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CLK/Machines/Amiga/Blitter.cpp

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//
// Blitter.cpp
// Clock Signal
//
// Created by Thomas Harte on 22/07/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Blitter.hpp"
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#include "Minterms.hpp"
#include <cassert>
#ifndef NDEBUG
#define NDEBUG
#endif
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#define LOG_PREFIX "[Blitter] "
#include "../../Outputs/Log.hpp"
using namespace Amiga;
namespace {
/// @returns Either the final carry flag or the output nibble when using fill mode given that it either @c is_exclusive fill mode, or isn't;
/// and the specified initial @c carry and input @c nibble.
template <bool wants_carry> constexpr uint32_t fill_nibble(bool is_exclusive, uint8_t carry, uint8_t nibble) {
uint8_t fill_output = 0;
uint8_t bit = 0x01;
while(bit < 0x10) {
auto pre_toggle = nibble & bit, post_toggle = pre_toggle;
if(!is_exclusive) {
pre_toggle &= ~carry; // Accept bits that would transition to set immediately.
post_toggle &= carry; // Accept bits that would transition to clear after the fact.
} else {
post_toggle = 0; // Just do the pre-toggle.
}
carry ^= pre_toggle;
fill_output |= carry;
carry ^= post_toggle;
bit <<= 1;
carry <<= 1;
}
if constexpr (wants_carry) {
return carry >> 4;
} else {
return fill_output;
}
}
// Lookup key for these tables is:
//
// b0b3: input nibble
// b4: carry
// b5: is_exclusive
//
// i.e. it's in the range [0, 63].
//
// Tables below are indexed such that the higher-order bits select a table entry, lower-order bits select
// a bit or nibble from within the indexed item.
constexpr uint32_t fill_carries[] = {
(fill_nibble<true>(false, 0, 0x0) << 0x0) | (fill_nibble<true>(false, 0, 0x1) << 0x1) | (fill_nibble<true>(false, 0, 0x2) << 0x2) | (fill_nibble<true>(false, 0, 0x3) << 0x3) |
(fill_nibble<true>(false, 0, 0x4) << 0x4) | (fill_nibble<true>(false, 0, 0x5) << 0x5) | (fill_nibble<true>(false, 0, 0x6) << 0x6) | (fill_nibble<true>(false, 0, 0x7) << 0x7) |
(fill_nibble<true>(false, 0, 0x8) << 0x8) | (fill_nibble<true>(false, 0, 0x9) << 0x9) | (fill_nibble<true>(false, 0, 0xa) << 0xa) | (fill_nibble<true>(false, 0, 0xb) << 0xb) |
(fill_nibble<true>(false, 0, 0xc) << 0xc) | (fill_nibble<true>(false, 0, 0xd) << 0xd) | (fill_nibble<true>(false, 0, 0xe) << 0xe) | (fill_nibble<true>(false, 0, 0xf) << 0xf) |
(fill_nibble<true>(false, 1, 0x0) << 0x10) | (fill_nibble<true>(false, 1, 0x1) << 0x11) | (fill_nibble<true>(false, 1, 0x2) << 0x12) | (fill_nibble<true>(false, 1, 0x3) << 0x13) |
(fill_nibble<true>(false, 1, 0x4) << 0x14) | (fill_nibble<true>(false, 1, 0x5) << 0x15) | (fill_nibble<true>(false, 1, 0x6) << 0x16) | (fill_nibble<true>(false, 1, 0x7) << 0x17) |
(fill_nibble<true>(false, 1, 0x8) << 0x18) | (fill_nibble<true>(false, 1, 0x9) << 0x19) | (fill_nibble<true>(false, 1, 0xa) << 0x1a) | (fill_nibble<true>(false, 1, 0xb) << 0x1b) |
(fill_nibble<true>(false, 1, 0xc) << 0x1c) | (fill_nibble<true>(false, 1, 0xd) << 0x1d) | (fill_nibble<true>(false, 1, 0xe) << 0x1e) | (fill_nibble<true>(false, 1, 0xf) << 0x1f),
(fill_nibble<true>(true, 0, 0x0) << 0x0) | (fill_nibble<true>(true, 0, 0x1) << 0x1) | (fill_nibble<true>(true, 0, 0x2) << 0x2) | (fill_nibble<true>(true, 0, 0x3) << 0x3) |
(fill_nibble<true>(true, 0, 0x4) << 0x4) | (fill_nibble<true>(true, 0, 0x5) << 0x5) | (fill_nibble<true>(true, 0, 0x6) << 0x6) | (fill_nibble<true>(true, 0, 0x7) << 0x7) |
(fill_nibble<true>(true, 0, 0x8) << 0x8) | (fill_nibble<true>(true, 0, 0x9) << 0x9) | (fill_nibble<true>(true, 0, 0xa) << 0xa) | (fill_nibble<true>(true, 0, 0xb) << 0xb) |
(fill_nibble<true>(true, 0, 0xc) << 0xc) | (fill_nibble<true>(true, 0, 0xd) << 0xd) | (fill_nibble<true>(true, 0, 0xe) << 0xe) | (fill_nibble<true>(true, 0, 0xf) << 0xf) |
(fill_nibble<true>(true, 1, 0x0) << 0x10) | (fill_nibble<true>(true, 1, 0x1) << 0x11) | (fill_nibble<true>(true, 1, 0x2) << 0x12) | (fill_nibble<true>(true, 1, 0x3) << 0x13) |
(fill_nibble<true>(true, 1, 0x4) << 0x14) | (fill_nibble<true>(true, 1, 0x5) << 0x15) | (fill_nibble<true>(true, 1, 0x6) << 0x16) | (fill_nibble<true>(true, 1, 0x7) << 0x17) |
(fill_nibble<true>(true, 1, 0x8) << 0x18) | (fill_nibble<true>(true, 1, 0x9) << 0x19) | (fill_nibble<true>(true, 1, 0xa) << 0x1a) | (fill_nibble<true>(true, 1, 0xb) << 0x1b) |
(fill_nibble<true>(true, 1, 0xc) << 0x1c) | (fill_nibble<true>(true, 1, 0xd) << 0x1d) | (fill_nibble<true>(true, 1, 0xe) << 0x1e) | (fill_nibble<true>(true, 1, 0xf) << 0x1f),
};
constexpr uint32_t fill_values[] = {
(fill_nibble<false>(false, 0, 0x0) << 0) | (fill_nibble<false>(false, 0, 0x1) << 4) | (fill_nibble<false>(false, 0, 0x2) << 8) | (fill_nibble<false>(false, 0, 0x3) << 12) |
(fill_nibble<false>(false, 0, 0x4) << 16) | (fill_nibble<false>(false, 0, 0x5) << 20) | (fill_nibble<false>(false, 0, 0x6) << 24) | (fill_nibble<false>(false, 0, 0x7) << 28),
(fill_nibble<false>(false, 0, 0x8) << 0) | (fill_nibble<false>(false, 0, 0x9) << 4) | (fill_nibble<false>(false, 0, 0xa) << 8) | (fill_nibble<false>(false, 0, 0xb) << 12) |
(fill_nibble<false>(false, 0, 0xc) << 16) | (fill_nibble<false>(false, 0, 0xd) << 20) | (fill_nibble<false>(false, 0, 0xe) << 24) | (fill_nibble<false>(false, 0, 0xf) << 28),
(fill_nibble<false>(false, 1, 0x0) << 0) | (fill_nibble<false>(false, 1, 0x1) << 4) | (fill_nibble<false>(false, 1, 0x2) << 8) | (fill_nibble<false>(false, 1, 0x3) << 12) |
(fill_nibble<false>(false, 1, 0x4) << 16) | (fill_nibble<false>(false, 1, 0x5) << 20) | (fill_nibble<false>(false, 1, 0x6) << 24) | (fill_nibble<false>(false, 1, 0x7) << 28),
(fill_nibble<false>(false, 1, 0x8) << 0) | (fill_nibble<false>(false, 1, 0x9) << 4) | (fill_nibble<false>(false, 1, 0xa) << 8) | (fill_nibble<false>(false, 1, 0xb) << 12) |
(fill_nibble<false>(false, 1, 0xc) << 16) | (fill_nibble<false>(false, 1, 0xd) << 20) | (fill_nibble<false>(false, 1, 0xe) << 24) | (fill_nibble<false>(false, 1, 0xf) << 28),
(fill_nibble<false>(true, 0, 0x0) << 0) | (fill_nibble<false>(true, 0, 0x1) << 4) | (fill_nibble<false>(true, 0, 0x2) << 8) | (fill_nibble<false>(true, 0, 0x3) << 12) |
(fill_nibble<false>(true, 0, 0x4) << 16) | (fill_nibble<false>(true, 0, 0x5) << 20) | (fill_nibble<false>(true, 0, 0x6) << 24) | (fill_nibble<false>(true, 0, 0x7) << 28),
(fill_nibble<false>(true, 0, 0x8) << 0) | (fill_nibble<false>(true, 0, 0x9) << 4) | (fill_nibble<false>(true, 0, 0xa) << 8) | (fill_nibble<false>(true, 0, 0xb) << 12) |
(fill_nibble<false>(true, 0, 0xc) << 16) | (fill_nibble<false>(true, 0, 0xd) << 20) | (fill_nibble<false>(true, 0, 0xe) << 24) | (fill_nibble<false>(true, 0, 0xf) << 28),
(fill_nibble<false>(true, 1, 0x0) << 0) | (fill_nibble<false>(true, 1, 0x1) << 4) | (fill_nibble<false>(true, 1, 0x2) << 8) | (fill_nibble<false>(true, 1, 0x3) << 12) |
(fill_nibble<false>(true, 1, 0x4) << 16) | (fill_nibble<false>(true, 1, 0x5) << 20) | (fill_nibble<false>(true, 1, 0x6) << 24) | (fill_nibble<false>(true, 1, 0x7) << 28),
(fill_nibble<false>(true, 1, 0x8) << 0) | (fill_nibble<false>(true, 1, 0x9) << 4) | (fill_nibble<false>(true, 1, 0xa) << 8) | (fill_nibble<false>(true, 1, 0xb) << 12) |
(fill_nibble<false>(true, 1, 0xc) << 16) | (fill_nibble<false>(true, 1, 0xd) << 20) | (fill_nibble<false>(true, 1, 0xe) << 24) | (fill_nibble<false>(true, 1, 0xf) << 28),
};
}
template <bool record_bus>
void Blitter<record_bus>::set_control(int index, uint16_t value) {
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if(index) {
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line_mode_ = (value & 0x0001);
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one_dot_ = value & 0x0002;
line_direction_ = (value >> 2) & 7;
line_sign_ = (value & 0x0040) ? -1 : 1;
direction_ = one_dot_ ? uint32_t(-1) : uint32_t(1);
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exclusive_fill_ = (value & 0x0010);
inclusive_fill_ = !exclusive_fill_ && (value & 0x0008); // Exclusive fill takes precedence. Probably? TODO: verify.
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fill_carry_ = (value & 0x0004);
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} else {
minterms_ = value & 0xff;
sequencer_.set_control(value >> 8);
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}
shifts_[index] = value >> 12;
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LOG("Set control " << index << " to " << PADHEX(4) << value);
}
template <bool record_bus>
void Blitter<record_bus>::set_first_word_mask(uint16_t value) {
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LOG("Set first word mask: " << PADHEX(4) << value);
a_mask_[0] = value;
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}
template <bool record_bus>
void Blitter<record_bus>::set_last_word_mask(uint16_t value) {
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LOG("Set last word mask: " << PADHEX(4) << value);
a_mask_[1] = value;
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}
template <bool record_bus>
void Blitter<record_bus>::set_size(uint16_t value) {
// width_ = (width_ & ~0x3f) | (value & 0x3f);
// height_ = (height_ & ~0x3ff) | (value >> 6);
width_ = value & 0x3f;
if(!width_) width_ = 0x40;
height_ = value >> 6;
if(!height_) height_ = 1024;
LOG("Set size to " << std::dec << width_ << ", " << height_);
// Current assumption: writing this register informs the
// blitter that it should treat itself as about to start a new line.
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}
template <bool record_bus>
void Blitter<record_bus>::set_minterms(uint16_t value) {
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LOG("Set minterms " << PADHEX(4) << value);
minterms_ = value & 0xff;
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}
//template <bool record_bus>
//void Blitter<record_bus>::set_vertical_size([[maybe_unused]] uint16_t value) {
// LOG("Set vertical size " << PADHEX(4) << value);
// // TODO. This is ECS only, I think. Ditto set_horizontal_size.
//}
//
//template <bool record_bus>
//void Blitter<record_bus>::set_horizontal_size([[maybe_unused]] uint16_t value) {
// LOG("Set horizontal size " << PADHEX(4) << value);
//}
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template <bool record_bus>
void Blitter<record_bus>::set_data(int channel, uint16_t value) {
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LOG("Set data " << channel << " to " << PADHEX(4) << value);
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// Ugh, backed myself into a corner. TODO: clean.
switch(channel) {
case 0: a_data_ = value; break;
case 1: b_data_ = value; break;
case 2: c_data_ = value; break;
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default: break;
}
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}
template <bool record_bus>
uint16_t Blitter<record_bus>::get_status() {
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const uint16_t result =
(not_zero_flag_ ? 0x0000 : 0x2000) | (height_ ? 0x4000 : 0x0000);
LOG("Returned status of " << result);
return result;
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}
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// Due to the pipeline, writes are delayed by one slot — the first write will occur
// after the second set of inputs has been fetched, and every sequence with writes enabled
// will end with an additional write.
//
// USE Code
// in Active
// BLTCON0 Channels Cycle Sequence
// --------- -------- --------------
// F A B C D A0 B0 C0 - A1 B1 C1 D0 A2 B2 C2 D1 D2
// E A B C A0 B0 C0 A1 B1 C1 A2 B2 C2
// D A B D A0 B0 - A1 B1 D0 A2 B2 D1 - D2
// C A B A0 B0 - A1 B1 - A2 B2
// B A C D A0 C0 - A1 C1 D0 A2 C2 D1 - D2
// A A C A0 C0 A1 C1 A2 C2
// 9 A D A0 - A1 D0 A2 D1 - D2
// 8 A A0 - A1 - A2
// 7 B C D B0 C0 - - B1 C1 D0 - B2 C2 D1 - D2
// 6 B C B0 C0 - B1 C1 - B2 C2
// 5 B D B0 - - B1 D0 - B2 D1 - D2
// 4 B B0 - - B1 - - B2
// 3 C D C0 - - C1 D0 - C2 D1 - D2
// 2 C C0 - C1 - C2
// 1 D D0 - D1 - D2
// 0 none - - - -
//
//
// Table 6-2: Typical Blitter Cycle Sequence
template <bool record_bus>
void Blitter<record_bus>::add_modulos() {
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pointer_[0] += modulos_[0] * sequencer_.channel_enabled<0>()* direction_;
pointer_[1] += modulos_[1] * sequencer_.channel_enabled<1>() * direction_;
pointer_[2] += modulos_[2] * sequencer_.channel_enabled<2>() * direction_;
pointer_[3] += modulos_[3] * sequencer_.channel_enabled<3>() * direction_;
}
template <bool record_bus>
bool Blitter<record_bus>::advance_dma() {
if(!height_) return false;
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if(line_mode_) {
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not_zero_flag_ = false;
// As-yet unimplemented:
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assert(b_data_ == 0xffff);
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//
// Line mode.
//
// Bluffer's guide to line mode:
//
// In Bresenham terms, the following registers have been set up:
//
// [A modulo] = 4 * (dy - dx)
// [B modulo] = 4 * dy
// [A pointer] = 4 * dy - 2 * dx, with the sign flag in BLTCON1 indicating sign.
//
// [A data] = 0x8000
// [Both masks] = 0xffff
// [A shift] = x1 & 15
//
// [B data] = texture
// [B shift] = bit at which to start the line texture (0 = LSB)
//
// [C and D pointers] = word containing the first pixel of the line
// [C and D modulo] = width of the bitplane in bytes
//
// height = number of pixels
//
// If ONEDOT of BLTCON1 is set, plot only a single bit per horizontal row.
//
// BLTCON1 quadrants are (bits 24):
//
// 110 -> step in x, x positive, y negative
// 111 -> step in x, x negative, y negative
// 101 -> step in x, x negative, y positive
// 100 -> step in x, x positive, y positive
//
// 001 -> step in y, x positive, y negative
// 011 -> step in y, x negative, y negative
// 010 -> step in y, x negative, y positive
// 000 -> step in y, x positive, y positive
//
// So that's:
//
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// * bit 4 = x [=1] or y [=0] major;
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// * bit 3 = 1 => major variable negative; otherwise positive;
// * bit 2 = 1 => minor variable negative; otherwise positive.
//
// Implementation below is heavily based on the documentation found
// at https://github.com/niklasekstrom/blitter-subpixel-line/blob/master/Drawing%20lines%20using%20the%20Amiga%20blitter.pdf
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//
//
// Caveat: I've no idea how the DMA access slots should be laid out for
// line drawing.
//
if(!busy_) {
error_ = int16_t(pointer_[0] << 1) >> 1; // TODO: what happens if line_sign_ doesn't agree with this?
draw_ = true;
busy_ = true;
has_c_data_ = false;
}
bool did_output = false;
if(draw_) {
// TODO: patterned lines. Unclear what to do with the bit that comes out of b.
// Probably extend it to a full word?
if(!has_c_data_) {
has_c_data_ = true;
c_data_ = ram_[pointer_[3] & ram_mask_];
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::ReadC, pointer_[3], c_data_);
}
return true;
}
const uint16_t output =
apply_minterm<uint16_t>(a_data_ >> shifts_[0], b_data_, c_data_, minterms_);
ram_[pointer_[3] & ram_mask_] = output;
not_zero_flag_ |= output;
draw_ &= !one_dot_;
has_c_data_ = false;
did_output = true;
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::WriteFromPipeline, pointer_[3], output);
}
}
constexpr int LEFT = 1 << 0;
constexpr int RIGHT = 1 << 1;
constexpr int UP = 1 << 2;
constexpr int DOWN = 1 << 3;
int step = (line_direction_ & 4) ?
((line_direction_ & 1) ? LEFT : RIGHT) :
((line_direction_ & 1) ? UP : DOWN);
if(error_ < 0) {
error_ += modulos_[1];
} else {
step |=
(line_direction_ & 4) ?
((line_direction_ & 2) ? UP : DOWN) :
((line_direction_ & 2) ? LEFT : RIGHT);
error_ += modulos_[0];
}
if(step & LEFT) {
--shifts_[0];
if(shifts_[0] == -1) {
--pointer_[3];
}
} else if(step & RIGHT) {
++shifts_[0];
if(shifts_[0] == 16) {
++pointer_[3];
}
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}
shifts_[0] &= 15;
if(step & UP) {
pointer_[3] -= modulos_[2];
draw_ = true;
} else if(step & DOWN) {
pointer_[3] += modulos_[2];
draw_ = true;
}
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--height_;
if(!height_) {
busy_ = false;
posit_interrupt(InterruptFlag::Blitter);
}
return did_output;
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} else {
// Copy mode.
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if(!busy_) {
sequencer_.begin();
a32_ = 0;
b32_ = 0;
y_ = 0;
x_ = 0;
loop_index_ = -1;
write_phase_ = WritePhase::Starting;
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not_zero_flag_ = false;
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busy_ = true;
}
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const auto next = sequencer_.next();
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// If this is the start of a new iteration, check for end of line,
// or of blit, and pick an appropriate mask for A based on location.
if(next.second != loop_index_) {
transient_a_mask_ = x_ ? 0xffff : a_mask_[0];
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// Check whether an entire row was completed in the previous iteration.
// If so then add modulos. Though this won't capture the move off the
// final line, so that's handled elsewhere.
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if(!x_ && y_) {
add_modulos();
}
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++x_;
if(x_ == width_) {
transient_a_mask_ &= a_mask_[1];
x_ = 0;
++y_;
if(y_ == height_) {
sequencer_.complete();
}
}
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++loop_index_;
}
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using Channel = BlitterSequencer::Channel;
switch(next.first) {
case Channel::A:
a_data_ = ram_[pointer_[0] & ram_mask_];
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::ReadA, pointer_[0], a_data_);
}
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pointer_[0] += direction_;
return true;
case Channel::B:
b_data_ = ram_[pointer_[1] & ram_mask_];
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::ReadB, pointer_[1], b_data_);
}
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pointer_[1] += direction_;
return true;
case Channel::C:
c_data_ = ram_[pointer_[2] & ram_mask_];
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::ReadC, pointer_[2], c_data_);
}
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pointer_[2] += direction_;
return true;
case Channel::FlushPipeline:
add_modulos();
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posit_interrupt(InterruptFlag::Blitter);
height_ = 0;
busy_ = false;
if(write_phase_ == WritePhase::Full) {
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::WriteFromPipeline, write_address_, write_value_);
}
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ram_[write_address_ & ram_mask_] = write_value_;
write_phase_ = WritePhase::Starting;
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}
return true;
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case Channel::None:
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::SkippedSlot);
}
return false;
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case Channel::Write: break;
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}
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a32_ = (a32_ << 16) | (a_data_ & transient_a_mask_);
b32_ = (b32_ << 16) | b_data_;
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uint16_t a, b;
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// The barrel shifter shifts to the right in ascending address mode,
// but to the left otherwise.
if(!one_dot_) {
a = uint16_t(a32_ >> shifts_[0]);
b = uint16_t(b32_ >> shifts_[1]);
} else {
// TODO: there must be a neater solution than this.
a = uint16_t(
(a32_ << shifts_[0]) |
(a32_ >> (32 - shifts_[0]))
);
b = uint16_t(
(b32_ << shifts_[1]) |
(b32_ >> (32 - shifts_[1]))
);
}
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uint16_t output =
apply_minterm<uint16_t>(
a,
b,
c_data_,
minterms_);
if(exclusive_fill_ || inclusive_fill_) {
// Use the fill tables nibble-by-nibble to figure out the filled word.
uint16_t fill_output = 0;
int ongoing_carry = fill_carry_;
const int type_mask = exclusive_fill_ ? (1 << 5) : 0;
for(int c = 0; c < 16; c += 4) {
const int total_index = (output & 0xf) | (ongoing_carry << 4) | type_mask;
fill_output |= ((fill_values[total_index >> 3] >> ((total_index & 7) * 4)) & 0xf) << c;
ongoing_carry = (fill_carries[total_index >> 5] >> (total_index & 31)) & 1;
output >>= 4;
}
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output = fill_output;
fill_carry_ = ongoing_carry;
}
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not_zero_flag_ |= output;
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switch(write_phase_) {
case WritePhase::Full:
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::WriteFromPipeline, write_address_, write_value_);
}
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ram_[write_address_ & ram_mask_] = write_value_;
[[fallthrough]];
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case WritePhase::Starting:
write_phase_ = WritePhase::Full;
write_address_ = pointer_[3];
write_value_ = output;
if constexpr (record_bus) {
transactions_.emplace_back(Transaction::Type::AddToPipeline, write_address_, write_value_);
}
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pointer_[3] += direction_;
return true;
default: assert(false);
}
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}
return true;
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}
template <bool record_bus>
std::vector<typename Blitter<record_bus>::Transaction> Blitter<record_bus>::get_and_reset_transactions() {
std::vector<Transaction> result;
std::swap(result, transactions_);
return result;
}
template class Amiga::Blitter<false>;
template class Amiga::Blitter<true>;