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CLK/OSBindings/Mac/Clock Signal/Audio/CSAudioQueue.m

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//
// AudioQueue.m
// Clock Signal
//
// Created by Thomas Harte on 14/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
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#import "CSAudioQueue.h"
@import AudioToolbox;
#define AudioQueueBufferMaxLength 8192
#define AudioQueueNumAudioBuffers 3
#define AudioQueueMaxStreamLength (AudioQueueBufferMaxLength*AudioQueueNumAudioBuffers)
enum {
AudioQueueCanProceed,
AudioQueueWait,
AudioQueueIsInvalidated
};
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@implementation CSAudioQueue
{
NSUInteger _bufferLength;
NSUInteger _streamLength;
AudioQueueRef _audioQueue;
AudioQueueBufferRef _audioBuffers[AudioQueueNumAudioBuffers];
unsigned int _audioStreamReadPosition, _audioStreamWritePosition;
int16_t _audioStream[AudioQueueMaxStreamLength];
NSConditionLock *_writeLock;
BOOL _isInvalidated;
int _dequeuedCount;
}
#pragma mark -
#pragma mark AudioQueue callbacks and setup; for pushing audio out
- (void)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer
{
[self.delegate audioQueueDidCompleteBuffer:self];
[_writeLock lock];
const unsigned int writeLead = _audioStreamWritePosition - _audioStreamReadPosition;
const size_t audioDataSampleSize = buffer->mAudioDataByteSize / sizeof(int16_t);
// TODO: if write lead is too great, skip some audio
if(writeLead >= audioDataSampleSize)
{
size_t samplesBeforeOverflow = _streamLength - (_audioStreamReadPosition % _streamLength);
if(audioDataSampleSize <= samplesBeforeOverflow)
{
memcpy(buffer->mAudioData, &_audioStream[_audioStreamReadPosition % _streamLength], buffer->mAudioDataByteSize);
}
else
{
const size_t bytesRemaining = samplesBeforeOverflow * sizeof(int16_t);
memcpy(buffer->mAudioData, &_audioStream[_audioStreamReadPosition % _streamLength], bytesRemaining);
memcpy(buffer->mAudioData, &_audioStream[0], buffer->mAudioDataByteSize - bytesRemaining);
}
_audioStreamReadPosition += audioDataSampleSize;
}
else
{
memset(buffer->mAudioData, 0, buffer->mAudioDataByteSize);
}
if(!_isInvalidated)
{
[_writeLock unlockWithCondition:AudioQueueCanProceed];
AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
}
else
{
_dequeuedCount++;
if(_dequeuedCount == AudioQueueNumAudioBuffers)
[_writeLock unlockWithCondition:AudioQueueIsInvalidated];
else
[_writeLock unlockWithCondition:AudioQueueCanProceed];
}
}
static void audioOutputCallback(
void *inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
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[(__bridge CSAudioQueue *)inUserData audioQueue:inAQ didCallbackWithBuffer:inBuffer];
}
- (instancetype)initWithSamplingRate:(Float64)samplingRate
{
self = [super init];
if(self)
{
_writeLock = [[NSConditionLock alloc] initWithCondition:AudioQueueCanProceed];
_samplingRate = samplingRate;
// determine buffer sizes
_bufferLength = AudioQueueBufferMaxLength;
while((Float64)_bufferLength*50.0 > samplingRate) _bufferLength >>= 1;
_streamLength = _bufferLength * AudioQueueNumAudioBuffers;
/*
Describe a mono 16bit stream of the requested sampling rate
*/
AudioStreamBasicDescription outputDescription;
outputDescription.mSampleRate = samplingRate;
outputDescription.mFormatID = kAudioFormatLinearPCM;
outputDescription.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
outputDescription.mBytesPerPacket = 2;
outputDescription.mFramesPerPacket = 1;
outputDescription.mBytesPerFrame = 2;
outputDescription.mChannelsPerFrame = 1;
outputDescription.mBitsPerChannel = 16;
outputDescription.mReserved = 0;
// create an audio output queue along those lines
if(!AudioQueueNewOutput(
&outputDescription,
audioOutputCallback,
(__bridge void *)(self),
NULL,
kCFRunLoopCommonModes,
0,
&_audioQueue))
{
UInt32 bufferBytes = (UInt32)(_bufferLength * sizeof(int16_t));
int c = AudioQueueNumAudioBuffers;
while(c--)
{
AudioQueueAllocateBuffer(_audioQueue, bufferBytes, &_audioBuffers[c]);
memset(_audioBuffers[c]->mAudioData, 0, bufferBytes);
_audioBuffers[c]->mAudioDataByteSize = bufferBytes;
AudioQueueEnqueueBuffer(_audioQueue, _audioBuffers[c], 0, NULL);
}
AudioQueueStart(_audioQueue, NULL);
}
}
return self;
}
- (instancetype)init
{
return [self initWithSamplingRate:[[self class] preferredSamplingRate]];
}
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- (void)dealloc
{
[_writeLock lock];
_isInvalidated = YES;
[_writeLock unlock];
[_writeLock lockWhenCondition:AudioQueueIsInvalidated];
[_writeLock unlock];
int c = AudioQueueNumAudioBuffers;
while(c--)
AudioQueueFreeBuffer(_audioQueue, _audioBuffers[c]);
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if(_audioQueue) AudioQueueDispose(_audioQueue, NO);
}
- (void)enqueueAudioBuffer:(const int16_t *)buffer numberOfSamples:(size_t)lengthInSamples
{
while(1)
{
[_writeLock lockWhenCondition:AudioQueueCanProceed];
if((_audioStreamReadPosition + _streamLength) - _audioStreamWritePosition >= lengthInSamples)
{
size_t samplesBeforeOverflow = _streamLength - (_audioStreamWritePosition % _streamLength);
if(samplesBeforeOverflow < lengthInSamples)
{
memcpy(&_audioStream[_audioStreamWritePosition % _streamLength], buffer, samplesBeforeOverflow * sizeof(int16_t));
memcpy(&_audioStream[0], &buffer[samplesBeforeOverflow], (lengthInSamples - samplesBeforeOverflow) * sizeof(int16_t));
}
else
{
memcpy(&_audioStream[_audioStreamWritePosition % _streamLength], buffer, lengthInSamples * sizeof(int16_t));
}
_audioStreamWritePosition += lengthInSamples;
[_writeLock unlockWithCondition:[self writeLockCondition]];
break;
}
else
{
[_writeLock unlockWithCondition:AudioQueueWait];
}
}
}
- (NSInteger)writeLockCondition
{
return ((_audioStreamWritePosition - _audioStreamReadPosition) < (_streamLength - _bufferLength)) ? AudioQueueCanProceed : AudioQueueWait;
}
#pragma mark - Sampling Rate getters
+ (AudioDeviceID)defaultOutputDevice
{
AudioObjectPropertyAddress address;
address.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
address.mScope = kAudioObjectPropertyScopeGlobal;
address.mElement = kAudioObjectPropertyElementMaster;
AudioDeviceID deviceID;
UInt32 size = sizeof(AudioDeviceID);
return AudioObjectGetPropertyData(kAudioObjectSystemObject, &address, sizeof(AudioObjectPropertyAddress), NULL, &size, &deviceID) ? 0 : deviceID;
}
+ (Float64)preferredSamplingRate
{
AudioObjectPropertyAddress address;
address.mSelector = kAudioDevicePropertyNominalSampleRate;
address.mScope = kAudioObjectPropertyScopeGlobal;
address.mElement = kAudioObjectPropertyElementMaster;
Float64 samplingRate;
UInt32 size = sizeof(Float64);
return AudioObjectGetPropertyData([self defaultOutputDevice], &address, sizeof(AudioObjectPropertyAddress), NULL, &size, &samplingRate) ? 0.0 : samplingRate;
}
- (NSUInteger)bufferSize
{
return _bufferLength;
}
@end