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CLK/Analyser/Dynamic/MultiMachine/MultiMachine.cpp

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//
// MultiMachine.cpp
// Clock Signal
//
// Created by Thomas Harte on 28/01/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#include "MultiMachine.hpp"
#include <algorithm>
using namespace Analyser::Dynamic;
MultiMachine::MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines) :
machines_(std::move(machines)),
configurable_(machines_),
crt_machine_(machines_, machines_mutex_),
joystick_machine_(machines),
keyboard_machine_(machines_),
media_target_(machines_) {
crt_machine_.set_delegate(this);
}
Activity::Source *MultiMachine::activity_source() {
return nullptr; // TODO
}
MediaTarget::Machine *MultiMachine::media_target() {
if(has_picked_) {
return machines_.front()->media_target();
} else {
return &media_target_;
}
}
CRTMachine::Machine *MultiMachine::crt_machine() {
if(has_picked_) {
return machines_.front()->crt_machine();
} else {
return &crt_machine_;
}
}
JoystickMachine::Machine *MultiMachine::joystick_machine() {
if(has_picked_) {
return machines_.front()->joystick_machine();
} else {
return &joystick_machine_;
}
}
KeyboardMachine::Machine *MultiMachine::keyboard_machine() {
if(has_picked_) {
return machines_.front()->keyboard_machine();
} else {
return &keyboard_machine_;
}
}
Configurable::Device *MultiMachine::configurable_device() {
if(has_picked_) {
return machines_.front()->configurable_device();
} else {
return &configurable_;
}
}
bool MultiMachine::would_collapse(const std::vector<std::unique_ptr<DynamicMachine>> &machines) {
return
(machines.front()->crt_machine()->get_confidence() > 0.9f) ||
(machines.front()->crt_machine()->get_confidence() >= 2.0f * machines[1]->crt_machine()->get_confidence());
}
void MultiMachine::multi_crt_did_run_machines() {
std::lock_guard<std::mutex> machines_lock(machines_mutex_);
#ifdef DEBUG
for(const auto &machine: machines_) {
CRTMachine::Machine *crt = machine->crt_machine();
printf("%0.2f ", crt->get_confidence());
crt->print_type();
printf("; ");
}
printf("\n");
#endif
DynamicMachine *front = machines_.front().get();
std::stable_sort(machines_.begin(), machines_.end(),
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[] (const std::unique_ptr<DynamicMachine> &lhs, const std::unique_ptr<DynamicMachine> &rhs){
CRTMachine::Machine *lhs_crt = lhs->crt_machine();
CRTMachine::Machine *rhs_crt = rhs->crt_machine();
return lhs_crt->get_confidence() > rhs_crt->get_confidence();
});
if(machines_.front().get() != front) {
crt_machine_.did_change_machine_order();
}
if(would_collapse(machines_)) {
pick_first();
}
}
void MultiMachine::pick_first() {
has_picked_ = true;
// machines_.erase(machines_.begin() + 1, machines_.end());
// TODO: this isn't quite correct, because it may leak OpenGL/etc resources through failure to
// request a close_output while the context is active.
}
void *MultiMachine::raw_pointer() {
return nullptr;
}