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CLK/ClockReceiver/JustInTime.hpp

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//
// JustInTime.hpp
// Clock Signal
//
// Created by Thomas Harte on 28/07/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef JustInTime_h
#define JustInTime_h
#include "../Concurrency/AsyncTaskQueue.hpp"
#include "ForceInline.hpp"
/*!
A JustInTimeActor holds (i) an embedded object with a run_for method; and (ii) an amount
of time since run_for was last called.
Time can be added using the += operator. The -> operator can be used to access the
embedded object. All time accumulated will be pushed to object before the pointer is returned.
Machines that accumulate HalfCycle time but supply to a Cycle-counted device may supply a
separate @c TargetTimeScale at template declaration.
*/
template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = HalfCycles, class TargetTimeScale = LocalTimeScale> class JustInTimeActor {
public:
/// Constructs a new JustInTimeActor using the same construction arguments as the included object.
template<typename... Args> JustInTimeActor(Args&&... args) : object_(std::forward<Args>(args)...) {}
/// Adds time to the actor.
forceinline void operator += (const LocalTimeScale &rhs) {
if constexpr (multiplier != 1) {
time_since_update_ += rhs * multiplier;
} else {
time_since_update_ += rhs;
}
is_flushed_ = false;
}
/// Flushes all accumulated time and returns a pointer to the included object.
forceinline T *operator->() {
flush();
return &object_;
}
/// Acts exactly as per the standard ->, but preserves constness.
forceinline const T *operator->() const {
auto non_const_this = const_cast<JustInTimeActor<T, multiplier, divider, LocalTimeScale, TargetTimeScale> *>(this);
non_const_this->flush();
return &object_;
}
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/// Returns a pointer to the included object without flushing time.
forceinline T *last_valid() {
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return &object_;
}
/// Flushes all accumulated time.
forceinline void flush() {
if(!is_flushed_) {
is_flushed_ = true;
if constexpr (divider == 1) {
const auto duration = time_since_update_.template flush<TargetTimeScale>();
object_.run_for(duration);
} else {
const auto duration = time_since_update_.template divide<TargetTimeScale>(LocalTimeScale(divider));
if(duration > TargetTimeScale(0))
object_.run_for(duration);
}
}
}
/// Flushes only if the next window of size @c threshold (measured in LocalTimeScale) has been crossed since the last flush.
template<int threshold> forceinline bool check_flush_threshold() {
if(time_since_update_.as_integral() >= threshold) {
flush();
return true;
} else {
return false;
}
}
private:
T object_;
LocalTimeScale time_since_update_;
bool is_flushed_ = true;
};
/*!
A RealTimeActor presents the same interface as a JustInTimeActor but doesn't defer work.
Time added will be performed immediately.
Its primary purpose is to allow consumers to remain flexible in their scheduling.
*/
template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = HalfCycles, class TargetTimeScale = LocalTimeScale> class RealTimeActor {
public:
template<typename... Args> RealTimeActor(Args&&... args) : object_(std::forward<Args>(args)...) {}
forceinline void operator += (const LocalTimeScale &rhs) {
if constexpr (multiplier == 1 && divider == 1) {
object_.run_for(TargetTimeScale(rhs));
return;
}
if constexpr (multiplier == 1) {
accumulated_time_ += rhs;
} else {
accumulated_time_ += rhs * multiplier;
}
if constexpr (divider == 1) {
const auto duration = accumulated_time_.template flush<TargetTimeScale>();
object_.run_for(duration);
} else {
const auto duration = accumulated_time_.template divide<TargetTimeScale>(LocalTimeScale(divider));
if(duration > TargetTimeScale(0))
object_.run_for(duration);
}
}
forceinline T *operator->() { return &object_; }
forceinline const T *operator->() const { return &object_; }
forceinline T *last_valid() { return &object_; }
forceinline void flush() {}
private:
T object_;
LocalTimeScale accumulated_time_;
};
/*!
A AsyncJustInTimeActor acts like a JustInTimeActor but additionally contains an AsyncTaskQueue.
Any time the amount of accumulated time crosses a threshold provided at construction time,
the object will be updated on the AsyncTaskQueue.
*/
template <class T, class LocalTimeScale = HalfCycles, class TargetTimeScale = LocalTimeScale> class AsyncJustInTimeActor {
public:
/// Constructs a new AsyncJustInTimeActor using the same construction arguments as the included object.
template<typename... Args> AsyncJustInTimeActor(TargetTimeScale threshold, Args&&... args) :
object_(std::forward<Args>(args)...),
threshold_(threshold) {}
/// Adds time to the actor.
inline void operator += (const LocalTimeScale &rhs) {
time_since_update_ += rhs;
if(time_since_update_ >= threshold_) {
time_since_update_ -= threshold_;
task_queue_.enqueue([this] () {
object_.run_for(threshold_);
});
}
is_flushed_ = false;
}
/// Flushes all accumulated time and returns a pointer to the included object.
inline T *operator->() {
flush();
return &object_;
}
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/// Returns a pointer to the included object without flushing time.
inline T *last_valid() {
return &object_;
}
/// Flushes all accumulated time.
inline void flush() {
if(!is_flushed_) {
task_queue_.flush();
object_.run_for(time_since_update_.template flush<TargetTimeScale>());
is_flushed_ = true;
}
}
private:
T object_;
LocalTimeScale time_since_update_;
TargetTimeScale threshold_;
bool is_flushed_ = true;
Concurrency::AsyncTaskQueue task_queue_;
};
#endif /* JustInTime_h */