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CLK/OSBindings/Mac/Clock Signal.xcodeproj/xcshareddata/xcschemes/Clock Signal.xcscheme

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1100"
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73E9D1B587A5100552FC2"
BuildableName = "Clock Signal.app"
BlueprintName = "Clock Signal"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = ""
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
shouldUseLaunchSchemeArgsEnv = "YES"
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disableMainThreadChecker = "YES"
codeCoverageEnabled = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73E9D1B587A5100552FC2"
BuildableName = "Clock Signal.app"
BlueprintName = "Clock Signal"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
</MacroExpansion>
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<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73EB11B587A5100552FC2"
BuildableName = "Clock SignalTests.xctest"
BlueprintName = "Clock SignalTests"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
<SkippedTests>
<Test
Identifier = "ZexallTests">
</Test>
</SkippedTests>
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</TestableReference>
<TestableReference
skipped = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73EBC1B587A5100552FC2"
BuildableName = "Clock SignalUITests.xctest"
BlueprintName = "Clock SignalUITests"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
enableASanStackUseAfterReturn = "YES"
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disableMainThreadChecker = "YES"
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launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
migratedStopOnEveryIssue = "YES"
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debugServiceExtension = "internal"
allowLocationSimulation = "NO">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73E9D1B587A5100552FC2"
BuildableName = "Clock Signal.app"
BlueprintName = "Clock Signal"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4BB73E9D1B587A5100552FC2"
BuildableName = "Clock Signal.app"
BlueprintName = "Clock Signal"
ReferencedContainer = "container:Clock Signal.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>