2017-10-13 02:25:02 +00:00
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//
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// KeyboardMachine.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 10/10/2017.
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// Copyright © 2017 Thomas Harte. All rights reserved.
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//
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#include "KeyboardMachine.hpp"
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using namespace KeyboardMachine;
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Machine::Machine() {
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keyboard_.set_delegate(this);
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}
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void Machine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
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2018-02-09 21:31:05 +00:00
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uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key);
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2017-10-13 02:25:02 +00:00
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if(mapped_key != KeyNotMapped) set_key_state(mapped_key, is_pressed);
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}
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2017-10-15 02:07:11 +00:00
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void Machine::reset_all_keys(Inputs::Keyboard *keyboard) {
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2017-10-13 02:25:02 +00:00
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// TODO: unify naming.
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clear_all_keys();
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}
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Inputs::Keyboard &Machine::get_keyboard() {
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return keyboard_;
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}
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2017-12-29 23:30:46 +00:00
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void Machine::type_string(const std::string &) {
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}
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2018-02-09 21:31:05 +00:00
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Machine::KeyboardMapper *Machine::get_keyboard_mapper() {
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return nullptr;
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}
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