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CLK/Components/9918/Implementation/YamahaCommands.hpp

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//
// YamahaCommands.hpp
// Clock Signal
//
// Created by Thomas Harte on 26/01/2023.
// Copyright © 2023 Thomas Harte. All rights reserved.
//
#ifndef YamahaCommands_hpp
#define YamahaCommands_hpp
#include "AccessEnums.hpp"
namespace TI {
namespace TMS {
// MARK: - Generics.
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struct Vector {
int v[2]{};
template <int offset, bool high> void set(uint8_t value) {
constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff;
constexpr int shift = high ? 8 : 0;
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v[offset] = (v[offset] & ~(mask << shift)) | ((value & mask) << shift);
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}
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template <int offset> void add(int amount) {
v[offset] += amount;
if constexpr (offset == 1) {
v[offset] &= 0x3ff;
} else {
v[offset] &= 0x1ff;
}
}
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Vector & operator += (const Vector &rhs) {
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add<0>(rhs.v[0]);
add<1>(rhs.v[1]);
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return *this;
}
};
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struct CommandContext {
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Vector source;
Vector destination;
Vector size;
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uint8_t arguments = 0;
/// Colour as written by the CPU.
uint8_t colour = 0;
/// The low four bits of the CPU-written colour, repeated twice.
uint8_t colour4bpp = 0;
/// The low two bits of the CPU-written colour, repeated four times.
uint8_t colour2bpp = 0;
enum class LogicalOperation {
Copy = 0b0000,
And = 0b0001,
Or = 0b0010,
Xor = 0b0011,
Not = 0b0100,
};
LogicalOperation pixel_operation;
bool test_source;
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};
struct Command {
// In net:
//
// This command is blocked until @c access has been performed, reading
// from or writing to @c value. It should not be performed until at least
// @c cycles have passed.
enum class AccessType {
/// Plots a single pixel of the current contextual colour at @c destination,
/// which occurs as a read, then a 24-cycle gap, then a write.
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PlotPoint,
/// Blocks until the next CPU write to the colour register.
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WaitForColourReceipt,
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/// Writes an entire byte to the address containing the current @c destination.
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WriteByte,
/// Copies a single pixel from @c source location to @c destination,
/// being a read, a 32-cycle gap, then a PlotPoint.
CopyPoint,
/// Copies a complete byte from @c source location to @c destination,
/// being a read, a 24-cycle gap, then a write.
CopyByte,
// ReadPoint,
// ReadByte,
// WaitForColourSend,
};
AccessType access = AccessType::PlotPoint;
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int cycles = 0;
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bool is_cpu_transfer = false;
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/// Current command parameters.
CommandContext &context;
Command(CommandContext &context) : context(context) {}
virtual ~Command() {}
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/// @returns @c true if all output from this command is done; @c false otherwise.
virtual bool done() = 0;
/// Repopulates the fields above with the next action to take, being provided with the
/// number of pixels per byte in the current screen mode.
virtual void advance(int pixels_per_byte) = 0;
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protected:
template <int axis, bool include_source> void advance_axis(int offset = 1) {
context.destination.add<axis>(context.arguments & (0x4 << axis) ? -offset : offset);
if constexpr (include_source) {
context.source.add<axis>(context.arguments & (0x4 << axis) ? -offset : offset);
}
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}
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};
namespace Commands {
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// MARK: - Line drawing.
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/// Implements the LINE command, which is plain-old Bresenham.
///
/// Per Grauw timing is:
///
/// * 88 cycles between every pixel plot;
/// * plus an additional 32 cycles if a step along the minor axis is taken.
struct Line: public Command {
public:
Line(CommandContext &context) : Command(context) {
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// context.destination = start position;
// context.size.v[0] = long side dots;
// context.size.v[1] = short side dots;
// context.arguments => direction
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position_ = context.size.v[1];
numerator_ = position_ << 1;
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denominator_ = context.size.v[0] << 1;
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cycles = 32;
access = AccessType::PlotPoint;
}
bool done() final {
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return !context.size.v[0];
}
void advance(int) final {
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--context.size.v[0];
cycles = 88;
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// b0: 1 => long direction is y;
// 0 => long direction is x.
//
// b2: 1 => x direction is left;
// 0 => x direction is right.
//
// b3: 1 => y direction is up;
// 0 => y direction is down.
if(context.arguments & 0x1) {
advance_axis<1, false>();
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} else {
advance_axis<0, false>();
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}
position_ -= numerator_;
if(position_ < 0) {
position_ += denominator_;
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cycles += 32;
if(context.arguments & 0x1) {
advance_axis<0, false>();
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} else {
advance_axis<1, false>();
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}
}
}
private:
int position_, numerator_, denominator_, duration_;
};
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// MARK: - Single pixel manipulation.
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/// Implements the PSET command, which plots a single pixel.
///
/// No timings are documented, so this'll output as quickly as possible.
struct PointSet: public Command {
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public:
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PointSet(CommandContext &context) : Command(context) {
cycles = 0; // TODO.
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access = AccessType::PlotPoint;
}
bool done() final {
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return done_;
}
void advance(int) final {
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done_ = true;
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}
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private:
bool done_ = false;
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};
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// TODO: point.
// MARK: - Rectangular base.
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/// Useful base class for anything that does logical work in a rectangle.
template <bool logical, bool include_source> struct Rectangle: public Command {
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public:
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Rectangle(CommandContext &context) : Command(context) {
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start_x_ = context.destination.v[0];
width_ = context.size.v[0];
}
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/// Advances the current destination and, if @c include_source is @c true also the source;
/// @returns @c true if a new row was started; @c false otherwise.
///
/// @c pixels_per_byte is used for 'fast' (i.e. not logical) rectangles only, setting pace at
/// which the source and destination proceed left-to-right.
bool advance_pixel(int pixels_per_byte = 0) {
if constexpr (logical) {
advance_axis<0, include_source>();
--context.size.v[0];
if(context.size.v[0]) {
return false;
}
} else {
advance_axis<0, include_source>(pixels_per_byte);
context.size.v[0] -= pixels_per_byte;
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if(context.size.v[0] & ~(pixels_per_byte - 1)) {
return false;
}
}
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context.size.v[0] = width_;
context.destination.v[0] = start_x_;
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advance_axis<1, include_source>();
--context.size.v[1];
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return true;
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}
bool done() final {
return !context.size.v[1] || !width_;
}
private:
int start_x_ = 0, width_ = 0;
};
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// MARK: - Rectangular manipulations; logical.
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struct LogicalMoveFromCPU: public Rectangle<true, false> {
LogicalMoveFromCPU(CommandContext &context) : Rectangle(context) {
is_cpu_transfer = true;
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// This command is started with the first colour ready to transfer.
cycles = 32;
access = AccessType::PlotPoint;
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}
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void advance(int) final {
switch(access) {
default: break;
case AccessType::WaitForColourReceipt:
cycles = 32;
access = AccessType::PlotPoint;
break;
case AccessType::PlotPoint:
cycles = 0;
access = AccessType::WaitForColourReceipt;
if(advance_pixel()) {
cycles = 64;
// TODO: I'm not sure this will be honoured per the outer wrapping.
}
break;
}
}
};
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// MARK: - Rectangular manipulations; fast.
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struct HighSpeedFill: public Rectangle<false, false> {
HighSpeedFill(CommandContext &context) : Rectangle(context) {
cycles = 56;
access = AccessType::WriteByte;
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}
void advance(int pixels_per_byte) final {
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cycles = 48;
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if(!advance_pixel(pixels_per_byte)) {
cycles += 56;
}
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}
};
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struct LogicalFill: public Rectangle<false, false> {
LogicalFill(CommandContext &context) : Rectangle(context) {
cycles = 64;
access = AccessType::PlotPoint;
}
void advance(int pixels_per_byte) final {
cycles = 72;
if(!advance_pixel(pixels_per_byte)) {
cycles += 64;
}
}
};
}
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}
}
#endif /* YamahaCommands_hpp */