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//
// CRTOpenGL.hpp
// Clock Signal
//
// Created by Thomas Harte on 13/02/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
# ifndef CRTOpenGL_h
# define CRTOpenGL_h
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# include "../CRTTypes.hpp"
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# include "CRTConstants.hpp"
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# include "OpenGL.hpp"
# include "TextureTarget.hpp"
# include "Shader.hpp"
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# include "ArrayBuilder.hpp"
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# include "TextureBuilder.hpp"
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# include "Shaders/OutputShader.hpp"
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# include "Shaders/IntermediateShader.hpp"
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# include <mutex>
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# include <vector>
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namespace Outputs {
namespace CRT {
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class OpenGLOutputBuilder {
private :
// colour information
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ColourSpace colour_space_ ;
unsigned int colour_cycle_numerator_ ;
unsigned int colour_cycle_denominator_ ;
OutputDevice output_device_ ;
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// timing information to allow reasoning about input information
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unsigned int input_frequency_ ;
unsigned int cycles_per_line_ ;
unsigned int height_of_display_ ;
unsigned int horizontal_scan_period_ ;
unsigned int vertical_scan_period_ ;
unsigned int vertical_period_divider_ ;
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// The user-supplied visible area
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Rect visible_area_ ;
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// Other things the caller may have provided.
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char * composite_shader_ ;
char * rgb_shader_ ;
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// Methods used by the OpenGL code
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void prepare_output_shader ( ) ;
void prepare_rgb_input_shaders ( ) ;
void prepare_composite_input_shaders ( ) ;
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void prepare_output_vertex_array ( ) ;
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void prepare_source_vertex_array ( ) ;
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// the run and input data buffers
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std : : mutex output_mutex_ ;
std : : mutex draw_mutex_ ;
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// transient buffers indicating composite data not yet decoded
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GLsizei composite_src_output_y_ ;
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std : : unique_ptr < OpenGL : : OutputShader > output_shader_program_ ;
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std : : unique_ptr < OpenGL : : IntermediateShader > composite_input_shader_program_ ;
std : : unique_ptr < OpenGL : : IntermediateShader > composite_separation_filter_program_ ;
std : : unique_ptr < OpenGL : : IntermediateShader > composite_chrominance_filter_shader_program_ ;
std : : unique_ptr < OpenGL : : IntermediateShader > rgb_input_shader_program_ ;
std : : unique_ptr < OpenGL : : IntermediateShader > rgb_filter_shader_program_ ;
std : : unique_ptr < OpenGL : : TextureTarget > composite_texture_ ; // receives raw composite levels
std : : unique_ptr < OpenGL : : TextureTarget > separated_texture_ ; // receives filtered Y in the R channel plus unfiltered but demodulated chrominance in G and B
std : : unique_ptr < OpenGL : : TextureTarget > filtered_texture_ ; // receives filtered YIQ or YUV
std : : unique_ptr < OpenGL : : TextureTarget > work_texture_ ; // used for all intermediate rendering if texture fences are supported
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std : : unique_ptr < OpenGL : : TextureTarget > framebuffer_ ; // the current pixel output
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GLuint output_vertex_array_ ;
GLuint source_vertex_array_ ;
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unsigned int last_output_width_ , last_output_height_ ;
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void set_timing_uniforms ( ) ;
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void set_colour_space_uniforms ( ) ;
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void establish_OpenGL_state ( ) ;
void reset_all_OpenGL_state ( ) ;
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GLsync fence_ ;
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float get_composite_output_width ( ) const ;
void set_output_shader_width ( ) ;
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bool get_is_television_output ( ) ;
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public :
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// These two are protected by output_mutex_.
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TextureBuilder texture_builder ;
ArrayBuilder array_builder ;
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OpenGLOutputBuilder ( size_t bytes_per_pixel ) ;
~ OpenGLOutputBuilder ( ) ;
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inline void set_colour_format ( ColourSpace colour_space , unsigned int colour_cycle_numerator , unsigned int colour_cycle_denominator )
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{
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std : : lock_guard < std : : mutex > output_guard ( output_mutex_ ) ;
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colour_space_ = colour_space ;
colour_cycle_numerator_ = colour_cycle_numerator ;
colour_cycle_denominator_ = colour_cycle_denominator ;
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set_colour_space_uniforms ( ) ;
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}
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inline void set_visible_area ( Rect visible_area )
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{
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visible_area_ = visible_area ;
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}
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inline std : : unique_lock < std : : mutex > get_output_lock ( )
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{
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return std : : unique_lock < std : : mutex > ( output_mutex_ ) ;
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}
inline OutputDevice get_output_device ( )
{
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return output_device_ ;
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}
inline uint16_t get_composite_output_y ( )
{
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return ( uint16_t ) composite_src_output_y_ ;
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}
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inline bool composite_output_buffer_is_full ( )
{
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return composite_src_output_y_ = = IntermediateBufferHeight ;
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}
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inline void increment_composite_output_y ( )
{
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if ( ! composite_output_buffer_is_full ( ) )
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composite_src_output_y_ + + ;
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}
void draw_frame ( unsigned int output_width , unsigned int output_height , bool only_if_dirty ) ;
void set_openGL_context_will_change ( bool should_delete_resources ) ;
void set_composite_sampling_function ( const char * shader ) ;
void set_rgb_sampling_function ( const char * shader ) ;
void set_output_device ( OutputDevice output_device ) ;
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void set_timing ( unsigned int input_frequency , unsigned int cycles_per_line , unsigned int height_of_display , unsigned int horizontal_scan_period , unsigned int vertical_scan_period , unsigned int vertical_period_divider ) ;
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} ;
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}
}
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# endif /* CRTOpenGL_h */