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CLK/OSBindings/Mac/Clock Signal/Wrappers/AudioQueue.m

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//
// AudioQueue.m
// Clock Signal
//
// Created by Thomas Harte on 14/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#import "AudioQueue.h"
@import AudioToolbox;
#define AudioQueueNumAudioBuffers 3
#define AudioQueueStreamLength 2048
#define AudioQueueBufferLength 512
enum {
AudioQueueCanWrite,
AudioQueueWait
};
@implementation AudioQueue
{
AudioQueueRef _audioQueue;
AudioQueueBufferRef _audioBuffers[AudioQueueNumAudioBuffers];
unsigned int _audioStreamReadPosition, _audioStreamWritePosition;
int16_t _audioStream[AudioQueueStreamLength];
NSConditionLock *_writeLock;
}
#pragma mark -
#pragma mark AudioQueue callbacks and setup; for pushing audio out
- (void)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer
{
[_writeLock lock];
const unsigned int writeLead = _audioStreamWritePosition - _audioStreamReadPosition;
const size_t audioDataSampleSize = buffer->mAudioDataByteSize / sizeof(int16_t);
if(writeLead >= audioDataSampleSize*2)
{
size_t samplesBeforeOverflow = AudioQueueStreamLength - (_audioStreamReadPosition % AudioQueueStreamLength);
if(audioDataSampleSize <= samplesBeforeOverflow)
{
memcpy(buffer->mAudioData, &_audioStream[_audioStreamReadPosition % AudioQueueStreamLength], buffer->mAudioDataByteSize);
}
else
{
const size_t bytesRemaining = samplesBeforeOverflow * sizeof(int16_t);
memcpy(buffer->mAudioData, &_audioStream[_audioStreamReadPosition % AudioQueueStreamLength], bytesRemaining);
memcpy(buffer->mAudioData, &_audioStream[0], buffer->mAudioDataByteSize - bytesRemaining);
}
_audioStreamReadPosition += audioDataSampleSize;
}
else
{
memset(buffer->mAudioData, 0, buffer->mAudioDataByteSize);
}
AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
[_writeLock unlockWithCondition:AudioQueueCanWrite];
}
static void audioOutputCallback(
void *inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
[(__bridge AudioQueue *)inUserData audioQueue:inAQ didCallbackWithBuffer:inBuffer];
}
- (instancetype)init
{
self = [super init];
if(self)
{
_writeLock = [[NSConditionLock alloc] initWithCondition:AudioQueueCanWrite];
/*
Describe a mono, 16bit, 44.1Khz audio format
*/
AudioStreamBasicDescription outputDescription;
outputDescription.mSampleRate = 44100;
outputDescription.mFormatID = kAudioFormatLinearPCM;
outputDescription.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
outputDescription.mBytesPerPacket = 2;
outputDescription.mFramesPerPacket = 1;
outputDescription.mBytesPerFrame = 2;
outputDescription.mChannelsPerFrame = 1;
outputDescription.mBitsPerChannel = 16;
outputDescription.mReserved = 0;
// create an audio output queue along those lines
if(!AudioQueueNewOutput(
&outputDescription,
audioOutputCallback,
(__bridge void *)(self),
NULL,
kCFRunLoopCommonModes,
0,
&_audioQueue))
{
UInt32 bufferBytes = AudioQueueBufferLength * sizeof(int16_t);
int c = AudioQueueNumAudioBuffers;
while(c--)
{
AudioQueueAllocateBuffer(_audioQueue, bufferBytes, &_audioBuffers[c]);
memset(_audioBuffers[c]->mAudioData, 0, bufferBytes);
_audioBuffers[c]->mAudioDataByteSize = bufferBytes;
AudioQueueEnqueueBuffer(_audioQueue, _audioBuffers[c], 0, NULL);
}
AudioQueueStart(_audioQueue, NULL);
}
}
return self;
}
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- (void)dealloc
{
if(_audioQueue) AudioQueueDispose(_audioQueue, NO);
}
- (void)enqueueAudioBuffer:(const int16_t *)buffer numberOfSamples:(size_t)lengthInSamples
{
[_writeLock lockWhenCondition:AudioQueueCanWrite];
size_t samplesBeforeOverflow = AudioQueueStreamLength - (_audioStreamWritePosition % AudioQueueStreamLength);
if(samplesBeforeOverflow < lengthInSamples)
{
memcpy(&_audioStream[_audioStreamWritePosition % AudioQueueStreamLength], buffer, samplesBeforeOverflow * sizeof(int16_t));
memcpy(&_audioStream[0], &buffer[samplesBeforeOverflow], (lengthInSamples - samplesBeforeOverflow) * sizeof(int16_t));
}
else
{
memcpy(&_audioStream[_audioStreamWritePosition % AudioQueueStreamLength], buffer, lengthInSamples * sizeof(int16_t));
}
_audioStreamWritePosition += lengthInSamples;
[_writeLock unlockWithCondition:[self writeLockCondition]];
}
- (NSInteger)writeLockCondition
{
return ((_audioStreamWritePosition - _audioStreamReadPosition) < AudioQueueStreamLength) ? AudioQueueCanWrite : AudioQueueWait;
}
@end