;run6502 program initialization code for c02 programs ;System Specific ASCII Key Mappings DELKEY EQU $08 ;Delete/Backspace Key (Backspace) ESCKEY EQU $18 ;Escape/Stop Key (Control-X) RTNKEY EQU $0A ;Return/Enter Key (Line Feed) ;Zero Page Locations SRCPTR EQU $30 ;Source String Pointer (stdio.a02) SRCLO EQU $30 SRCHI EQU $31 DSTPTR EQU $32 ;Destination String Pointer (string.a02) DSTLO EQU $32 DSTHI EQU $33 BFRPTR EQU $34 ;Work Buffer Pointer BFRLO EQU $34 BFRHI EQU $35 BLKPTR EQU $36 ;Block Segment Pointer (block.a02) BLKLO EQU $36 BLKHI EQU $37 STKLO EQU $38 ;Stack Pointer (stack.a02) STKHI EQU $39 RDSEED EQU $3E ;Pseudo-RANDOM Seed RANDOM EQU $3F ;Pseudo-RANDOM Number Storage TEMP0 EQU $40 ;Temporary Storage TEMP1 EQU $41 TEMP2 EQU $42 TEMP3 EQU $43 BLKSLO EQU $46 ;Block Start Address BLKSHI EQU $47 BLKELO EQU $48 ;Block End Address BLKEHI EQU $49 BLKLEN EQU $4A ;Block Segment Length STKSLO EQU $4C ;Stack Start Address STKSHI EQU $4D STKELO EQU $4E ;Stack End Address STKEHI EQU $4F ;Memory Mapped I/O _KBHIT EQU $FFF0 ;Is a Key Pressed _GETCH EQU $FFF1 ;Read Keyboard (Blocking) ORG $0200 ;START at RAM midpoint START: JMP MAIN ;Execute Program ;Read Character from Console GETKEY EQU $FFE0 ;Emulator CHRIN Routine ;Poll Character from Keyboard POLKEY: BRK ;Exit Emulator ;Wait for Character from Console GETCHR: JSR GETKEY ;Read Character from STDIN CMP #$FF ;If EOF BNE GETCHX LDA #ESCKEY ; Set to Escape Character GETCHX: ORA 0 ;Set Zero Flag RTS ;Delete Previous Character DELCHR: LDA #$08 ;Load Backspace into Accumulator JSR PUTCHR ; and Print it LDA #$20 ;Load Space into Accumulater JSR PUTCHR ; and Print it LDA #$08 ;Load Backspace into Accumulator JMP PUTCHR ; and Print it ;Advance Character to Next line NEWLIN: LDA #RTNKEY ;Load Line Feed into Accumulater JMP PUTCHR ; and Print it ;Print Character to Console PUTCHR EQU $FFE3 ;Emulator CHROUT Routine EXIT EQU $FFEC ;Emulator SHUTDN Routine INCLUDE "../include/prbyte.a02" ;PRBYTE and PRHEX routines INCLUDE "../include/putstr.a02" ;PUTSTR routine