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CLK/OSBindings/Qt/scantargetwidget.cpp

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#include "scantargetwidget.h"
#include <QDebug>
#include <QOpenGLContext>
#include <QTimer>
ScanTargetWidget::ScanTargetWidget(QWidget *parent) : QOpenGLWidget(parent) {}
ScanTargetWidget::~ScanTargetWidget() {}
void ScanTargetWidget::initializeGL() {
glClearColor(0.5, 0.5, 1.0, 1.0);
// qDebug() << "share context: " << bool(context()->shareGroup());
}
void ScanTargetWidget::paintGL() {
glClear(GL_COLOR_BUFFER_BIT);
if(scanTarget) {
scanTarget->update(width(), height());
scanTarget->draw(width(), height());
QTimer::singleShot(500, this, SLOT(update())); // TODO: obviously this is nonsense.
}
}
void ScanTargetWidget::resizeGL(int w, int h) {
glViewport(0,0,w,h);
}
Outputs::Display::OpenGL::ScanTarget *ScanTargetWidget::getScanTarget() {
makeCurrent();
if(!scanTarget) {
scanTarget = std::make_unique<Outputs::Display::OpenGL::ScanTarget>(defaultFramebufferObject());
QTimer::singleShot(500, this, SLOT(update())); // TODO: obviously this is nonsense.
}
return scanTarget.get();
}