8bitworkshop/presets/nes-conio/ex1.asm

153 lines
2.7 KiB
NASM

;;;;; CONSTANTS
PPU_CTRL equ $2000
PPU_MASK equ $2001
PPU_STATUS equ $2002
PPU_OAM_ADDR equ $2003
PPU_OAM_DATA equ $2004
PPU_SCROLL equ $2005
PPU_ADDR equ $2006
PPU_DATA equ $2007
PPU_OAM_DMA equ $4014
PPU_FRAMECNT equ $4017
DMC_FREQ equ $4010
CTRL_PORT1 equ $4016
CTRL_PORT2 equ $4017
;;;;; ZERO-PAGE VARIABLES
seg.u ZPVars
org $0
ScrollPos byte ; used during NMI
;;;;; CARTRIDGE FILE HEADER
processor 6502
seg Header
org $7FF0
NES_MAPPER equ 0 ;mapper number
NES_PRG_BANKS equ 2 ;number of 16K PRG banks, change to 2 for NROM256
NES_CHR_BANKS equ 1 ;number of 8K CHR banks (0 = RAM)
NES_MIRRORING equ 1 ;0 horizontal, 1 vertical, 8 four screen
.byte $4e,$45,$53,$1a ; header
.byte NES_PRG_BANKS
.byte NES_CHR_BANKS
.byte NES_MIRRORING|(NES_MAPPER<<4)
.byte NES_MAPPER&$f0
;;;;; CODE
seg Code
org $8000
start:
_exit:
sei
ldx #$ff
txs
inx ;X=0
stx PPU_MASK ;disable rendering
stx DMC_FREQ ;disable DMC (samples)
stx PPU_CTRL ;disable NMI (interrupts)
jsr WaitSync ;wait for VSYNC
jsr SetPalette ;set colors
jsr ClearVRAM ;clear VRAM
lda #0
sta PPU_ADDR
sta PPU_ADDR ;PPU addr = 0
sta PPU_SCROLL
sta PPU_SCROLL ;scroll = 0
lda #$90
sta PPU_CTRL ;enable NMI
lda #$1e
sta PPU_MASK ;enable rendering
.endless
jmp .endless ;endless loop
;;;;; SUBROUTINES
; set palette colors
SetPalette: subroutine
ldy #$0
lda #$3f
sta PPU_ADDR
sty PPU_ADDR
ldx #4
.loop:
lda Palette,y
sta PPU_DATA
iny
dex
bne .loop
rts
; clear video RAM
ClearVRAM: subroutine
txa
ldy #$20
sty PPU_ADDR
sta PPU_ADDR
ldy #$10
.loop:
sta PPU_DATA
adc #1
inx
bne .loop
dey
bne .loop
rts
; wait for VSYNC to start
WaitSync: subroutine
bit PPU_STATUS
.1:
bit PPU_STATUS
bpl .1
rts
;;;;; INTERRUPT HANDLERS
nmi:
irq:
; save registers
pha ; save A
; update scroll position
inc ScrollPos
lda ScrollPos
sta PPU_SCROLL
sta PPU_SCROLL
; reload registers
pla ; reload A
rti
;;;;; CONSTANT DATA
Palette:
hex 1f001020 ; black, gray, lt gray, white
TextString:
byte "HELLO WORLD!"
byte 0
;;;;; CPU VECTORS
org $fffa
.word nmi ;$fffa vblank nmi
.word start ;$fffc reset
.word irq ;$fffe irq / brk
;;;;; TILE SETS
REPEAT 64
hex 003c6666766e663c007e181818381818
hex 007e60300c06663c003c66061c06663c
hex 0006067f661e0e06003c6606067c607e
hex 003c66667c60663c00181818180c667e
hex 003c66663c66663c003c66063e66663c
hex 01010101010101010000000000000000
hex ff000000000000000000000000000000
hex 01020408102040800000000000000000
REPEND