|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_carry_0_meta_spr_left_foot_right[] = {
-8, -8, 0x40, 0,
0, -8, 0x58, 0,
128
};
static const char player_carry_0_meta_spr_right_foot_right[] = {
-8, -8, 0x40, 0|OAM_FLIP_V,
0, -8, 0x58, 0|OAM_FLIP_V,
128
};
static const char player_carry_0_meta_spr_left_foot_left[] = {
-8, -8, 0x58, 0|OAM_FLIP_H,
0, -8, 0x40, 0|OAM_FLIP_H,
128
};
static const char player_carry_0_meta_spr_right_foot_left[] = {
-8, -8, 0x58, 0|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x40, 0|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_carry_1_meta_spr_stand_up[] = {
-8, -8, 0x3C, 1,
0, -8, 0x3E, 1,
128
};
static const char player_carry_1_meta_spr_stand_down[] = {
-8, -8, 0x3C, 1|OAM_FLIP_V,
0, -8, 0x3E, 1|OAM_FLIP_V,
128
};
static const char player_carry_1_meta_spr_stand_left[] = {
-8, -8, 0x5C, 1|OAM_FLIP_H,
0, -8, 0x5A, 1|OAM_FLIP_H,
128
};
static const char player_carry_1_meta_spr_stand_right[] = {
-8, -8, 0x5A, 1,
0, -8, 0x5C, 1,
128
};
static const char player_carry_1_meta_spr_left_foot_up[] = {
-8, -8, 0x38, 1,
0, -8, 0x3A, 1,
128
};
static const char player_carry_1_meta_spr_right_foot_up[] = {
-8, -8, 0x3A, 1|OAM_FLIP_H,
0, -8, 0x38, 1|OAM_FLIP_H,
128
};
static const char player_carry_1_meta_spr_left_foot_down[] = {
-8, -8, 0x38, 1|OAM_FLIP_V,
0, -8, 0x3A, 1|OAM_FLIP_V,
128
};
static const char player_carry_1_meta_spr_right_foot_down[] = {
-8, -8, 0x3A, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x38, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_carry_1_meta_spr_left_foot_right[] = {
-8, -8, 0x56, 1,
0, -8, 0x58, 1,
128
};
static const char player_carry_1_meta_spr_right_foot_right[] = {
-8, -8, 0x56, 1|OAM_FLIP_V,
0, -8, 0x58, 1|OAM_FLIP_V,
128
};
static const char player_carry_1_meta_spr_left_foot_left[] = {
-8, -8, 0x58, 1|OAM_FLIP_H,
0, -8, 0x56, 1|OAM_FLIP_H,
128
};
static const char player_carry_1_meta_spr_right_foot_left[] = {
-8, -8, 0x58, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x56, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_stand_up[] = {
-8, -8, 0x24, 0,
0, -8, 0x26, 0,
128
};
static const char player_0_meta_spr_stand_down[] = {
-8, -8, 0x24, 0|OAM_FLIP_V,
0, -8, 0x26, 0|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_stand_left[] = {
-8, -8, 0x46, 0|OAM_FLIP_H,
0, -8, 0x44, 0|OAM_FLIP_H,
128
};
static const char player_0_meta_spr_stand_right[] = {
-8, -8, 0x44, 0,
0, -8, 0x46, 0,
128
};
static const char player_0_meta_spr_left_foot_up[] = {
-8, -8, 0x20, 0,
0, -8, 0x22, 0,
128
};
static const char player_0_meta_spr_right_foot_up[] = {
-8, -8, 0x22, 0|OAM_FLIP_H,
0, -8, 0x20, 0|OAM_FLIP_H,
128
};
static const char player_0_meta_spr_left_foot_down[] = {
-8, -8, 0x20, 0|OAM_FLIP_V,
0, -8, 0x22, 0|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_right_foot_down[] = {
-8, -8, 0x22, 0|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x20, 0|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_left_foot_right[] = {
-8, -8, 0x40, 0,
0, -8, 0x42, 0,
128
};
static const char player_0_meta_spr_right_foot_right[] = {
-8, -8, 0x40, 0|OAM_FLIP_V,
0, -8, 0x42, 0|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_left_foot_left[] = {
-8, -8, 0x42, 0|OAM_FLIP_H,
0, -8, 0x40, 0|OAM_FLIP_H,
128
};
static const char player_0_meta_spr_right_foot_left[] = {
-8, -8, 0x42, 0|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x40, 0|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_attack_0_up[] = {
-8, 0, 0x48, 0,
0, 0, 0x4A, 0,
-8, -16, 0x28, 0,
0, -16, 0x2A, 0,
128
};
static const char player_0_meta_spr_attack_1_up[] = {
-8, 0, 0x4C, 0,
0, 0, 0x4E, 0,
-8, -16, 0x2C, 0,
0, -16, 0x2E, 0,
128
};
static const char player_0_meta_spr_attack_0_down[] = {
-8, 0, 0x28, 0|OAM_FLIP_V,
0, 0, 0x2A, 0|OAM_FLIP_V,
-8, -16, 0x48, 0|OAM_FLIP_V,
0, -16, 0x4A, 0|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_attack_1_down[] = {
-8, 0, 0x2C, 0|OAM_FLIP_V,
0, 0, 0x2E, 0|OAM_FLIP_V,
-8, -16, 0x4C, 0|OAM_FLIP_V,
0, -16, 0x4E, 0|OAM_FLIP_V,
128
};
static const char player_0_meta_spr_attack_0_right[] = {
-8,-8, 0x30, 0,
0, -8, 0x32, 0,
8, -8, 0x34, 0,
128
};
static const char player_0_meta_spr_attack_1_right[] = {
-8,-8, 0x50, 0,
0, -8, 0x52, 0,
8, -8, 0x54, 0,
128
};
static const char player_0_meta_spr_attack_0_left[] = {
-16, -8, 0x34, 0|OAM_FLIP_H,
-8, -8, 0x32, 0|OAM_FLIP_H,
0, -8, 0x30, 0|OAM_FLIP_H,
128
};
static const char player_0_meta_spr_attack_1_left[] = {
-16, -8, 0x54, 0|OAM_FLIP_H,
-8, -8, 0x52, 0|OAM_FLIP_H,
0, -8, 0x50, 0|OAM_FLIP_H,
128
};
static const char player_1_meta_spr_stand_up[] = {
-8, -8, 0x24, 1,
0, -8, 0x26, 1,
128
};
static const char player_1_meta_spr_stand_down[] = {
-8, -8, 0x24, 1|OAM_FLIP_V,
0, -8, 0x26, 1|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_stand_left[] = {
-8, -8, 0x46, 1|OAM_FLIP_H,
0, -8, 0x44, 1|OAM_FLIP_H,
128
};
static const char player_1_meta_spr_stand_right[] = {
-8, -8, 0x44, 1,
0, -8, 0x46, 1,
128
};
static const char player_1_meta_spr_left_foot_up[] = {
-8, -8, 0x20, 1,
0, -8, 0x22, 1,
128
};
static const char player_1_meta_spr_right_foot_up[] = {
-8, -8, 0x22, 1|OAM_FLIP_H,
0, -8, 0x20, 1|OAM_FLIP_H,
128
};
static const char player_1_meta_spr_left_foot_down[] = {
-8, -8, 0x20, 1|OAM_FLIP_V,
0, -8, 0x22, 1|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_right_foot_down[] = {
-8, -8, 0x22, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x20, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_left_foot_right[] = {
-8, -8, 0x40, 1,
0, -8, 0x42, 1,
128
};
static const char player_1_meta_spr_right_foot_right[] = {
-8, -8, 0x40, 1|OAM_FLIP_V,
0, -8, 0x42, 1|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_left_foot_left[] = {
-8, -8, 0x42, 1|OAM_FLIP_H,
0, -8, 0x40, 1|OAM_FLIP_H,
128
};
static const char player_1_meta_spr_right_foot_left[] = {
-8, -8, 0x42, 1|OAM_FLIP_H|OAM_FLIP_V,
0, -8, 0x40, 1|OAM_FLIP_H|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_attack_0_up[] = {
-8, 0, 0x48, 1,
0, 0, 0x4A, 1,
-8, -16, 0x28, 1,
0, -16, 0x2A, 1,
128
};
static const char player_1_meta_spr_attack_1_up[] = {
-8, 0, 0x4C, 1,
0, 0, 0x4E, 1,
-8, -16, 0x2C, 1,
0, -16, 0x2E, 1,
128
};
static const char player_1_meta_spr_attack_0_down[] = {
-8, 0, 0x28, 1|OAM_FLIP_V,
0, 0, 0x2A, 1|OAM_FLIP_V,
-8, -16, 0x48, 1|OAM_FLIP_V,
0, -16, 0x4A, 1|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_attack_1_down[] = {
-8, 0, 0x2C, 1|OAM_FLIP_V,
0, 0, 0x2E, 1|OAM_FLIP_V,
-8, -16, 0x4C, 1|OAM_FLIP_V,
0, -16, 0x4E, 1|OAM_FLIP_V,
128
};
static const char player_1_meta_spr_attack_0_right[] = {
-8,-8, 0x30, 1,
0, -8, 0x32, 1,
8, -8, 0x34, 1,
128
};
static const char player_1_meta_spr_attack_1_right[] = {
-8,-8, 0x50, 1,
0, -8, 0x52, 1,
8, -8, 0x54, 1,
128
};
static const char player_1_meta_spr_attack_0_left[] = {
-16, -8, 0x34, 1|OAM_FLIP_H,
-8, -8, 0x32, 1|OAM_FLIP_H,
0, -8, 0x30, 1|OAM_FLIP_H,
128
};
static const char player_1_meta_spr_attack_1_left[] = {
-16, -8, 0x54, 1|OAM_FLIP_H,
-8, -8, 0x52, 1|OAM_FLIP_H,
0, -8, 0x50, 1|OAM_FLIP_H,
128
};
void __fastcall__ draw_player(void){
if(i==0){
if(player_carry[0] != 0xFF){
if(temp2 & (PAD_LEFT|PAD_RIGHT|PAD_UP|PAD_DOWN)){
switch(player_carry_dir[0])
{
case PAD_UP:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_left_foot_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_right_foot_up);
}
break;
case PAD_DOWN:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_left_foot_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_right_foot_down);
}
break;
case PAD_LEFT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_left_foot_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_right_foot_left);
}
break;
case PAD_RIGHT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_left_foot_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_right_foot_right);
}
break;
}
}
else
{
switch(player_carry_dir[i])
{
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_stand_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_stand_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_stand_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_0_meta_spr_stand_right);
break;
}
}
}else if(player_attack_tick[i]){
switch(player_dir[i])
{
case PAD_UP:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_0_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_1_up);
}
break;
case PAD_DOWN:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_0_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_1_down);
}
break;
case PAD_RIGHT:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_0_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_1_right);
}
break;
case PAD_LEFT:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_0_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_attack_1_left);
}
break;
}
player_attack_tick[i]--;
}
else if(temp2 & (PAD_LEFT|PAD_RIGHT|PAD_UP|PAD_DOWN)){
switch(player_dir[i])
{
case PAD_UP:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_left_foot_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_right_foot_up);
}
break;
case PAD_DOWN:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_left_foot_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_right_foot_down);
}
break;
case PAD_LEFT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_left_foot_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_right_foot_left);
}
break;
case PAD_RIGHT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_left_foot_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_right_foot_right);
}
break;
}
}
else
{
switch(player_dir[i])
{
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_stand_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_stand_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_stand_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, player_0_meta_spr_stand_right);
break;
}
}
}else if(i == 1){
if(player_carry[1] != 0xFF){
if(temp2 & (PAD_LEFT|PAD_RIGHT|PAD_UP|PAD_DOWN)){
switch(player_carry_dir[1])
{
case PAD_UP:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_left_foot_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_right_foot_up);
}
break;
case PAD_DOWN:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_left_foot_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_right_foot_down);
}
break;
case PAD_LEFT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_left_foot_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_right_foot_left);
}
break;
case PAD_RIGHT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_left_foot_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_right_foot_right);
}
break;
}
}
else
{
switch(player_carry_dir[1])
{
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_stand_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_stand_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_stand_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, player_carry_1_meta_spr_stand_right);
break;
}
}
}else if(player_attack_tick[i]){
switch(player_dir[i])
{
case PAD_UP:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_0_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_1_up);
}
break;
case PAD_DOWN:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_0_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_1_down);
}
break;
case PAD_RIGHT:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_0_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_1_right);
}
break;
case PAD_LEFT:
if(player_attack_tick[i] > 8){
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_0_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_attack_1_left);
}
break;
}
player_attack_tick[i]--;
}
else if(temp2 & (PAD_LEFT|PAD_RIGHT|PAD_UP|PAD_DOWN)){
switch(player_dir[i])
{
case PAD_UP:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_left_foot_up);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_right_foot_up);
}
break;
case PAD_DOWN:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_left_foot_down);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_right_foot_down);
}
break;
case PAD_LEFT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_left_foot_left);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_right_foot_left);
}
break;
case PAD_RIGHT:
if(frame&16)
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_left_foot_right);
}
else
{
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_right_foot_right);
}
break;
}
}
else
{
switch(player_dir[i])
{
case PAD_UP:
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_stand_up);
break;
case PAD_DOWN:
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_stand_down);
break;
case PAD_LEFT:
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_stand_left);
break;
case PAD_RIGHT:
spr = oam_meta_spr(temp0, temp1, spr, player_1_meta_spr_stand_right);
break;
}
}
}
}
#define min_x 60
#define max_x (255-60)
#define min_y 60
#define max_y (240-60)
const static char item_target_x[4] = {108, 148, 108, 148};
const static char item_target_y[4] = {99, 140, 139, 99};
void __fastcall__ tick_players(void)
{
/*
int_temp0 = 120;
int_temp0 <<= 1;
int_temp0 -= scr_x;
temp0 = int_temp0;
int_temp0 = 120;
int_temp0 <<= 1;
int_temp0 -= scr_y;
temp1 = int_temp0;
spr = oam_spr(temp0, temp1, 0x2, 0x2, spr);
*/
switch(player_hp[0]){
default:
spr = oam_spr(0x10, 0x10, 0x60, 0x0, spr);
spr = oam_spr(0x10, 0x20, 0x60, 0x0, spr);
break;
case 3:
spr = oam_spr(0x10, 0x10, 0x62, 0x0, spr);
spr = oam_spr(0x10, 0x20, 0x60, 0x0, spr);
break;
case 2:
spr = oam_spr(0x10, 0x10, 0x64, 0x0, spr);
spr = oam_spr(0x10, 0x20, 0x60, 0x0, spr);
break;
case 1:
spr = oam_spr(0x10, 0x10, 0x64, 0x0, spr);
spr = oam_spr(0x10, 0x20, 0x62, 0x0, spr);
break;
case 0:
spr = oam_spr(0x10, 0x10, 0x64, 0x0, spr);
spr = oam_spr(0x10, 0x20, 0x64, 0x0, spr);
break;
}
switch(player_hp[1]){
default:
spr = oam_spr(0xE8, 0x10, 0x60, 0x1, spr);
spr = oam_spr(0xE8, 0x20, 0x60, 0x1, spr);
break;
case 3:
spr = oam_spr(0xE8, 0x10, 0x62, 0x1, spr);
spr = oam_spr(0xE8, 0x20, 0x60, 0x1, spr);
break;
case 2:
spr = oam_spr(0xE8, 0x10, 0x64, 0x1, spr);
spr = oam_spr(0xE8, 0x20, 0x60, 0x1, spr);
break;
case 1:
spr = oam_spr(0xE8, 0x10, 0x64, 0x1, spr);
spr = oam_spr(0xE8, 0x20, 0x62, 0x1, spr);
break;
case 0:
spr = oam_spr(0xE8, 0x10, 0x64, 0x1, spr);
spr = oam_spr(0xE8, 0x20, 0x64, 0x1, spr);
break;
}
to_scroll_x = 0;
to_scroll_y = 0;
for(i=0; i<2; ++i)
{
if(player_god_mode[i])
{
if((frame&2) == 0)
{
player_god_mode[i]--;
pal_col(16+(i<<2)+3, palette[16+(i<<2)+3]);
pal_col(16+(i<<2)+1, palette[16+(i<<2)+1]);
}
else
{
pal_col(16+(i<<2)+3, 0x20);
pal_col(16+(i<<2)+1, 0xD);
}
}
if(player_hp[i] == 0){
continue;
}
int_temp0 = player_x[i];
int_temp0 <<= 1;
int_temp0 -= scr_x;
temp0 = int_temp0;
int_temp0 = player_y[i];
int_temp0 <<= 1;
int_temp0 -= scr_y;
temp1 = int_temp0;
temp2 = pad_poll(i);
draw_player();
if(temp0<min_x && scr_x > 0)
{
to_scroll_x = (min_x-temp0)>>1;
if(to_scroll_x > scr_x)
{
to_scroll_x = scr_x;
}
to_scroll_x_neg = 1;
} else if(temp0 > max_x && scr_x < 255)
{
to_scroll_x = (temp0-max_x)>>1;
if(to_scroll_x > 254-scr_x)
{
to_scroll_x = 254-scr_x;
}
to_scroll_x_neg = 0;
}
#
if(temp1<min_y && scr_y > 0)
{
to_scroll_y = (min_y-temp1)>>1;
if(to_scroll_y > scr_y)
{
to_scroll_y = scr_y;
}
to_scroll_y_neg = 1;
} else if(temp1 > max_y && scr_y < 255)
{
to_scroll_y = (temp1-max_y)>>1;
if(to_scroll_y > 238-scr_y)
{
to_scroll_y = 238-scr_y;
}
to_scroll_y_neg = 0;
}
if(temp2 & PAD_B)
{
if(player_carry[i] == 0xFF)
{
temp4 = player_x[i];
temp5 = player_y[i];
if(player_dir[i] == PAD_LEFT) temp4 -= 4;
else if(player_dir[i] == PAD_RIGHT) temp4 += 4;
if(player_dir[i] == PAD_UP) temp5 -= 4;
else if(player_dir[i] == PAD_DOWN) temp5 += 2;
for(j=0; j<4; j++)
{
if(item_placed[j])
{
continue;
}
if(item_x[j]-4 <temp4 && item_x[j]+4>temp4)
{
if(item_y[j]-5 <temp5 && item_y[j]+5>temp5)
{
if(player_carry[1-i] != j || player_carry_dir[1-i] != player_dir[i])
{
player_carry[i] = j;
player_carry_dir[i] = player_dir[i];
// Item pickup SFX
sfx_play(5, 3);
}
}
}
}
}
}
else
{
player_carry[i] = 0xFF;
}
if(player_attack_tick[i] < 3 && (temp2 & (PAD_A))){
player_attack_tick[i] = 16;
}
temp1 = 1-i;
temp6 = 0;
if(player_carry[i] != 0xFF)
{
temp6++;
if(player_carry[temp1] == player_carry[i])
{
temp6++;
}
}
if(temp6 == 2)
{
if(i==0 && (frame&3) == 0)
{
temp2 = pad_poll(0)&pad_poll(1);
if(temp2 & PAD_LEFT)
{
if(isBlocked(player_x[0]-1, player_y[0]) == 0 && isBlocked(player_x[1]-1, player_y[1]) == 0){
--player_x[0];
--player_x[1];
--item_x[player_carry[i]];
}
}
else if(temp2 & PAD_RIGHT)
{
if(isBlocked(player_x[0]+1, player_y[0]) == 0 && isBlocked(player_x[1]+1, player_y[1]) == 0){
++player_x[0];
++player_x[1];
++item_x[player_carry[i]];
}
}
if(temp2 & PAD_UP)
{
if(isBlocked(player_x[0], player_y[0]-1) == 0 && isBlocked(player_x[1], player_y[1]-1) == 0){
--player_y[0];
--player_y[1];
--item_y[player_carry[i]];
}
}
else if(temp2 & PAD_DOWN)
{
if(isBlocked(player_x[0], player_y[0]+1) == 0 && isBlocked(player_x[1], player_y[1]+1) == 0){
++player_y[0];
++player_y[1];
++item_y[player_carry[i]];
}
}
}
}
else if((temp6 == 0 ||(frame&7) == i) && (frame&1)== i)
{
if(!(player_dir[i] & temp2))
{
if(temp2 & PAD_LEFT)
{
player_dir[i] = PAD_LEFT;
}
else if(temp2 & PAD_RIGHT)
{
player_dir[i] = PAD_RIGHT;
}
else if(temp2 & PAD_DOWN)
{
player_dir[i] = PAD_DOWN;
}
else if(temp2 & PAD_UP)
{
player_dir[i] = PAD_UP;
}
}
temp4 = player_x[i];
temp5 = player_y[i];
if(temp2 & PAD_LEFT)
{
if((player_hp[temp1] == 0 || player_x[temp1] < player_x[i] || player_x[temp1]-player_x[i] < 60))
{
--player_x[i];
}
}
else if(temp2 & PAD_RIGHT)
{
if(player_hp[temp1] == 0 ||player_x[i] < 250 && (player_x[temp1] > player_x[i] || player_x[i]-player_x[temp1] < 60))
{
++player_x[i];
}
}
if(isBlocked(player_x[i], player_y[i])){
player_x[i] = temp4;
}
else if(player_carry[i] != 0xFF)
{
item_x[player_carry[i]] += player_x[i]-temp4;
}
if(temp2 & PAD_UP)
{
if((player_hp[temp1] == 0 ||player_y[temp1] < player_y[i] || player_y[temp1]-player_y[i] < 60))
{
--player_y[i];
}
}
else if( temp2 & PAD_DOWN)
{
if((player_hp[temp1] == 0 || player_y[temp1] > player_y[i] || player_y[i]-player_y[temp1] < 60))
{
++player_y[i];
}
}
if(isBlocked(player_x[i], player_y[i])){
player_y[i] = temp5;
}
else if(player_carry[i] != 0xFF)
{
item_y[player_carry[i]] += player_y[i]-temp5;
}
}
if(player_attack_tick[i] == 10)
{
temp0 = player_x[i];
temp1 = player_y[i];
temp6 = 5;
temp7 = 5;
if(player_dir[i] == PAD_LEFT) temp0 -= 4, temp6 = 8;
else if(player_dir[i] == PAD_RIGHT) temp0 += 4, temp6 = 8;
if(player_dir[i] == PAD_UP) temp1 -= 4, temp7 = 8;
else if(player_dir[i] == PAD_DOWN) temp1 += 3, temp7 = 8;
dx = temp0;
dy = temp1;
if(isBlocked(temp0, temp1) == 0){
took_damage();
}
}
}
temp2 = 0;
for(i=0; i<4; i++)
{
if(item_placed[i] == 0)
{
if(item_x[i] - item_target_x[i] < 2 || -item_x[i] + item_target_x[i]<2)
{
if(item_y[i] - item_target_y[i] < 2 || -item_y[i] + item_target_y[i]<2)
{
item_placed[i] = 1;
item_x[i] = item_target_x[i];
item_y[i] = item_target_y[i];
if(player_carry[0] == i)
{
player_carry[0] = 0xFF;
}
if(player_carry[1] == i)
{
player_carry[1] = 0xFF;
}
// Item placed SFX
sfx_play(2, 3);
}
}
}
if(item_placed[i] == 0)
{
temp2 = 1;
}
int_temp0 = item_x[i];
int_temp0 <<= 1;
int_temp0 -= scr_x;
if(int_temp0>255) continue;
temp0 = int_temp0;
int_temp0 = item_y[i];
int_temp0 <<= 1;
int_temp0 -= scr_y;
if(int_temp0>255) continue;
temp1 = int_temp0;
spr = oam_spr(temp0-4, temp1-8, 0xC0+(item_type[i]<<1), 0x3, spr);
}
if(temp2 == 0)
{
next_level = 1;
}
}
#define NAMETABLE_A 0x2000
#define NAMETABLE_B 0x2400
#define NAMETABLE_C 0x2800
#define NAMETABLE_D 0x2c00
void __fastcall__ init(void){
oam_size(1);
bank_spr(0);
bank_bg(1);
unrle_vram(bg_top_left, NAMETABLE_A);
unrle_vram(bg_top_right, NAMETABLE_B);
unrle_vram(bg_bottom_left, NAMETABLE_C);
unrle_vram(bg_bottom_right, NAMETABLE_D);
// copy tilesets
vram_write((unsigned char*)0x0000, 0x0, 0x2000);
vram_write((unsigned char*)0x2000, 0x0, 0x2000);
ppu_on_all();
difficulty = 0;
next_level = 0;
}
void __fastcall__ reset(void){
next_level = 0;
frame=0;
player_dir[0] = PAD_UP;
player_dir[1] = PAD_UP;
player_hp[0] = 4;
player_hp[1] = 4;
scr_x = 128;
scr_y = 128;
player_x[0] = 120;
player_y[0] = 120;
player_x[1] = 136;
player_y[1] = 120;
player_attack_tick[0] = 0;
player_attack_tick[1] = 0;
enemies_enemy[0] = PLAYER_1;
enemies_enemy[1] = PLAYER_2;
enemies_enemy[2] = PLAYER_1;
enemies_enemy[3] = PLAYER_2;
enemies_enemy[4] = PLAYER_1;
enemies_enemy[5] = PLAYER_2;
enemies_enemy[6] = PLAYER_1;
enemies_enemy[7] = PLAYER_2;
for(i=0; i<8; ++i)
{
enemies_health[i] = 1;
enemies_dir[i] = PAD_UP;
enemy_leg[i] = (i&1);
enemies_type[i] = (i&1);
}
enemy_spawn_points_x[0] = 184;
enemy_spawn_points_y[0] = 24;
enemy_spawn_points_x[1] = 232;
enemy_spawn_points_y[1] = 72;
enemy_spawn_points_x[2] = 232;
enemy_spawn_points_y[2] = 168;
enemy_spawn_points_x[3] = 184;
enemy_spawn_points_y[3] = 216;
enemy_spawn_points_x[4] = 72;
enemy_spawn_points_y[4] = 217;
enemy_spawn_points_x[5] = 24;
enemy_spawn_points_y[5] = 167;
enemy_spawn_points_x[6] = 24;
enemy_spawn_points_y[6] = 73;
enemy_spawn_points_x[7] = 72;
enemy_spawn_points_y[7] = 24;
for(i=0; i<8; ++i)
{
enemies_x[i] = enemy_spawn_points_x[i];
enemies_y[i] = enemy_spawn_points_y[i];
enemy_push_timer[i] = 0;
}
item_type[0] = 1;
item_x[0] = 128;
item_y[0] = 88;
item_type[1] = 2;
item_x[1] = 128;
item_y[1] = 108;
item_type[2] = 3;
item_x[2] = 128;
item_y[2] = 128;
item_type[3] = 4;
item_x[3] = 128;
item_y[3] = 148;
for(i=0; i<4; i++)
{
temp0 = rand8()&0xFE;
item_x[i] = spawn[temp0]<<3;
item_y[i] = spawn[temp0+1]<<3;
for(j=0; j<i; j++)
{
if(item_x[i] == item_x[j] && item_y[i] == item_y[j])
{
i--;
break;
}
}
}
for(i=0; i<4; i++)
{
item_x[i] += 2 + (rand8()&0x1) + (rand8()&0x1);
item_y[i] += 2 + (rand8()&0x1) + (rand8()&0x1);
}
player_carry[0] = 0xFF;
player_carry[1] = 0xFF;
item_placed[0] = 0;
item_placed[1] = 0;
item_placed[2] = 0;
item_placed[3] = 0;
player_god_mode[0] = 0;
player_god_mode[1] = 0;
difficulty++;
if(difficulty == 1)
{
enemy_speed = 2;
enemy_damage_modifier = 31;
spawn_hp = 1;
}
else if(difficulty == 2)
{
enemy_speed = 2;
enemy_damage_modifier = 31;
spawn_hp = 2;
}
else if(difficulty == 4)
{
enemy_speed = 3;
enemy_damage_modifier = 31;
spawn_hp = 2;
}
else if(difficulty == 6)
{
enemy_speed = 3;
enemy_damage_modifier = 15;
spawn_hp = 3;
}
else if(difficulty == 7)
{
enemy_speed = 3;
enemy_damage_modifier = 15;
spawn_hp = 4;
}
else if(difficulty == 8)
{
enemy_speed = 4;
enemy_damage_modifier = 15;
spawn_hp = 5;
}
else if(difficulty == 9)
{
enemy_speed = 4;
enemy_damage_modifier = 7;
spawn_hp = 6;
}
else if(difficulty >= 10)
{
enemy_speed = 5;
enemy_damage_modifier = 7;
spawn_hp = 6 + (difficulty-10);
}
scroll(scr_x, scr_y);
}
void main(void){
init();
music_play(0);
oam_clear();
while(1){
pal_all(paused_palette);
scroll(0, 0);
ppu_waitnmi();
ppu_off();
unrle_vram(bg_menu, NAMETABLE_A);
ppu_on_all();
pal_all(palette);
ppu_waitnmi();
ppu_waitnmi();
while(1){
ppu_waitnmi();
spr=0;
oam_clear();
frame++;
if(frame&8)
{
spr = oam_spr(120, 135, 0x66, 0x3, spr);
spr = oam_spr(120 + 8, 135, 0x68, 0x3, spr);
}
else
{
spr = oam_spr(120, 135, 0x6A, 0x3, spr);
spr = oam_spr(120 + 8, 135, 0x6C, 0x3, spr);
}
spr = oam_spr(0x60, 0xA4, 0xEA, 0x1, spr);
spr = oam_spr(0x70, 0xA4, 0xF0, 0x1, spr);
spr = oam_spr(0x78, 0xA4, 0xEA, 0x1, spr);
spr = oam_spr(0x80, 0xA4, 0xF2, 0x1, spr);
spr = oam_spr(0x88, 0xA4, 0xF8, 0x1, spr);
spr = oam_spr(0x90, 0xA4, 0xE4, 0x1, spr);
spr = oam_spr(0x98, 0xA4, 0xFA, 0x1, spr);
spr = oam_spr(0x60, 0xB4, 0xEA, 0x1, spr);
spr = oam_spr(0x70, 0xB4, 0xFC, 0x1, spr);
spr = oam_spr(0x78, 0xB4, 0xEA, 0x1, spr);
spr = oam_spr(0x80, 0xB4, 0xFA, 0x1, spr);
spr = oam_spr(0x88, 0xB4, 0xFE, 0x1, spr);
spr = oam_spr(0x60, 0xC4, 0xF0, 0x1, spr);
spr = oam_spr(0x70, 0xC4, 0xE0, 0x1, spr);
spr = oam_spr(0x78, 0xC4, 0x04, 0x1, spr);
spr = oam_spr(0x80, 0xC4, 0xF2, 0x1, spr);
spr = oam_spr(0x88, 0xC4, 0xE0, 0x1, spr);
spr = oam_spr(0x90, 0xC4, 0xF0, 0x1, spr);
spr = oam_spr(0x98, 0xC4, 0xE4, 0x1, spr);
spr = oam_spr(0xA0, 0xC4, 0x18, 0x1, spr);
spr = oam_spr(0x60, 0xD4, 0xE6, 0x1, spr);
spr = oam_spr(0x70, 0xD4, 0x04, 0x1, spr);
spr = oam_spr(0x78, 0xD4, 0xF2, 0x1, spr);
spr = oam_spr(0x80, 0xD4, 0xF8, 0x1, spr);
spr = oam_spr(0x88, 0xD4, 0xE6, 0x1, spr);
spr = oam_spr(0x90, 0xD4, 0xFA, 0x1, spr);
if((pad_trigger(0)|pad_trigger(1))&(PAD_A|PAD_B|PAD_START))
{
break;
}
}
spr=0;
oam_clear();
pal_all(paused_palette);
ppu_waitnmi();
ppu_off();
unrle_vram(bg_top_left, NAMETABLE_A);
ppu_on_all();
ppu_waitnmi();
difficulty = 0;
next_level = 1;
while(1){
ppu_waitnmi();
spr=0;
oam_clear();
if(next_level)
{
// Next level SFX
sfx_play(3, 2);
reset();
spr = 0;
oam_clear();
pal_all(paused_palette);
spr = oam_spr(100, 114, 0xF4, 0x1, spr);
spr = oam_spr(108, 114, 0xEA, 0x1, spr);
spr = oam_spr(116, 114, 0xF6, 0x1, spr);
spr = oam_spr(124, 114, 0xEA, 0x1, spr);
spr = oam_spr(132, 114, 0xF4, 0x1, spr);
if(difficulty<10)
{
spr = oam_spr(148, 114, 0x04+(difficulty<<1), 0x1, spr);
}
else
{
spr = oam_spr(148, 114, 0x05+(difficulty/10), 0x1, spr);
spr = oam_spr(156, 114, 0x04+(difficulty%10), 0x1, spr);
}
spr = 0;
frame = 0;
while(1)
{
ppu_waitnmi();
frame++;
if((frame > 100) && (frame == 255 || ((pad_trigger(0)|pad_trigger(1))&(PAD_A|PAD_B|PAD_START))))
{
spr++;
break;
}
}
pal_all(palette);
spr = 0;
oam_clear();
}
if(player_hp[0] == 0 || player_hp[1] == 0)
{
// Game Over SFX
sfx_play(4, 2);
difficulty = 0;
next_level = 0;
reset();
spr = 0;
oam_clear();
pal_all(paused_palette);
spr = oam_spr(92, 114, 0xEE, 0x1, spr);
spr = oam_spr(100, 114, 0xE4, 0x1, spr);
spr = oam_spr(108, 114, 0xF0, 0x1, spr);
spr = oam_spr(116, 114, 0xEA, 0x1, spr);
spr = oam_spr(132, 114, 0x04, 0x1, spr);
spr = oam_spr(140, 114, 0xF6, 0x1, spr);
spr = oam_spr(148, 114, 0xEA, 0x1, spr);
spr = oam_spr(156, 114, 0xF2, 0x1, spr);
spr = 0;
frame = 0;
while(1)
{
ppu_waitnmi();
frame++;
if(frame == 255)
{
spr++;
}
if((spr == 4) || (spr >= 1 && ((pad_trigger(0)|pad_trigger(1))&(PAD_A|PAD_B|PAD_START))))
{
break;
}
}
pal_all(palette);
spr = 0;
oam_clear();
break;
}
temp1 = pad_trigger(0) | pad_trigger(1);
if(temp1 & PAD_START)
{
spr = 0;
oam_clear();
pal_all(paused_palette);
spr = oam_spr(104, 114, 0xE2, 0x1, spr);
spr = oam_spr(112, 114, 0xE4, 0x1, spr);
spr = oam_spr(120, 114, 0xE6, 0x1, spr);
spr = oam_spr(128, 114, 0xE8, 0x1, spr);
spr = oam_spr(136, 114, 0xEA, 0x1, spr);
spr = oam_spr(144, 114, 0xEC, 0x1, spr);
while(!(pad_trigger(0) & PAD_START))
{
ppu_waitnmi();
}
pal_all(palette);
spr = 0;
oam_clear();
}
int_temp0 = 124;
int_temp0 <<= 1;
int_temp0 -= scr_x;
if(int_temp0 <= 255)
{
temp0 = int_temp0;
int_temp0 = 116;
int_temp0 <<= 1;
int_temp0 -= scr_y;
if(int_temp0 <= 255)
{
temp1 = int_temp0;
if(frame&8)
{
spr = oam_spr(temp0, temp1 - 1, 0x66, 0x3, spr);
spr = oam_spr(temp0 + 8, temp1 - 1, 0x68, 0x3, spr);
}
else
{
spr = oam_spr(temp0, temp1 - 1, 0x6A, 0x3, spr);
spr = oam_spr(temp0 + 8, temp1 -1, 0x6C, 0x3, spr);
}
}
}
tick_players();
tick_enemies();
temp0 = 0;
if(to_scroll_x){
if(to_scroll_x_neg){
scr_x -= to_scroll_x;
}else{
scr_x += to_scroll_x;
}
}
if(to_scroll_y){
if(to_scroll_y_neg){
scr_y -= to_scroll_y;
}else{
scr_y += to_scroll_y;
}
}
scroll(scr_x, scr_y);
++frame;
}
}
}