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51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
/* Atari VCS Color Bars Program */
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#pragma origin $F800 //4k Cartridge
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#include <vcshead.h02> //TIA and RIOT Registers
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#include <vcsstub.h02> //Initialize VCS
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#include <vcslib.h02> //VCS Library Routines
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#include <score2.h02> //Two Player Score Kernel
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#include <k2line.h02> //Two Line Game Kernel
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//Color Table
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char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
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//Human Shaped Player Graphics
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char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
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%01011010, %00111100, %00000000, %00011000, %00011000};
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/* Setup Code */
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void setup() {
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setclr(&colors); //Set Color Table
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scrprp(); //Prepare Score for Display
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scnlns = 96; //Set Number of Scanlines
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setpl0(10, &human);
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setpl1(10, &human);
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//VDELP0 = 1;
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}
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/* Vertical Blank Code */
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void vrtblk() {
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posobj(0,0); //Set Player 0 X Position
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prppl0(190); //Set Player 0 Y Position
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posobj(8,1); //Set Player 0 X Position
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prppl1(190); //Set Player 1 Y Position
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prpdsp(); //Prepare Display
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}
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/* Execute Kernel Code */
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void kernel() {
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//CTRLPF = 2; //Set Score Mode
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//scrdsp(); //Display Scores (12 Scanlines)
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//CTRLPF = 0; //Clear Score Mode
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dsplns(); //Display Playfield and Objects
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}
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/* Execute Overscan Code */
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void ovrscn() {
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}
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#include <digits.h02> //Digit Graphics
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#include <vcsfoot.h02> //Finalization Code
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