2016-02-07 20:42:02 +00:00
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//
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// OpenGL.h
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// Clock Signal
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//
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// Created by Thomas Harte on 07/02/2016.
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2018-05-13 19:19:52 +00:00
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// Copyright 2016 Thomas Harte. All rights reserved.
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2016-02-07 20:42:02 +00:00
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//
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#ifndef OpenGL_h
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#define OpenGL_h
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// TODO: figure out correct include paths for other platforms.
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2016-03-09 03:53:29 +00:00
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#ifdef __APPLE__
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#if TARGET_OS_IPHONE
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#else
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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2017-01-08 16:13:20 +00:00
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#include <OpenGL/gl3ext.h>
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2016-03-09 03:53:29 +00:00
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#endif
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2017-11-09 03:36:41 +00:00
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#else
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2017-11-10 03:04:49 +00:00
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#define GL_GLEXT_PROTOTYPES
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2017-11-09 03:36:41 +00:00
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#include <GL/gl.h>
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2016-03-09 03:53:29 +00:00
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#endif
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2016-02-07 20:42:02 +00:00
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2019-02-18 15:29:40 +00:00
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// To consider: might it be smarter to switch and log on error,
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// rather than raising an exception? They're conventionally
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// something you're permitted to ignore.
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//
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// (and, from that indecision, hence the pointless decision
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// on whether to use an assert based on NDEBUG)
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#ifndef NDEBUG
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#define test_gl_error() assert(!glGetError());
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#else
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#define test_gl_error() while(false) {}
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#endif
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#ifndef NDEBUG
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#define test_gl(command, ...) do { command(__VA_ARGS__); test_gl_error(); } while(false);
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#else
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#define test_gl(command, ...) command(__VA_ARGS__)
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#endif
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2016-02-07 20:42:02 +00:00
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#endif /* OpenGL_h */
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