mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-04 20:05:57 +00:00
178 lines
2.7 KiB
Plaintext
178 lines
2.7 KiB
Plaintext
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//#resource "vcs-ca65.h"
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import "vcslib.ecs"
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component Bitmap
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bitmapdata: array of 0..255 baseoffset 31
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height: 0..255
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end
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// TODO: remove?
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component HasBitmap
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end
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component Colormap
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colormapdata: array of 0..255 baseoffset 31
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end
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component HasColormap
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colormap: [Colormap]
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end
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component Sprite
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bitmap: [Bitmap]
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plyrflags: 0..63
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end
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component HasXpos
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xpos: 0..255
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end
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component HasYpos
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ypos: 0..255
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end
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component Missile
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index: 2..3
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end
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component SpriteSlot
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sprite: [Sprite] // TODO: HasBitmap?
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end
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system JoyFaceDirection
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on joyleft do with [Sprite]
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---
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lda {{<plyrflags}}
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ora #$08
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sta {{<plyrflags}}
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---
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on joyright do with [Sprite]
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---
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lda {{<plyrflags}}
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and #$f7
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sta {{<plyrflags}}
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---
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end
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system MoveJoyX
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on joyleft do with [HasXpos]
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---
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lda {{<xpos}}
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sec
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sbc #1
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bcc @nomove
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sta {{<xpos}}
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@nomove:
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---
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on joyright do with [HasXpos]
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---
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lda {{<xpos}}
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clc
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adc #1
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cmp #150
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bcs @nomove
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sta {{<xpos}}
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@nomove:
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---
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end
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system MoveJoyY
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on joyup do with [HasYpos]
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---
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lda {{<ypos}}
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sec
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sbc #1
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bcc @nomove
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sta {{<ypos}}
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@nomove:
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---
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on joydown do with [HasYpos]
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---
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lda {{<ypos}}
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clc
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adc #1
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cmp #220
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bcs @nomove
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sta {{<ypos}}
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@nomove:
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---
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end
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system SetXPos
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on preframe do join [SpriteSlot] with [Sprite]
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limit 2
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---
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lda {{<xpos}}
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{{!SetHorizPos}}
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---
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on preframe do foreach [Missile,HasXpos]
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---
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lda {{<xpos}}
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ldy {{<index}}
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{{!SetHorizPos}}
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---
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on prekernel do once
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---
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sta WSYNC
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sta HMOVE
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SLEEPR 24
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sta HMCLR
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---
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end
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system SpriteShuffler
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locals 2
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on postframe do select [SpriteSlot]
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---
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; load two sprite slots at left side of array
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lda {{<SpriteSlot:sprite}}
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sta {{$0}}
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lda {{<SpriteSlot:sprite}}+1
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sta {{$1}}
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; move two slots to the left
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ldx #0
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@loop:
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lda {{<SpriteSlot:sprite}}+2,x
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sta {{<SpriteSlot:sprite}},x
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inx
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cpx #{{%ecount}}-2
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bne @loop
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; store two sprite slots at right side of array
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lda {{$0}}
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sta {{<SpriteSlot:sprite}}+{{%ecount}}-2
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lda {{$1}}
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sta {{<SpriteSlot:sprite}}+{{%ecount}}-1
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---
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end
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system SpriteHider
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locals 1
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on postframe do select [SpriteSlot]
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---
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lda #{{%efullcount}}-1
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sta {{$0}}
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---
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on postframe do
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join [SpriteSlot]
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with [Sprite,HasYpos]
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limit 2
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---
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lda {{<ypos}}
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cmp #192
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bcc @skip
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; swap this sprite slot with slot at end of array
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lda {{<SpriteSlot:sprite}},y
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pha
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ldx {{$0}} ; clobbers X, but no longer used
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lda {{<SpriteSlot:sprite}},x
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sta {{<SpriteSlot:sprite}},y
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pla
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sta {{<SpriteSlot:sprite}},x
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dec {{$0}}
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@skip:
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---
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end
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