mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-18 03:05:35 +00:00
198 lines
4.2 KiB
ArmAsm
198 lines
4.2 KiB
ArmAsm
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; need these in 1st file sdcc linker sees
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.area _HOME
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.area _INITIALIZER
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.area _DATA
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.area _INITIALIZED
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.area _BSEG
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.area _BSS
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.area _HEAP
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.area _CODE
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.include "astrocade.inc"
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.globl _main
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_main:
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LD SP,#0x4fce ; position stack below BIOS vars
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ld hl,#0x20d ; small font -> IX
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push hl
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pop ix
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SYSTEM INTPC
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DO SETOUT
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.db 89*2, 23, 0x00
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DONT EMUSIC
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DONT ACTINT
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DO COLSET
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.dw palette
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DO FILL
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.dw 0x4000
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.dw 95*40
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.db 0x00
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DO STRDIS
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.db 2
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.db 2
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.db (1<<2)
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.dw HelloString
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DO STRDIS
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.db 4
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.db 16
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.db (2<<2)|0x40
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.dw BigString
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DO STRDIS ; draw string
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.db 4 ; x
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.db 36 ; y
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.db (2<<2)|0x80 ; options
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.dw FourString
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DO CHRDIS ; draw char
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.db 109
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.db 24
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.db (3<<2)|0x20|0xc0 ; xor 8x8
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.db 0x3f
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DO STRDIS
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.db 4
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.db 80
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.db (1<<2)
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.dw NumString
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DO RECTAN
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.db 4
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.db 72
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.db 100
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.db 4
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.db 0xa5
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DO WRITR
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.db 50
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.db 80
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.db 0x00
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.dw PATERN
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DO WRITR
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.db 0
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.db 80
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.db 0x40 ;+expand
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.dw PATERN
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DO WRITR
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.db 140
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.db 70
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.db 0x00|0x08 ;+expand
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.dw BALL
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DO WRITR
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.db 0
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.db 70
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.db 0x40|0x08 ;flop+expand
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.dw BALL
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DO WRITR
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.db 67
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.db 80
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.db 0x08|1 ;expand
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.dw BALL
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DO MOVE
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.dw BCDNUM
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.dw 3
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.dw _BCDNUM
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DO BMUSIC
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.dw 0x4000
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.db 0b11111100
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.dw ANTHEM
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; exit interpreter
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EXIT
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.loop:
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SYSSUK DISNUM
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.db 80
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.db 80
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.db (2<<2) ;opts
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.db 6|0x40|0x80 ;ext
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.dw BCDNUM
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.waitinput:
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SYSSUK SENTRY
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.dw keymask
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or a
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jp z,.waitinput
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; draw result of SENTRY
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push bc
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ld e,#114
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ld d,#80
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ld c,#0x0c
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add a,#0x20
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SYSTEM CHRDIS
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pop bc
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ld a,b
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ld e,#114
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ld d,#70
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ld c,#0x0c
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add a,#0x20
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SYSTEM CHRDIS
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SYSSUK BCDADD
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.dw BCDNUM
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.db 3
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.dw BCDINC
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jp .loop
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HelloString:
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.ascii "HELLO WORLD! "
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.db 0xb1, 0xb2, 0xb3, 0xb4, 0xb5
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.db 0
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BigString:
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.ascii "BIG TEXT!"
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.db 0
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FourString:
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.ascii "4X4"
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.db 0
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NumString:
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.db 0xb0,0xb1,0xb2,0xb3,0xb4,0xb5,0xb6,0xb7,0xb8,0xb9
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.db 0
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palette:
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.db 0x77, 0xD4, 0x35, 0x01
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.db 0x07, 0xD4, 0x35, 0x01
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keymask:
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.db 0b111111
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.db 0b111111
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.db 0b111111
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.db 0b111111
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BCDNUM = 0x4ea0 ; RAM
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_BCDNUM:
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.db 0x97,0x34,0x12
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BCDINC:
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.db 0x01,0x00,0x00
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; Critter Pattern
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; Color 0 = White and Color 2 = Black
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;
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PATERN: .DB 0,0 ; (0,0) Position
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.DB 0x02,0x08 ; 2 byte, 8 line pattern size
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.DB 0x0A,0xA0 ; 0000101010100000 - . . 2 2 2 2 . .
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.DB 0x22,0x88 ; 0010001010001000 - . 2 . 2 2 . 2 .
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.DB 0xAA,0xAA ; 1010101010101010 - 2 2 2 2 2 2 2 2
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.DB 0x2A,0xA8 ; 0010101010101000 - . 2 2 2 2 2 2 .
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.DB 0x08,0x20 ; 0000100000100000 - . . 2 . . 2 . .
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.DB 0x20,0x08 ; 0010000000001000 - . 2 . . . . 2 .
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.DB 0x08,0x20 ; 0000100000100000 - . . 2 . . 2 . .
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.DB 0x00,0x00 ; 0000000000000000 - . . . . . . . .
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BALL: .db 0,0
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.db 1,6
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.db 0b01111010
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.db 0b11011101
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.db 0b10111101
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.db 0b10111101
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.db 0b11111101
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.db 0b01111010
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RINGING:
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.db 0x80,0x23,0xB0,0x80,0x00,0x3C,0x17,0x3C,0x11,0xE1,0x50,0x3C,0x17,0x3C,0x11,0xE1,0xA0,0xC3,0x5B,0x23,0x00
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ANTHEM:
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.db 0x80
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.db 0x20,0xB0,0xCC,0x0F,0x0C,0x7E,0x00,0x00
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.db 0x0C,0x7E,0x00,0x00,0x24,0x5E,0x7E,0x96
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.db 0x0C,0x54,0x64,0x7E,0x0E,0x4A,0x5E,0x7E
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.db 0x10,0x46,0x54,0x7E,0x48,0x3E,0x4A,0x5E
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.db 0x0E,0x5E,0x8D,0x70,0x10,0x54,0x8D,0x70
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.db 0x36,0x4A,0x5E,0x70,0x12,0x46,0x54,0x7E
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.db 0x24,0x54,0x64,0x7E,0x48,0x5E,0x96,0x7E
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CHEERS:
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.db 0xE0,0x80,0x18,0x90,0xFD,0xB0,0xFF,0x1F
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.db 0xA4
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CHEERLOOP:
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.db 0x1E,0x19,0x03,0x3C,0x50,0xC0
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.dw CHEERLOOP
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.db 0xE0,0xF0
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