2020-11-05 02:29:44 +00:00
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//
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// Sound.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 04/11/2020.
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// Copyright © 2020 Thomas Harte. All rights reserved.
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//
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#ifndef Apple_IIgs_Sound_hpp
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#define Apple_IIgs_Sound_hpp
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2020-11-19 02:40:56 +00:00
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#include <atomic>
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2020-11-05 02:29:44 +00:00
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#include "../../../ClockReceiver/ClockReceiver.hpp"
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2020-11-18 23:39:11 +00:00
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#include "../../../Concurrency/AsyncTaskQueue.hpp"
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#include "../../../Outputs/Speaker/Implementation/SampleSource.hpp"
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2020-11-05 02:29:44 +00:00
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namespace Apple {
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namespace IIgs {
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namespace Sound {
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2020-11-18 23:39:11 +00:00
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class GLU: public Outputs::Speaker::SampleSource {
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2020-11-05 02:29:44 +00:00
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public:
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2020-11-18 23:39:11 +00:00
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GLU(Concurrency::DeferringAsyncTaskQueue &audio_queue);
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2020-11-05 02:29:44 +00:00
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void set_control(uint8_t);
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uint8_t get_control();
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void set_data(uint8_t);
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uint8_t get_data();
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void set_address_low(uint8_t);
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uint8_t get_address_low();
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void set_address_high(uint8_t);
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uint8_t get_address_high();
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2020-11-18 23:39:11 +00:00
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void run_for(Cycles);
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// SampleSource.
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void get_samples(std::size_t number_of_samples, std::int16_t *target);
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void set_sample_volume_range(std::int16_t range);
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void skip_samples(const std::size_t number_of_samples);
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2020-11-05 02:29:44 +00:00
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private:
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2020-11-18 23:39:11 +00:00
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Concurrency::DeferringAsyncTaskQueue &audio_queue_;
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2020-11-05 02:29:44 +00:00
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uint16_t address_ = 0;
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2020-11-18 23:39:11 +00:00
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2020-11-19 02:40:56 +00:00
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// Use a circular buffer for piping memory alterations onto the audio
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// thread; it would be prohibitive to defer every write individually.
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//
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// Assumed: on most modern architectures, an atomic 64-bit read or
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// write can be achieved locklessly.
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struct MemoryWrite {
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uint32_t time;
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uint16_t address;
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uint8_t value;
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bool enabled = false;
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};
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static_assert(sizeof(MemoryWrite) == 8);
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constexpr static int StoreBufferSize = 16384;
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std::atomic<MemoryWrite> pending_stores_[StoreBufferSize];
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uint32_t pending_store_read_ = 0, pending_store_read_time_ = 0;
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uint32_t pending_store_write_ = 0, pending_store_write_time_ = 0;
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// Maintain state both 'locally' (i.e. on the emulation thread) and
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// 'remotely' (i.e. on the audio thread).
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2020-11-18 23:39:11 +00:00
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struct EnsoniqState {
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uint8_t ram_[65536];
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struct Oscillator {
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uint32_t position;
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// Programmer-set values.
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uint16_t velocity;
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uint8_t volume;
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uint8_t address;
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uint8_t control;
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uint8_t table_size;
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2020-11-20 02:19:27 +00:00
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uint8_t sample(uint8_t *ram);
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int16_t output(uint8_t *ram);
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2020-11-19 02:52:03 +00:00
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} oscillators[32];
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2020-11-19 00:48:53 +00:00
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2020-11-19 02:40:56 +00:00
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// TODO: do all of these need to be on the audio thread?
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2020-11-19 00:48:53 +00:00
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uint8_t control;
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2020-11-19 02:40:56 +00:00
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uint8_t interrupt_state;
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2020-11-19 02:52:03 +00:00
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int oscillator_count;
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void set_register(uint16_t address, uint8_t value);
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2020-11-18 23:39:11 +00:00
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} local_, remote_;
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2020-11-19 02:40:56 +00:00
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// Functions to update an EnsoniqState; these don't belong to the state itself
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// because they also access the pending stores (inter alia).
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void generate_audio(size_t number_of_samples, std::int16_t *target, int16_t range);
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void skip_audio(EnsoniqState &state, size_t number_of_samples);
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2020-11-19 00:48:53 +00:00
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2020-11-19 02:40:56 +00:00
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// Audio-thread state.
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2020-11-19 00:48:53 +00:00
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int16_t output_range_ = 0;
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2020-11-05 02:29:44 +00:00
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};
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}
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}
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}
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#endif /* SoundGLU_hpp */
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