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8bitworkshop/gen/machine/arm32.js

178 lines
5.9 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ARM32Machine = void 0;
const ARM_1 = require("../common/cpu/ARM");
const devices_1 = require("../common/devices");
const emu_1 = require("../common/emu");
const util_1 = require("../common/util");
var GBA_KEYCODE_MAP = (0, emu_1.makeKeycodeMap)([
[emu_1.Keys.A, 0, 0x1],
[emu_1.Keys.B, 0, 0x2],
[emu_1.Keys.GP_A, 0, 0x1],
[emu_1.Keys.GP_B, 0, 0x2],
[emu_1.Keys.SELECT, 0, 0x4],
[emu_1.Keys.START, 0, 0x8],
[emu_1.Keys.RIGHT, 0, 0x10],
[emu_1.Keys.LEFT, 0, 0x20],
[emu_1.Keys.UP, 0, 0x40],
[emu_1.Keys.DOWN, 0, 0x80],
]);
const ROM_START = 0x0;
const ROM_SIZE = 0x80000;
const RAM_START = 0x2000000;
const RAM_SIZE = 0x80000;
const IO_START = 0x4000000;
const IO_SIZE = 0x100;
const MAX_SERIAL_CHARS = 1000000;
const CPU_FREQ = 4000000; // 4 MHz
class ARM32Machine extends devices_1.BasicScanlineMachine {
constructor() {
super();
this.cpuFrequency = CPU_FREQ; // MHz
this.canvasWidth = 160;
this.numTotalScanlines = 256;
this.numVisibleScanlines = 128;
this.cpuCyclesPerLine = Math.floor(CPU_FREQ / (256 * 60));
this.defaultROMSize = 512 * 1024;
this.sampleRate = 1;
this.cpu = new ARM_1.ARM32CPU();
this.ram = new Uint8Array(96 * 1024);
this.ram16 = new Uint16Array(this.ram.buffer);
this.vidbase = 0;
this.brightness = 255;
// TODO: 32-bit bus?
this.read = (0, emu_1.newAddressDecoder)([
[ROM_START, ROM_START + ROM_SIZE - 1, ROM_SIZE - 1, (a) => {
return this.rom ? this.rom[a] : 0;
}],
[RAM_START, RAM_START + RAM_SIZE - 1, RAM_SIZE - 1, (a) => {
return this.ram[a];
}],
[IO_START, IO_START + IO_SIZE - 1, IO_SIZE - 1, (a, v) => {
return this.readIO(a);
}],
[0, (1 << 31) - 1, 0, (a, v) => {
throw new emu_1.EmuHalt(`Address read out of bounds: 0x${(0, util_1.hex)(a)}`);
}]
]);
this.write = (0, emu_1.newAddressDecoder)([
[RAM_START, RAM_START + RAM_SIZE - 1, RAM_SIZE - 1, (a, v) => {
this.ram[a] = v;
}],
[IO_START, IO_START + IO_SIZE - 1, IO_SIZE - 1, (a, v) => {
this.writeIO(a, v);
}],
]);
this.connectCPUMemoryBus(this);
this.handler = (0, emu_1.newKeyboardHandler)(this.inputs, GBA_KEYCODE_MAP);
}
connectVideo(pixels) {
super.connectVideo(pixels);
this.pixels32 = pixels;
this.pixels8 = new Uint8Array(pixels.buffer);
}
connectSerialIO(serial) {
this.serial = serial;
}
reset() {
super.reset();
this.serialOut = [];
this.serialIn = [];
}
readIO(a) {
switch (a) {
case 0x0:
return this.inputs[0];
case 0x40:
return (this.serial.byteAvailable() ? 0x80 : 0) | (this.serial.clearToSend() ? 0x40 : 0);
case 0x44:
let evin = this.serialIn.shift();
if (evin != null) {
this.serialOut.push(evin);
return evin.value;
}
else
return 0;
default:
return 0;
}
}
writeIO(a, v) {
switch (a) {
case 0x0:
//this.brightness = v & 0xff;
break;
case 0x48:
if (this.serialOut.length < MAX_SERIAL_CHARS) {
this.serialOut.push({ op: 'write', value: v, nbits: 8 });
}
break;
}
}
startScanline() {
}
drawScanline() {
}
postFrame() {
var p32 = this.pixels32;
var vbase = (this.vidbase >> 1) & 0xfffff;
var mask = this.brightness << 24;
for (var i = 0; i < p32.length; i++) {
var col = this.ram16[i + vbase];
// rrrrrgggggbbbbb0 ->
// 000rrrrr000ggggg000bbbbb00011111111
p32[i] = mask | ((col & 31) << 3) | (((col >> 5) & 31) << 11) | (((col >> 10) & 31) << 19);
}
}
getDebugCategories() {
return ['CPU', 'Stack'];
}
getDebugInfo(category, state) {
switch (category) {
case 'CPU':
var s = '';
var c = state.c;
const EXEC_MODE = { 2: 'Thumb', 4: 'ARM' };
const REGNAMES = { 15: 'PC', 14: 'LR', 13: 'SP', 12: 'IP', 11: 'FP', 9: 'SB' };
for (var i = 0; i < 16; i++) {
s += (0, util_1.lpad)(REGNAMES[i] || '', 3) + (0, util_1.lpad)('r' + i, 5) + ' ' + (0, util_1.hex)(c.gprs[i], 8) + '\n';
}
s += 'Flags ';
s += c.cpsrN ? " N" : " -";
s += c.cpsrV ? " V" : " -";
s += c.cpsrF ? " F" : " -";
s += c.cpsrZ ? " Z" : " -";
s += c.cpsrC ? " C" : " -";
s += c.cpsrI ? " I" : " -";
s += '\n';
s += 'MODE ' + EXEC_MODE[c.instructionWidth] + ' ' + MODE_NAMES[c.mode] + '\n';
s += 'SPSR ' + (0, util_1.hex)(c.spsr, 8) + '\n';
s += 'cycl ' + c.cycles + '\n';
return s;
}
}
saveState() {
var state = super.saveState();
state.serial = {
sin: this.serialIn.slice(0),
sout: this.serialOut.slice(0)
};
return state;
}
loadState(state) {
super.loadState(state);
this.serialIn = state.serial.sin;
this.serialOut = state.serial.sout;
}
}
exports.ARM32Machine = ARM32Machine;
const MODE_NAMES = {
0x10: "USER",
0x11: "FIQ",
0x12: "IRQ",
0x13: "SUPERVISOR",
0x17: "ABORT",
0x1b: "UNDEFINED",
0x1f: "SYSTEM",
};
//# sourceMappingURL=arm32.js.map