2016-01-05 04:12:47 +00:00
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//
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// CSMachine.h
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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2016-03-05 19:45:09 +00:00
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#import "CSOpenGLView.h"
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2016-06-15 12:07:25 +00:00
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#import "CSAudioQueue.h"
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2016-01-05 04:12:47 +00:00
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2016-06-17 00:39:46 +00:00
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@class CSMachine;
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@protocol CSMachineDelegate
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- (void)machineDidChangeClockRate:(CSMachine *)machine;
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@end
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2016-01-05 04:12:47 +00:00
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@interface CSMachine : NSObject
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- (void)runForNumberOfCycles:(int)numberOfCycles;
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2016-06-01 02:16:20 +00:00
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2016-06-13 23:30:41 +00:00
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- (float)idealSamplingRateFromRange:(NSRange)range;
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2016-06-17 00:51:35 +00:00
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- (void)setAudioSamplingRate:(float)samplingRate bufferSize:(NSUInteger)bufferSize;
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2016-06-01 23:04:07 +00:00
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2016-04-12 03:12:56 +00:00
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- (void)setView:(CSOpenGLView *)view aspectRatio:(float)aspectRatio;
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2016-06-01 02:16:20 +00:00
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- (void)drawViewForPixelSize:(CGSize)pixelSize onlyIfDirty:(BOOL)onlyIfDirty;
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2016-01-05 04:12:47 +00:00
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2016-06-15 12:07:59 +00:00
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@property (nonatomic, strong) CSAudioQueue *audioQueue;
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2016-04-25 00:34:25 +00:00
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@property (nonatomic, readonly) CSOpenGLView *view;
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2016-06-17 00:39:46 +00:00
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@property (nonatomic, weak) id<CSMachineDelegate> delegate;
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@property (nonatomic, readonly) double clockRate;
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2016-01-05 04:12:47 +00:00
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@end
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