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CLK/Outputs/CRT/Internals/CRTOpenGL.hpp

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//
// CRTOpenGL.hpp
// Clock Signal
//
// Created by Thomas Harte on 13/02/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef CRTOpenGL_h
#define CRTOpenGL_h
#include "../CRTTypes.hpp"
#include "CRTConstants.hpp"
#include "OpenGL.hpp"
#include "TextureTarget.hpp"
#include "Shader.hpp"
#include "ArrayBuilder.hpp"
#include "TextureBuilder.hpp"
#include "Shaders/OutputShader.hpp"
#include "Shaders/IntermediateShader.hpp"
#include <mutex>
#include <vector>
namespace Outputs {
namespace CRT {
class OpenGLOutputBuilder {
private:
// colour information
ColourSpace colour_space_;
unsigned int colour_cycle_numerator_;
unsigned int colour_cycle_denominator_;
OutputDevice output_device_;
// timing information to allow reasoning about input information
unsigned int input_frequency_;
unsigned int cycles_per_line_;
unsigned int height_of_display_;
unsigned int horizontal_scan_period_;
unsigned int vertical_scan_period_;
unsigned int vertical_period_divider_;
// The user-supplied visible area
Rect visible_area_;
// Other things the caller may have provided.
char *composite_shader_;
char *rgb_shader_;
// Methods used by the OpenGL code
void prepare_output_shader();
void prepare_rgb_input_shaders();
void prepare_composite_input_shaders();
void prepare_output_vertex_array();
void prepare_source_vertex_array();
// the run and input data buffers
std::mutex output_mutex_;
std::mutex draw_mutex_;
// transient buffers indicating composite data not yet decoded
GLsizei composite_src_output_y_;
std::unique_ptr<OpenGL::OutputShader> output_shader_program_;
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program_;
std::unique_ptr<OpenGL::IntermediateShader> composite_separation_filter_program_;
std::unique_ptr<OpenGL::IntermediateShader> composite_chrominance_filter_shader_program_;
std::unique_ptr<OpenGL::IntermediateShader> rgb_input_shader_program_;
std::unique_ptr<OpenGL::IntermediateShader> rgb_filter_shader_program_;
std::unique_ptr<OpenGL::TextureTarget> composite_texture_; // receives raw composite levels
std::unique_ptr<OpenGL::TextureTarget> separated_texture_; // receives filtered Y in the R channel plus unfiltered but demodulated chrominance in G and B
std::unique_ptr<OpenGL::TextureTarget> filtered_texture_; // receives filtered YIQ or YUV
std::unique_ptr<OpenGL::TextureTarget> work_texture_; // used for all intermediate rendering if texture fences are supported
std::unique_ptr<OpenGL::TextureTarget> framebuffer_; // the current pixel output
GLuint output_vertex_array_;
GLuint source_vertex_array_;
unsigned int last_output_width_, last_output_height_;
void set_timing_uniforms();
void set_colour_space_uniforms();
void establish_OpenGL_state();
void reset_all_OpenGL_state();
GLsync fence_;
float get_composite_output_width() const;
void set_output_shader_width();
bool get_is_television_output();
public:
// These two are protected by output_mutex_.
TextureBuilder texture_builder;
ArrayBuilder array_builder;
OpenGLOutputBuilder(size_t bytes_per_pixel);
~OpenGLOutputBuilder();
inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator)
{
std::lock_guard<std::mutex> output_guard(output_mutex_);
colour_space_ = colour_space;
colour_cycle_numerator_ = colour_cycle_numerator;
colour_cycle_denominator_ = colour_cycle_denominator;
set_colour_space_uniforms();
}
inline void set_visible_area(Rect visible_area)
{
visible_area_ = visible_area;
}
inline std::unique_lock<std::mutex> get_output_lock()
{
return std::unique_lock<std::mutex>(output_mutex_);
}
inline OutputDevice get_output_device()
{
return output_device_;
}
inline uint16_t get_composite_output_y()
{
return (uint16_t)composite_src_output_y_;
}
inline bool composite_output_buffer_is_full()
{
return composite_src_output_y_ == IntermediateBufferHeight;
}
inline void increment_composite_output_y()
{
if(!composite_output_buffer_is_full())
composite_src_output_y_++;
}
void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
void set_openGL_context_will_change(bool should_delete_resources);
void set_composite_sampling_function(const char *shader);
void set_rgb_sampling_function(const char *shader);
void set_output_device(OutputDevice output_device);
void set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider);
};
}
}
#endif /* CRTOpenGL_h */