mirror of
https://github.com/RevCurtisP/C02.git
synced 2024-11-18 21:07:28 +00:00
74 lines
3.5 KiB
Plaintext
74 lines
3.5 KiB
Plaintext
|
Joystick Functions for C02 Programs
|
||
|
|
||
|
This module contains constants and a function for reading paddles and
|
||
|
analog joysticks. It can also be used with devices that emulate paddles,
|
||
|
such as the Koala Pad and some mice.
|
||
|
|
||
|
The constants and assembly code vary by system, so when invoking the
|
||
|
cross-compilers, the command line option -s must be used to ensure that
|
||
|
the correct header files are included.
|
||
|
|
||
|
At the beginning of the program use the directives
|
||
|
|
||
|
#include <paddle.h02>
|
||
|
|
||
|
The following constants are defined:
|
||
|
|
||
|
#PADDLS Maximum number of joysticks supported by system.
|
||
|
|
||
|
#BUTTNS Maximum number of paddle buttons supported by system.
|
||
|
|
||
|
For systems with no paddle support, both of these
|
||
|
will be 0
|
||
|
|
||
|
The following functions are defined:
|
||
|
|
||
|
p = paddle(n); Returns the current state of paddle n, the first
|
||
|
paddle having the number 0.
|
||
|
|
||
|
If n is greater than or equal to #PADDLS then 0
|
||
|
will be returned. Otherwise, a byte between 0 and
|
||
|
$FF representing the current paddle position will
|
||
|
be returned.
|
||
|
|
||
|
b = button(n); Returns the current state of button n, the first
|
||
|
paddle having the number 0. This number may or may
|
||
|
not correspond to a particular paddle number.
|
||
|
|
||
|
If n is greater than or equal to #BUTTNS then 0
|
||
|
will be returned. Otherwise, the number 255 (TRUE)
|
||
|
will be returned if the button is depressed, while
|
||
|
the number 0 (FALSE) will be returned if it is not.
|
||
|
|
||
|
System Specific Notes:
|
||
|
|
||
|
Atari Style Paddles These are used on Atari and Commodore 8-bit systems.
|
||
|
The paddles are grouped in pairs. Therefore, the
|
||
|
paddles in the first controller port will be
|
||
|
numbered 0 and 1, the paddles in the second port
|
||
|
will be numbered 2 and 3, and so on. The button
|
||
|
numbers directly correspond with the paddle numbers.
|
||
|
|
||
|
When using a Koala Pad, mouse in paddle emulation
|
||
|
mode, or similar device, two calls to the paddle()
|
||
|
and/or button() functions must be made. Using the
|
||
|
even paddle number (0 or 2) returns the horizontal
|
||
|
value, while the odd paddle number (1 or 3) returns
|
||
|
the vertical value. Likewise, using the even button
|
||
|
number reads the left button, while the odd button
|
||
|
reads the right button.
|
||
|
|
||
|
Apple II When using paddle controllers, the first paddle
|
||
|
and its button are both numbered 0 while the second
|
||
|
paddle and its button are both numbered 1.
|
||
|
|
||
|
When using joystick controllers, the first joystick's
|
||
|
horizontal and vertical positions are read using
|
||
|
paddle(0) and paddle(1) respectively, and its button
|
||
|
is read using button(0), while the second joystick's
|
||
|
horizontal and vertical positions are read using
|
||
|
paddle(2) and paddle(3) respectively, and its button
|
||
|
is read using button(1)
|
||
|
|
||
|
Note: This library has no external dependencies.
|