mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-16 20:06:36 +00:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
|
|
/*
|
|
On the NES, you can't write to video RAM while the PPU
|
|
is active, so you have to do it during the vertical blank.
|
|
We have a module (vrambuf) which fills up a buffer with video
|
|
data, then NESLib writes it to VRAM during the NMI interrupt.
|
|
*/
|
|
|
|
#include "neslib.h"
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
// VRAM buffer module
|
|
#include "vrambuf.h"
|
|
//#link "vrambuf.c"
|
|
|
|
// link the pattern table into CHR ROM
|
|
//#link "chr_generic.s"
|
|
|
|
// function to scroll window up and down until end
|
|
void scroll_demo() {
|
|
int x = 0; // x scroll position
|
|
int y = 0; // y scroll position
|
|
int dy = 1; // y scroll direction
|
|
// 32-character array for string-building
|
|
char str[32];
|
|
// clear string array
|
|
memset(str, 0, sizeof(str));
|
|
// infinite loop
|
|
while (1) {
|
|
// write message to string array
|
|
sprintf(str, "%6x %6d", y, y);
|
|
// write string array into VRAM buffer
|
|
// if buffer is full this will wait for next frame
|
|
vrambuf_put(NTADR_A(2,y%30), str, 32);
|
|
// update y variable
|
|
y += dy;
|
|
// change direction when hitting either edge of scroll area
|
|
if (y >= 479) dy = -1;
|
|
if (y == 0) dy = 1;
|
|
// set scroll (shadow) registers
|
|
scroll(x, y);
|
|
}
|
|
}
|
|
|
|
// main function, run after console reset
|
|
void main(void) {
|
|
// set palette colors
|
|
pal_col(0,0x02); // set screen to dark blue
|
|
pal_col(1,0x14); // pink
|
|
pal_col(2,0x20); // grey
|
|
pal_col(3,0x30); // white
|
|
|
|
// clear vram buffer
|
|
vrambuf_clear();
|
|
|
|
// set NMI handler
|
|
set_vram_update(updbuf);
|
|
|
|
// enable PPU rendering (turn on screen)
|
|
ppu_on_all();
|
|
|
|
// scroll window back and forth
|
|
scroll_demo();
|
|
}
|