mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-18 18:07:35 +00:00
195 lines
4.2 KiB
C
195 lines
4.2 KiB
C
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <cv.h>
|
|
#include <cvu.h>
|
|
|
|
#define SPRITE_PATTERNS ((const cv_vmemp)0x3800)
|
|
#define SPRITES ((const cv_vmemp)0x3c00)
|
|
|
|
typedef unsigned char byte;
|
|
typedef signed char sbyte;
|
|
typedef unsigned short word;
|
|
|
|
uintptr_t __at(0x6a) font_bitmap_a;
|
|
uintptr_t __at(0x6c) font_bitmap_0;
|
|
|
|
volatile bool vint;
|
|
volatile uint_fast8_t vint_counter;
|
|
|
|
void vint_handler(void)
|
|
{
|
|
vint = true;
|
|
vint_counter++;
|
|
}
|
|
|
|
#define NUM_SPRITE_PATTERNS 5
|
|
|
|
const byte sprite_table[NUM_SPRITE_PATTERNS][16*2] = {
|
|
/*{w:16,h:16,remap:[4,0,1,2,3,5,6,7,8,9],brev:1,count:4}*/
|
|
{ // first plane
|
|
0x00, 0x00, 0x00, 0x02, 0x01, 0x06, 0x01, 0x07,
|
|
0x1F, 0x7F, 0xFF, 0xEF, 0xF3, 0x7C, 0x3E, 0x2A,
|
|
0x00, 0x00, 0x80, 0x80, 0x70, 0xF8, 0xEC, 0xFE,
|
|
0xC0, 0xFC, 0xFE, 0xEF, 0xDE, 0xDC, 0x3C, 0x2A,
|
|
},{
|
|
0x02, 0x01, 0x06, 0x02, 0x19, 0x07, 0x0F, 0x1F,
|
|
0x3F, 0x7F, 0x77, 0x73, 0x30, 0x38, 0x3E, 0x2A,
|
|
0x38, 0x6C, 0xFE, 0xFE, 0x80, 0xEF, 0xF0, 0xFC,
|
|
0xC0, 0xFC, 0xFE, 0xCE, 0x1C, 0x18, 0x3C, 0x2A,
|
|
},{
|
|
0x04, 0xC5, 0xA2, 0x51, 0x2A, 0x17, 0x0E, 0x1B,
|
|
0x64, 0x89, 0x90, 0x61, 0x00, 0x01, 0x00, 0x00,
|
|
0x20, 0xA3, 0x45, 0x8A, 0x54, 0xF8, 0x60, 0xD8,
|
|
0xA6, 0x11, 0x89, 0x06, 0x80, 0x00, 0x80, 0x00,
|
|
},{
|
|
0x04, 0x05, 0x02, 0xE1, 0xDA, 0x3F, 0x06, 0x7B,
|
|
0x8E, 0x91, 0x60, 0x01, 0x00, 0x01, 0x00, 0x00,
|
|
0x20, 0xA0, 0x40, 0x87, 0x5B, 0xFC, 0x70, 0xEE,
|
|
0xF1, 0x09, 0x86, 0x00, 0x80, 0x00, 0x80, 0x00,
|
|
}
|
|
};
|
|
|
|
///
|
|
|
|
const unsigned char reverse_lookup[16] = {
|
|
0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe, 0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };
|
|
|
|
byte reverse_bits(byte n) {
|
|
return (reverse_lookup[n&0b1111] << 4) | reverse_lookup[n>>4];
|
|
}
|
|
|
|
void flip_sprite_patterns(word dest, const byte* patterns, word len) {
|
|
word i;
|
|
for (i=0; i<len; i++) {
|
|
cvu_voutb(reverse_bits(*patterns++), dest++ ^ 16); // swap left/right chars
|
|
}
|
|
}
|
|
|
|
#define BGCOL CV_COLOR_BLUE
|
|
|
|
void setup_32_column_font() {
|
|
cvu_vmemset(0, 0, 0x4000); // clear video memory
|
|
|
|
cv_set_screen_mode(CV_SCREENMODE_STANDARD);
|
|
|
|
cvu_memtovmemcpy(SPRITE_PATTERNS, sprite_table, sizeof(sprite_table));
|
|
flip_sprite_patterns(SPRITE_PATTERNS + 512, (const byte*)sprite_table, sizeof(sprite_table));
|
|
cv_set_sprite_pattern_table(SPRITE_PATTERNS);
|
|
cv_set_sprite_attribute_table(SPRITES);
|
|
cv_set_sprite_big(true);
|
|
cvu_vmemset(SPRITES, 0xfc, 4*32); // to prevent spurious collisions
|
|
}
|
|
|
|
void wait_vsync() {
|
|
vint = false;
|
|
while (!vint) ;
|
|
}
|
|
|
|
void delay(byte i) {
|
|
while (i--) {
|
|
wait_vsync();
|
|
}
|
|
}
|
|
|
|
#define Y_CEILING 32
|
|
#define Y_FLOOR 160
|
|
#define JUMP_SPEED 4
|
|
|
|
struct cvu_sprite player;
|
|
sbyte player_jump;
|
|
byte player_dir;
|
|
|
|
struct cvu_sprite bug;
|
|
byte bug_dir;
|
|
|
|
void draw_sprites() {
|
|
if (player_jump)
|
|
player.name = 4;
|
|
else
|
|
player.name = 0;
|
|
if (!player_dir) player.name += 64;
|
|
cvu_set_sprite(SPRITES, 0, &player);
|
|
|
|
bug.name = (bug.x & 1) ? 8 : 12;
|
|
cvu_set_sprite(SPRITES, 1, &bug);
|
|
}
|
|
|
|
void move_player() {
|
|
struct cv_controller_state ctrl;
|
|
cv_get_controller_state(&ctrl, 0);
|
|
if (ctrl.joystick & CV_LEFT) {
|
|
player.x--;
|
|
player_dir = 0;
|
|
}
|
|
if (ctrl.joystick & CV_RIGHT) {
|
|
player.x++;
|
|
player_dir = 1;
|
|
}
|
|
if ((ctrl.joystick & CV_UP) && !player_jump) {
|
|
player_jump = -JUMP_SPEED;
|
|
}
|
|
// are we jumping?
|
|
if (player_jump) {
|
|
player.y += player_jump;
|
|
// when we hit the top of jump, bounce down
|
|
if (player.y <= Y_CEILING)
|
|
player_jump = JUMP_SPEED;
|
|
// stop when we hit the ground
|
|
if (player.y >= Y_FLOOR)
|
|
player_jump = 0;
|
|
}
|
|
}
|
|
|
|
void move_bug() {
|
|
bug.x += bug_dir;
|
|
}
|
|
|
|
void place_new_bug() {
|
|
bug.y = (rand() & 0x3f) + Y_CEILING;
|
|
if (rand() & 1) {
|
|
bug.x = 0;
|
|
bug_dir = 1;
|
|
} else {
|
|
bug.x = 255;
|
|
bug_dir = -1;
|
|
}
|
|
}
|
|
|
|
void check_collision() {
|
|
if (cv_get_sprite_collission()) {
|
|
place_new_bug();
|
|
player_jump = 2; // settle back down
|
|
}
|
|
}
|
|
|
|
void play_scene() {
|
|
while (1) {
|
|
wait_vsync();
|
|
draw_sprites();
|
|
move_player();
|
|
move_bug();
|
|
check_collision();
|
|
}
|
|
}
|
|
|
|
void init_sprites() {
|
|
player.x = 128;
|
|
player.y = Y_FLOOR;
|
|
player.tag = CV_COLOR_GREEN;
|
|
player_jump = 0;
|
|
player_dir = 0;
|
|
|
|
bug.tag = CV_COLOR_BLUE;
|
|
place_new_bug();
|
|
}
|
|
|
|
void main() {
|
|
setup_32_column_font();
|
|
cv_set_screen_active(true);
|
|
cv_set_vint_handler(&vint_handler);
|
|
|
|
init_sprites();
|
|
play_scene();
|
|
}
|