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CLK/Machines/Amiga/Sprites.hpp

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//
// Sprites.hpp
// Clock Signal
//
// Created by Thomas Harte on 26/11/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#ifndef Sprites_hpp
#define Sprites_hpp
#include <cstdint>
#include "DMADevice.hpp"
namespace Amiga {
class Sprite: public DMADevice<1> {
public:
using DMADevice::DMADevice;
void set_start_position(uint16_t value);
void set_stop_and_control(uint16_t value);
void set_image_data(int slot, uint16_t value);
bool advance_dma(int offset, int y, bool is_first_line);
uint16_t data[2]{};
bool attached = false;
bool visible = false;
uint16_t h_start = 0;
private:
uint16_t v_start_ = 0, v_stop_ = 0;
};
class TwoSpriteShifter {
public:
/// Installs new pixel data for @c sprite (either 0 or 1),
/// with @c delay being either 0 or 1 to indicate whether
/// output should begin now or in one pixel's time.
template <int sprite> void load(
uint16_t lsb,
uint16_t msb,
int delay);
/// Shifts two pixels.
void shift() {
data_ <<= 8;
data_ |= overflow_;
overflow_ = 0;
}
/// @returns The next two pixels to output, formulated as
/// abcd efgh where ab and ef are two pixels of the first sprite
/// and cd and gh are two pixels of the second. In each case the
/// more significant two are output first.
uint8_t get() {
return uint8_t(data_ >> 56);
}
private:
uint64_t data_;
uint8_t overflow_;
};
}
#endif /* Sprites_hpp */