mirror of
https://github.com/RevCurtisP/C02.git
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56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
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/* VCS Definitions Header */
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//Boolean True and False
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#define TRUE = $FF
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#define FALSE = $0
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//Set/Clear Various Registers
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//ENAM0, ENAM1, ENABL - Enable/Disable Missiles, Ball
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//REFP0, REFP01 - Enable/Disable Player Reflection
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//RESPMO, RESPM1 - Disable/Enable Missiles
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//VDELP0, VDELP1, VDELBL - Delay Players, Ball
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#define CLEAR = 0
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#define SET = $0B
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//VBLANK Latches
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#define TRGL = $40 //Enable Joystick Trigger Latch
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#define DPDL = $80 //Dump Paddle Potentiometers
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//NUSIZ0 and NUSIZ1 Missile Bit Masks
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#define MS1CLK = 0 //1 Clock Wide Missile
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#define MS2CLK = 1 //2 Clock Wide Missile
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#define MS4CLK = 2 //4 Clock Wide Missile
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#define MS8CLK = 3 //8 Clock Wide Missile
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//NUSIZ0 and NUSIZ1 Player Bit Masks
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#define PL1SNG = 0 //Single Sized Player
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#define PL1DBL = 5 //Double Sized Player
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#define PL1QUD = 7 //Quadruple Sized Player
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#define PL2CLS = 1 //Two Close Copies of Player
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#define PL2MED = 2 //Two Medium Copies of Player
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#define PL2WID = 4 //Two Wide Copies of Player
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#define PL3CLS = 3 //Three Close Copies of Player
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#define PL3MED = 6 //Three Medium Copies of Player
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//AUDC0 and AUDC1 Audio Control Registers
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#define D02PUR = $04 //Divide by 2, Pure Tone
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#define D06PUR = $0C //Divide by 6, Pure Tone
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#define D32PUR = $06 //Divide by 31, Pure Tone
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#define D93PUR = $0E //Divide by 93, Pure Tone
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#define D00PL4 = $01 //No Divide, 4 Bit Polynomial
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#define D00PL5 = $09 //No Divide, 5 Bit Polynomial
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#define D00PL9 = $08 //No Divide, 9 Bit Polynomial
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#define D15PL4 = $02 //Divide by 15 -> 4 Bit Polynomial
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#define PL5PL4 = $03 //5 Bit Polynomial -> 4 Bit Polynomial
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#define PL5D06 = $0F //5 Bit Polynomial -> Divide by 6
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#define PL4502 = $07 //6 Bit Polynomial -> Divide by 2
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//SWCHB Console Switch Bit Masks
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#define P1DIFF = $80 //Player 1 Difficulty
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#define P0DIFF = $40 //Player 0 Difficulty
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#define CLRBW = $08 //Color/Black & White
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#define SELECT = $02 //Game Select
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#define RESET = $01 //Game Reset
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