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8bitworkshop/presets/nes/skeleton.cc65
2019-02-15 11:45:45 -05:00

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#include "neslib.h"
//#link "jroatch.c"
extern unsigned char jroatch_chr[0x1000];
#define TILESET jroatch_chr
void main(void)
{
//copy tileset to RAM
vram_adr(0x0);
vram_write((unsigned char*)TILESET, sizeof(TILESET));
pal_col(1,0x04);
pal_col(2,0x20);
pal_col(3,0x30);
vram_adr(NTADR_A(2,2));
vram_write("HELLO, WORLD!", 12);
ppu_on_all();//enable rendering
while(1);//do nothing, infinite loop
}