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C02/vcs/include/vcslib.a02

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;C02 VCS Library - Assembly Language Subroutines
;addbcd(addend, &varble) - Add Number to BCD variable
;adcbcd(addend, &varble) - Add Number w/Carry to BCD variable
;Args: A = Number to Add
; X,Y = Pointer to Variable to Add To
;Sets: TEMP0,TEMP1 = Pointer to Color Table
;Affects: A,Y,C,N,Z
;Updates: Variable Pointed to by X,Y
;Returns: A = Result of Addition
ADDBCD: CLC ;Clear Carry - Regular Add
ADCBCD: STX TEMP0 ;Save Pointer to Variable
STY TEMP1
LDY #0
SED ;Set Decimal Mode
ADC (TEMP0),Y ;Add Accumulator to Variable
STA (TEMP0),Y ;Store Result in Variable
CLD ;Clear Decimal Mode
RTS ;Return
;posobj(hrzpos, object) - Position Object
;Args: A = Horizontal Position
; Y = Object (0=Player0, 1=Player1, 2=Missile0, 3=Missle1, 4=Ball)
;Affects: A,C,Z
POSOBJ: SEC
STA WSYNC ;Wait for Beginning of Scanline
POSOBL: SBC #15 ;2 2 - each time thru this loop takes 5 cycles, which is
BCS POSOBL ;2 4 - the same amount of time it takes to draw 15 pixels
EOR #7 ;2 6 - The EOR & ASL statements convert the remainder
ASL ;2 8 - of position/15 to the value needed to fine tune
ASL ;2 10 - the X position
ASL ;2 12
ASL ;2 14
STA.WY HMP0,Y ;5 19 - store fine tuning of X
STA RESP0,Y ;4 23 - set coarse X position of object
RTS ;6 29