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C02/vcs/include/vcshead.h02

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//vcshead.h02 - C02 Header file for Atari 2600
//TIA Registers - Write
char VSYNC; //Vertical Sync
char VBLANK; //Vertical Blank
char WSYNC; //Wait for Horizontal Blank
char RSYNC; //Reset Horizontal Sync Counter
char NUSIZ0; //Number-Size Player/Missile 0
char NUSIZ1; //Number-Size Player/Missile 1
char COLUP0; //Color-Luminance Player 0
char COLUP1; //Color-Luminance Player 1
char COLUPF; //Color-Luminance Playfield
char COLUBK; //Color-Luminance Background
char CTRLPF; //Control Playfield, Ball, Collisions
char REFP0; //Reflection Player 0
char REFP1; //Reflection Player 1
char PF0; //Playfield Register Byte 0
char PF1; //Playfield Register Byte 1
char PF2; //Playfield Register Byte 2
char RESP0; //Reset Player 0
char RESP1; //Reset Player 1
char RESM0; //Reset Missle 0
char RESM1; //Reset Missle 1
char RESBL; //Reset Ball
char AUDC0; //Audio Control 0
char AUDC1; //Audio Control 1
char AUDF0; //Audio Frequency 0
char AUDF1; //Audio Frequency 1
char AUDV0; //Audio Volume 0
char AUDV1; //Audio Volume 1
char GRP0; //Graphics Register Player 0
char GRP1; //Graphics Register Player 1
char ENAM0; //0000 00x0 Graphics Enable Missle 0
char ENAM1; //0000 00x0 Graphics Enable Missle 1
char ENABL; //0000 00x0 Graphics Enable Ball
char HMP0; //Horizontal Motion Player 0
char HMP1; //Horizontal Motion Player 1
char HMM0; //Horizontal Motion Missle 0
char HMM1; //Horizontal Motion Missle 1
char HMBL; //Horizontal Motion Ball
char VDELP0; //0000 000x Vertical Delay Player 0
char VDELP1; //0000 000x Vertical Delay Player 1
char VDELBL; //0000 000x Vertical Delay Ball
char RESMP0; //0000 00x0 Reset Missle 0 to Player 0
char RESMP1; //0000 00x0 Reset Missle 1 to Player 1
char HMOVE; //Apply Horizontal Motion
char HMCLR; //Clear Horizontal Move Registers
char CXCLR; //Clear Collision Latches
//TIA Registers - Read bit 7 bit 6
char CXM0P; //Read Collision M0-P1 M0-P0
char CXM1P; // M1-P0 M1-P1
char CXP0FB; // P0-PF P0-BL
char CXP1FB; // P1-PF P1-BL
char CXM0FB; // M0-PF M0-BL
char CXM1FB; // M1-PF M1-BL
char CXBLPF; // BL-PF
char CXPPMM; // P0-P1 M0-M1
char INPT0; //Read Pot Port 0
char INPT1; //Read Pot Port 1
char INPT2; //Read Pot Port 2
char INPT3; //Read Pot Port 3
char INPT4; //Read Input (Trigger) 0
char INPT5; //Read Input (Trigger) 1
//RIOT Registers
char SWCHA; //Port A data register for joysticks:
//Bits 4-7 for Player 1. Bits 0-3 for Player 2.
char SWACNT; //Port A data direction register (DDR)
char SWCHB; //Port B data (console switches)
char SWBCNT; //Port B DDR
char INTIM; //Timer output
char TIM1T; //set 1 clock interval
char TIM8T; //set 8 clock interval
char TIM64T; //set 64 clock interval
char T1024T; //set 1024 clock interval
#pragma zeropage $80 //Zero Page RAM Base Address