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CLK/OSBindings/Mac/Clock Signal/OpenGLView.m

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//
// OpenGLView.m
// ElectrEm
//
// Created by Thomas Harte on 16/07/2015.
// Copyright © 2015 Thomas Harte. All rights reserved.
//
#import "OpenGLView.h"
@import CoreVideo;
@implementation CSOpenGLView {
CVDisplayLinkRef displayLink;
}
- (void)prepareOpenGL
{
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// Create a display link capable of being used with all active displays
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
// Set the renderer output callback function
CVDisplayLinkSetOutputCallback(displayLink, &MyDisplayLinkCallback, (__bridge void * __nullable)(self));
// Set the display link for the current renderer
CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, cglContext, cglPixelFormat);
// Activate the display link
CVDisplayLinkStart(displayLink);
}
static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
CSOpenGLView *view = (__bridge CSOpenGLView *)displayLinkContext;
[view.delegate openGLView:view didUpdateToTime:*now];
return kCVReturnSuccess;
}
- (void)dealloc
{
// Release the display link
CVDisplayLinkRelease(displayLink);
}
@end