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88 lines
2.2 KiB
Verilog
88 lines
2.2 KiB
Verilog
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`include "hvsync_generator.v"
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/*
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A bouncing ball using absolute coordinates.
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*/
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module ball_absolute_top(clk, reset, hsync, vsync, rgb);
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input clk;
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input reset;
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output hsync, vsync;
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output [2:0] rgb;
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wire display_on;
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wire [8:0] hpos;
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wire [8:0] vpos;
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reg [8:0] ball_hpos; // ball current X position
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reg [8:0] ball_vpos; // ball current Y position
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reg [8:0] ball_horiz_move = -2; // ball current X velocity
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reg [8:0] ball_vert_move = 2; // ball current Y velocity
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localparam ball_horiz_initial = 128; // ball initial X position
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localparam ball_vert_initial = 128; // ball initial Y position
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localparam BALL_SIZE = 4; // ball size (in pixels)
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// video sync generator
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hvsync_generator hvsync_gen(
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.clk(clk),
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.reset(reset),
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.hsync(hsync),
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.vsync(vsync),
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.display_on(display_on),
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.hpos(hpos),
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.vpos(vpos)
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);
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// update horizontal timer
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always @(posedge vsync or posedge reset)
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begin
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if (reset) begin
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// reset ball position to center
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ball_vpos <= ball_vert_initial;
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ball_hpos <= ball_horiz_initial;
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end else begin
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// add velocity vector to ball position
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ball_hpos <= ball_hpos + ball_horiz_move;
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ball_vpos <= ball_vpos + ball_vert_move;
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end
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end
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// vertical bounce
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always @(posedge ball_vert_collide)
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begin
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ball_vert_move <= -ball_vert_move;
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end
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// horizontal bounce
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always @(posedge ball_horiz_collide)
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begin
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ball_horiz_move <= -ball_horiz_move;
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end
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// offset of ball position from video beam
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wire [8:0] ball_hdiff = hpos - ball_hpos;
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wire [8:0] ball_vdiff = vpos - ball_vpos;
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// ball graphics output
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wire ball_hgfx = ball_hdiff < BALL_SIZE;
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wire ball_vgfx = ball_vdiff < BALL_SIZE;
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wire ball_gfx = ball_hgfx && ball_vgfx;
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// collide with vertical and horizontal boundaries
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// these are set when the ball touches a border
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wire ball_vert_collide = ball_vpos >= 240 - BALL_SIZE;
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wire ball_horiz_collide = ball_hpos >= 256 - BALL_SIZE;
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// combine signals to RGB output
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wire grid_gfx = (((hpos&7)==0) && ((vpos&7)==0));
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wire r = display_on && (ball_hgfx | ball_gfx);
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wire g = display_on && (grid_gfx | ball_gfx);
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wire b = display_on && (ball_vgfx | ball_gfx);
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assign rgb = {b,g,r};
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endmodule
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