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CLK/Machines/Acorn/Archimedes/Sound.hpp

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//
// Audio.hpp
// Clock Signal
//
// Created by Thomas Harte on 20/03/2024.
// Copyright © 2024 Thomas Harte. All rights reserved.
//
#pragma once
#include <cstdint>
namespace Archimedes {
/// Models the Archimedes sound output; in a real machine this is a joint efort between the VIDC and the MEMC.
template <typename InterruptObserverT>
struct Sound {
Sound(InterruptObserverT &observer, const uint8_t *ram) : ram_(ram), observer_(observer) {}
void set_next_end(uint32_t value) {
next_.end = value;
}
void set_next_start(uint32_t value) {
next_.start = value;
set_buffer_valid(true); // My guess: this is triggered on next buffer start write.
}
bool interrupt() const {
return !next_buffer_valid_;
}
void swap() {
current_.start = next_.start;
std::swap(current_.end, next_.end);
set_buffer_valid(false);
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set_halted(false);
}
void set_frequency(uint8_t frequency) {
divider_ = reload_ = frequency;
}
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void set_stereo_image(uint8_t channel, uint8_t value) {
if(!value) {
positions_[channel].left =
positions_[channel].right = 0;
return;
}
positions_[channel].right = value - 1;
positions_[channel].left = 6 - positions_[channel].right;
}
void tick() {
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// Do nothing if not currently outputting.
if(halted_) {
return;
}
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// Apply user-programmed clock divider.
--divider_;
if(divider_) return;
divider_ = reload_;
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// Grab a single byte from the FIFO.
// TODO: and convert to a linear value, apply stereo image, output.
++byte_;
// If the FIFO is exhausted, consider triggering a DMA request.
if(byte_ == 16) {
byte_ = 0;
current_.start += 16;
if(current_.start == current_.end) {
if(next_buffer_valid_) {
swap();
} else {
set_halted(true);
}
}
}
}
private:
const uint8_t *ram_ = nullptr;
uint8_t divider_ = 0, reload_ = 0;
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int byte_ = 0;
void set_buffer_valid(bool valid) {
next_buffer_valid_ = valid;
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observer_.update_interrupts();
}
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void set_halted(bool halted) {
if(halted_ != halted && !halted) {
byte_ = 0;
divider_ = reload_;
}
halted_ = halted;
}
bool next_buffer_valid_ = false;
bool halted_ = true; // This is a bit of a guess.
struct Buffer {
uint32_t start = 0, end = 0;
};
Buffer current_, next_;
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struct StereoPosition {
// These are maintained as sixths, i.e. a value of 6 means 100%.
int left, right;
} positions_[8];
InterruptObserverT &observer_;
};
}